A CnC3:KW modification that restores Westwood-like atmosphere of CnC3, fixes several gameplay bugs and improves faction units` appearance.
Lookin spectacular!
Question, though. With the issue of the KW SDK being a question of "if" rather then "when," what are your plans for CnC3?
nice very ncie ;)
Awesome man!
>> Lazy6pyro I`m planning to do this mod for CnC3, as i`ve heared that there would be no SDK for KW. I`ll have to changle the target game and the header of the mod=)
how do you make a mod i wanna make one?
Will we still have subfactions in the mod?
AFAIK it isn't possible to create subfractions in TW... :'( There are only 3 funcional AIs. EA you *#%**#"***!
KW is a paid mod for C&C 3. Subfactions are possible, you just need to configure the AI accordingly, and include it in any subsequent maps.
Jeffman12
KW is an addon not a mod and the comment is from 2008 lol
Point being the distinction is virtually meaningless on the backend, and anyone who reads the previous comment won't take it seriously.
I`ll check it up.
do you life
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It`s not fully-functional now.
Lookin spectacular!
Question, though. With the issue of the KW SDK being a question of "if" rather then "when," what are your plans for CnC3?
nice very ncie ;)
Awesome man!
>> Lazy6pyro
I`m planning to do this mod for CnC3, as i`ve heared that there would be no SDK for KW. I`ll have to changle the target game and the header of the mod=)
how do you make a mod i wanna make one?
Will we still have subfactions in the mod?
AFAIK it isn't possible to create subfractions in TW... :'( There are only 3 funcional AIs.
EA you *#%**#"***!
KW is a paid mod for C&C 3. Subfactions are possible, you just need to configure the AI accordingly, and include it in any subsequent maps.
Jeffman12
KW is an addon not a mod and the comment is from 2008 lol
Point being the distinction is virtually meaningless on the backend, and anyone who reads the previous comment won't take it seriously.
I`ll check it up.
do you life