Mod development fun for source engine sdk 2013 multiplayer. piecemealing bits in at a time for the love of source

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Changelog (Games : Half-Life 2: Deathmatch : Mods : A Nights Haunting : Forum : CHANGELOG BIN : Changelog) Post Reply
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l0psided0ctor
l0psided0ctor UNholy l0rd
May 2 2024 Anchor

- this changelog is mostly a stock map fiesta. all the official maps have been further worked to a better.

anh_killhaus had some extremely minor tinkering nothing worth mentioning beside attempting building cubemaps and understanding lighting and all that

and_grave_mistakes needed the end game system to be switched from an end map process to a restart map process

anb_hellville_hotel has some minor tinkering nothing notable though as most maps were already almost finshed

ant_deadend_drive had a bit more detail added some optimization. i lightened up props in the shipping containers for the crane to toss around

ane_slumington_subway had the most work to finalize a new room was added, more details around the map subtle zombie tweeks a total of 13 battery spawns have been made for rebels to find and i refined some map characteristics.

all the maps have had nav generation work and info node work that was needed especially in slumington_subway.

the server file system has changed the default settings a bit as well in this update.

still a bit more map work left but these maps are squaring up. the lighting will be last for sure though i might have to change all the maps lighting work at some point lol

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