88 Flak is a fast-paced combat mod for the 3D action game Freelancer by Digital Anvil. It aims to bring quick and brutal arena-like combat to Freelancer with Unreal Tournament 2004 style speed and years of refined Team Fortress inspired class balancing. In addition, it aims to expand the gameplay experience with numerous new features, including docking on player Battleships (use teammates as mobile bases), purchasable stations (private bases that shoot at hostile NPCs and players), hiring AI wingmen, dynamic AI routines (88 Flak's AI is hailed to be the best in Freelancer), ability to script story missions in multiplayer (extremely beta), AI Bots (persistent NPCs with their own reputations and loadouts), and full customization via a Freelancer Mods Manager script with configurable client-side and server-side options such as advanced graphics/audio and more.

Report RSS FLSPop awareness, and continued beta testing

News update concerning FLSPop, a multipurpose 88 Flak tool that notifies players on their desktop of when the people are playing, and about continued beta testing in general.

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Hi there folks, figured I'd give a quick update on 88 Flak. Recently, M0tah wrote a tool named FLSPop, or Freelancer Server Population Notifier, which allows players to see on their desktop when new players have logged onto the server, like so:

 

New player notification

 

Also, in addition to informing players of logins, FLSPop also allows players to check who is on the server:

 

FLSPop Menu

 

 

 

Current players

 

In the future, this tool may also allow players to check for things like 88 Flak updates and whatever else we can think of, which brings me to my second update - 1.27 Beta testing is still continuing, with the latest RC100 released a few days ago. I know I said I'd go crazy when we reached RC100, but none-the-less 88 Flak continues to improve and evolve. With my winter break coming around, I'll have a chance to implement some of the features I've been holding off of due to lack of time, like the persistant NPCs (individual, persistant NPCs with their own dynamic reputations, voices, ships, etc. - for example, a legendary Molly pilot mentioned in news, whom you might encounter once and a while), unique challenge systems, and whatever else I and others can grind out in those weeks.

 

So, if you'd like to check out the 1.27 betas, you can as always check out the Beta Topic on the Fourms for the latest information and downloads. Until next time, farewell!

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