A historical time line extender mod and game expansion. This game extends the timeline from the original 1936 start date back to 1900 and plans on extending the time end date (the date when all possible research is done) to 2016. This mod plans to add some new features such as the creation of demilitarized zones, money/currency (reparations), and more espionage options. More individualized national focuses will be added along with more start dates such as a 1900 start date, World War I, WWI peace conference, Finnish Civil War, White and Red October, Chinese Revolution of 1911, and more!
It's been a long time since I posted an article here on ModDB due to my own personal life, dealing with a growing team, and trying to plan out content to keep the ball rolling. So, without further ado, here is what you can expect within the coming months.
We are planning to leave the alpha phase of the mod (which will have covered up to 1936) by the spring time. At the earliest, it will be March and the latest, May. This will officially end the ABNW alpha phase with a good chunk of technologies, events, national focuses, etc. being completed for this part of the project. There will be enough content to play up to the base game of 1936 and there will be at least one more start date for the interwar period in 1919. We are looking to expand this by continuing to play with the setup screen to allow for possibly a second interwar start date in the mid 20's. Within the alpha, we will be introducing ways of controlling expansion so you (and the AI) don't blob out within the first 5 years of the game. As of now, the way we have countered this is to reduce production efficiency significantly with bonuses being given through research. This will limit how long you can stay in a war as equipment is broken, seized, lost, etc. during war (otherwise you can just toss men into the fray with a pitchfork and torch).
Once the mod leaves alpha, what can you expect? First off, a great deal of research has been done for the Cold War and modern/near future periods (up to 2034!) by our lovely researcher, Lum (some of you may know him from the ARMA 3 community). But, what does that mean? There are a plethora of technologies we have planned for the beta phase that will receive their own technology folders - meaning that infrastructure will be separate from science which will be separate from industry! As well, we shall have an idea of how we are going to simulate the Space Race and post-Cold War space advancements.
Once the beta is complete, the release will focus on alternate history and expanding all options to allow for alternate routes more effectively such as a democratic China and Russia in 1920 or the state of Eretz-Israel, reformation of the HRE, etc. At this point, most of the balancing will be complete and we will just be polishing up bugs and adapting to the changing situation Paradox presents through DLCs.
That is all for now as I attempt to persuade some of my devs to help me work on this part of the audience.
A quick update about why this update took so long and what is to come.
An update to what is happening behind the scenes of the ABW team.
A quick update on what everyone on the team is doing and how the mod is progressing and why the mod has taken so long to update.
Future notes and plans for what is going on in the near future.
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A new update that includes some new technology and a generic tree for minor powers!
Minor bug fixes included so V0.2 will be able to include some big events!
A quick path to fix the crashing the Qing causes and show off some experimental stuff that does not cause crashing (hopefully)!
A massive jump from 0.2 to 0.6 that has compatibility with the latest version of HOI and some major game play elements!
We have patched an error in the Steam version so now we can upload the new version here too!
A new patch for the A Brave New World mod for Hearts of Iron 4!
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is it compatible with all the dlcs?
I could think of a way to make this easier on yourself, it would involve communicating with Wolferos and Friends (the guy who released the great war mod) so you can get permission to use assets like the focuses, units and techs.
Also the waking the tiger patch said something about making it easier to add custom focuses and them not overriding each other. Goodluck and hope to see this soon.
This mod is really ambitious! not that its a bad thing but a very great deed that shows determination and the creators admiration to further enhance our experience like never before in Hoi4, just by playing the beta we all know this mod will emerge as one of the greatest mods ever made if its even at near alpha or in alpha stages. Be patient guys and support these creators!
(P.S Make sure the game doesn't crash after 5 to 7 years in the selected timeline)
Now that looks really cool, and sounds even better. Best of luck with your work!
Very interesting stuff man,mod is brimming with potential,best of luck with the mod.
Following development closely.
Everytime i started Making Equipment As A Nation i released As Play As it always say Next complete None
Try and Improve The Portraits
How can I create demilitarized zones? I can't create them on peace conferences , it's a bug? And currency?
Neither are implemented yet. We will be working on peace options once we have up to WW1 and even then it may not be possible. Some things are locked from modders because they are in the level of the Clausewitz engine. As for currency, we'll be working on that at a later date. We first need everything playable before we add in game changers.