Mod development fun for source engine sdk 2013 multiplayer. piecemealing bits in at a time for the love of source

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Changelog (Games : Half-Life 2: Deathmatch : Mods : A Nights Haunting : Forum : CHANGELOG BIN : Changelog) Post Reply
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l0psided0ctor
l0psided0ctor UNholy l0rd
Oct 31 2023 Anchor

*latest changelog info on top*

- anh_killhaus finalization and srcds establishing sourcetv out of box.

- anh_killhaus(first map ever made) is nearly finalization. the pistol spawn is broken so i have to fix that but map and layout wise proping sound lighting etc is finished. maybe some optimization on the brush work make some func_details but idk its running good and this maps got alot of work put into it already i think its alright. im ready to mod the weapons now with a solidified map in place.

- the chat system was broken on release and has now been fixed and works for both open chat and team chat

- weapon title inputs were broken on game menu (fixed)

- server.cfg has been adjusted adding more cvars and stability.(flashlight enabled)

Edited by: l0psided0ctor

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