88 Flak is a fast-paced combat mod for the 3D action game Freelancer by Digital Anvil. It aims to bring quick and brutal arena-like combat to Freelancer with Unreal Tournament 2004 style speed and years of refined Team Fortress inspired class balancing. In addition, it aims to expand the gameplay experience with numerous new features, including docking on player Battleships (use teammates as mobile bases), purchasable stations (private bases that shoot at hostile NPCs and players), hiring AI wingmen, dynamic AI routines (88 Flak's AI is hailed to be the best in Freelancer), ability to script story missions in multiplayer (extremely beta), AI Bots (persistent NPCs with their own reputations and loadouts), and full customization via a Freelancer Mods Manager script with configurable client-side and server-side options such as advanced graphics/audio and more.
A video about 9 minutes in length, featuring me discussing a few of the Flak 1.27 Beta features. Don't watch this huge thing! Watch it online instead! (click More Info)
Don't watch this huge thing! Watch it online instead!
The file size weighs in at a hefty 185 MB, is about 9 minutes in length, and features me discussing a few of the Flak 1.27 Beta features.
Progress on the beta, as well as the up-to-date beta download, may be found here.
The voice in the video is my own, with a background musical score by the metal group Pelican (song is Last Day of Winter). I did the entire 9 minute voice-over in one shot, so please excuse any mishaps here-and-there.
Within this video, I will cover: (in this order)
-- Pilotable Ships (104 total, all from stock FL except the Serafina by Asmo)
-- Ship Classes
-- Docking System
-- Cargo Pods
-- New Jumpgate Features
-- Hirable AI Wingmen
-- Configurable AI Bot Squads
This was the first video project I have ever made, and I'm pretty pleased with the result. All footage was shot either on my own server or the 24/7 88 Flak Beta Server. And I have to say, learning how to edit video again (I've done very, very, very small things before) was an interesting experience. My first 9 minute round of the voice-over was a decent attempt, however I ended up gutting it for a second 9 minute take - which was much more solid.