A Quest for Heaven 2 - Like a diamond in the sky

Author: Firelady & AndromedaCrescent
Uploader: AndromedaCrescent
Version: 1.07
Date: 07/16/2014
Category: Quest and adventures
Link:
Homepage: Lazarpaul66.wix.com

Video Play through: Mr.7digit ( Youtube.com ).
========= Description ===========
Project Heaven now brings to you:
> a long and exciting story
> new places to discover and explore
> new weapons and armor, now with unique models
But above all else, a compelling adventure who will drag you from Earth to Heaven and back.
========= Special Thanks ========
This release was made with the invaluable help given by some very enthusiastic people who deserve my thanks:
> Keganmarr - For his outstanding skills in giving life to dialogues and notes and so many things. Tnx again !
> Thaiauxn - tnx for the initial proofreading ALL the notes and messages (what a courage !)
I wish to thank all who have given valuable input, in order to make this mod even better.
Firelady
========= Details ==============
It's the second part of the " Scorched Earth" saga.
It's a large quest designed for a solo experience, so leave your companions in a safe place before you proceed.
The quest will automatically start when you are anywhere OUTSIDE, just wait a few seconds!

DO NOT ACTIVATE AQFH 2 UNTIL YOU FINISHED AQFH 1!!!

Although AQFH mods are stand alone, activating both of them could create confusion.
They are designed to be played in order, to better understand the story.
========= Requirements ==========
At least Level 15 is necessary to survive
Main quest ( Waters of Life ) completed ( is not mandatory but you will not understand some parts of the story )
Fallout 3
Fallout 3 Patch 1.7
Anchorage
Broken Steel
The PittZeta Mothership
Abbreviated Effects by Unospazmatic ( Fallout3nexus.com )
ALL the subtitles activated!
======= System Requirements =====
Minimal:CPU:above 1.8 GHz
Memory: 2GB
Video: at least 2008 generation(NVIDIA or ATI)
Optimal:CPU: 2.8 GHz or above
Memory: 3-6 GB optimal
Video : 2009 -2010 generation video card
======== Install ===============
1. Extract the files from the archive directly into your Fallout 3 folder
2. Start Fallout 3 Launcher, click 'Data Files', place a checkmark beside the AQFH2.esp fileor use FOMM, it's much safer to manage the plugins
======= Un-Install =============
1. Start Fallout 3 Launcher, click Data Files, uncheck the AQFH2.esp file
2. Delete the files/folders associated with the mod ( aqfh2) or again, use FOMM!
====== Compatibility ==========
Only one minor incompatibility so far
If you use this Megaton House mod (http://www.fallout3nexus.com/downloads/file.php?id=1434), the first meeting with "H" for some reason happens sometimes in your house basement, instead of where it should take place.
But after that, the rest of the mod proceeds as intended, so no big deal.
Beware...if you have activated ANY kind of mod who spawn extra monsters…you will have serious problems in terms of difficulty, you have been warned :)
SPECIAL NOTE - It seems that FO3 have a nasty behavior with the auto save feature enabled.So is better to turn off ALL the auto save features
====== Version changes ======
V 1.07
> Can't wait/sleep bug solved ( for those who use eat/sleep mods)
> Weapons tweaked again
> MEK armor tweaked again
> Some extra sleeping beds added
> Levels furthermore optimized
> Re balanced some lights
> Water breathing for DEUS suit solved

> Dialogue duration solved
> For FWE players - added resources for surviving ( workbench, medical supplies )
======
History =============
1.00 08/01/2010 - Initial Release
1.05 10/12/2010 - Patch 1.05
1.06 11/25/2010 - Patch 1.06
1.07 07/18/2014 - Final release
====== Credits:=============
Thanks to Bethesda for creating Fallout 3 and GECK
Bunsaki and Enroger for weapons models
Thanks to all of you who have supported me during this time
====== Tools Used ==========
GECK 1.5
NifSkope
Goldwave
Sound Forge Pro 10
====== License/Legal =======
This file is provided as is and the author holds no responsibility for anything that may come to happen from using this file

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Wasteland...So many secrets lost... burned... buried or simply forgotten...

AQFH 3 Screens

But one of them refuse to die, just wait to be discovered.
You are about to make the last step to reveal the secret of Heaven Project:
> new stories
> new environments
> new weapons
> new armors

AQFH 3 Screens

But above all... A new fantastic adventure who will challenge your mind and soul

A Quest for Heaven 2 Review

A Quest for Heaven 2 Review

Feature

An extensive review of A Quest for Heaven 2 - Like a diamond in the sky

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A Quest for Heaven 2 - Patch 1.08

A Quest for Heaven 2 - Patch 1.08

Patch 2 comments

A patch correcting some small issues, script errors and more.

A Quest for Heaven 2 - Optional video

A Quest for Heaven 2 - Optional video

Movies

These are in game video sequences, to improve game play experience. They are entirely optional, the quest could function very well without them.

A Quest for Heaven 2 - Like a diamond in the sky

A Quest for Heaven 2 - Like a diamond in the sky

Full Version 4 comments

Post-apocalyptic wasteland. So much knowledge, so many secrets, all lost...burnt down to ashes, or lost to time, forgotten. But one of them refuses to...

Comments  (0 - 10 of 31)
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wwof
wwof

I just finished AQFH2 and have to say I was very pleased with the mod. Excellent story and gameplay. I have 2 minor negatives with the mod: too much ammo such as plasma grenades too many health items (stimpaks etc--I finished the game with nearly 500 unused stimpaks) and it would have been really nice to have some voice acting. Overall the mod is very polished and very professional.

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AndromedaCrescent Creator
AndromedaCrescent

Glad to hear that... just wait to play AQFH 3...

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Shaft39
Shaft39

I am playing AQFH2 and have reached HV5 but I cannot get in as it says I need a key to unlock the door, I have been back and searched ther academy but I cannot find one.
I have the Strange Trinket which I know is used to unlock the door behind the unit after I get in and I have a Vault Security Device but I cannot unlock the door. Can someone help me please

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batguy333
batguy333

I keep crashing trying to enter the historian's place. Help

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Axelziour
Axelziour

Installed this after AQFH1 and it removed the weapons I picked up there (pulse rifle and experimental minigun). Is that normal or a bug on my end?

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CynicalPlatapus
CynicalPlatapus

ok so i finished this episode of the story, but the keller base quest is still in the pip-boy, any way to remove it? or at least a means of accessing the base so i can explore it past the scanners, of which i could never figure out how to bypass

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Guest
Guest

I am stuck at the bio lab at the old wault (H/108) i can't get access. what have u done to the bio lab doors that were blocked?

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CynicalPlatapus
CynicalPlatapus

i dont recall the area, could you be more specific

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