This is a continuation of my Reloaded submod. I received permission from DrTomas to redistribute the whole 1257AD project. So i decided to release a new version with the current update containing all of 1257AD in one package.
Update for v2.1. Contains the previous updates. Place it in your module folder.
Place this into your module folder.
This doesn't requires WSE.
Report bugs here or at the Talewords thread.
You just made my day! This is by far my favorite mod, where can i donate so you can continue making this even more awesome?
You can donate to the email above through paypal. Thank you!
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So i was wondering if the Author would like me to give him suggestions and report bugs as well as giving him a Paris Town Street Scene.
Thank you for the patch. This mod is a great one.
awesome mod dude. The one I play the most. please never stop working on it. Thanks for the update!
Thank you! Its time for new game :)
Thank you for that, this mod is the best mod for me, makes mount and blade like a medieval 2 total war :) Really love it and im really really happy to see it getting updated as the time passes. Soon i will give you an feedback based on the bugs that i founded annoying in previous versions and the fixes you've made so far :)
I think i found a bug: when starting as a king, you can find multiple versions of yourself in your capital, meaning an NPC with exactly your face, your armor and so on.
dont think that was the case with the previous version
For anyone who is wondering how to repair this, i have found a workaround to this bug:
talk to your minister and set your culture to the one you want to have, and all these copies of yourself will change to your cultures soldiers.
Really liked the update on generated lords that you must accept them or refuse now, and the other factions seems to have less generated lords being created as well, which i think is good. Anyway, when you start as a king, theres still one thing that needs an urgent fix which is the companion missions... when you send then to other factions to send a gift or to conclude a pact the status that appears is "attempting to rejoin. Whereabout: Unknow", this one is really annoying since it nulifies the diplomacy part of diplomacy mod in 1257 AD.
I tried to run the mod, but on startup it freezes and gives a ''can't open resource-custom animations'' error. And there is no such file in the module folder.
You need to download v2.1 as well. This is only a patch.
Thank you for this update. best mod ever.
Just tested it out on 1.174 version. Everything seems fine, had to fix the white grass and succeeded there. But I'm getting a lot of upcode errors or something. ''game_event_simulate_battle'' something. Now I'm not sure what that means, I was thinking maybe I should use a downgraded version of Mount & Blade? Is 1.172 version a better idea? Also I noticed there's a lot of text flood which makes my in-game chat disappear for a brief moment. I checked out the ''Recent Messages'' logs and it show me all lords recruiting actions (lance recruitment).
nevermind, i messed up and didn't install the new 3.3 patch correctly. my bad. Everything works now, very grateful for keeping this mod alive! Just imagine AD1257 on Bannerlord with the same map.
Everytime i conquer a castle/town it appears the message "you shouldn't be reading this" and it enters into an infinite loop.
Use this hotfix
Okay, it seems it did the trick but no it appears "No faction" when i conquered the castle and if i talk to the guards they say that they are not afraid of dying, wtf?
Also in my character screen it says that i have no fiefs.
id like to know as well, since everything i capture joins no faction
It's just a side effect of starting off as a ruler or lord
Your player culture gets tied to your faction
Works fine if you start the game as an adventurer
also i noticed somethings while playing,
When you start as mercenary captain you start without anything.
When you conquer your first town/castle, this doesn't get assigned to you even so you conquered it.
Custom lords name appears without anything only "Lord "
When you enter into your capital it appears doubles of yourself.
When you try to put equipment to your troops it appears like 30 messages of "RGL Error: It couldn't find texture of .."
When a "Lord " joins you he begins to do custom troops even if so you didn't tell him to do.
That's all i got for now. thanks :)
Hi. but need new game to work ?
When I try to enlist in a lords army, I select missile troop, and my guy just says "mmm, let me think for a moment my lord" or something like that and then nothing happens and I don't join his army. tried with multiple lords.
What gives? How do I join a lords army (freelancer)?
Did a little bit of testing; as I had this issue myself. I'll assume you're trying to join a faction that uses Western Europe as its units.
The problem is that there is no ENTRY LEVEL archer rank! It's cavalry or infantry.
So, using England as an example - let's say you want to rise in the ranks as an archer - you must first enlist as INFANTRY. Slight problem there is that they want you to have at least 2 in power strike, which isn't that huge of a deal (if it is, there's always the import/export character trick), after which you will be given 2 choices; either Euro Levy Footman or Euro Commoner Footman. The LEVY Footman progresses into archer/crossbowman.
This may be the case with other factions as well, so if in doubt - peruse the Troop Trees.
Hope this helped.
Is there a player troop tree you can customize in this mod?
Hi! I'm getting a bug when I finally leave my oath and attack a faction and take its city, it says "NO Faction" and I cant garrison it, nor really govern it. Please help me!
Use the hotfix that obamaladen gave to me, it should fix it
I cant start my own faction even I conquer the very first castle.
First off, amazing mod.
Secondly, I'm playing a Scottish vassal using the lance recruitment system. When I recruit troops however, I'm finding I only get generic euro troops, or scottish archer levies. Is that as intended? Or is it because I'm recruiting from a village? I'm just curious how I get more scots clansmen and scottish cavalry.
I did a little testing as a vassal of the gaelic kingdoms as well with the lance system. It seems with the Gaelic kingdom I did get a few infantry and cavalry when I recruited lances, whereas with Scottish I felt I got just archers and cavalry.
It seems that you get a far higher concentration of archers, I had over a hundred archers when I dismissed everything and recruited back to full, so 2/3 archer roughly. I'm wondering if that's by design?
Also, again, just curious why you get generic Euro troops in Scotland? Would it be possible for the mercenary companies to be the Gaelic ones in Scotland as well, since I don't think I saw any Scots Mercenary troops?
If one were to use native recruitment as well it's tough in Scotland as in villages you get scottish archer recruits, in cities you get generic euro infantry recruits, and in castles you get generic euro cavalry.
I guess ultimately I'm just wondering why it seeming so hard for me to get steady scottish tree troops, particularly infantry and cavalry.
You will get more cavalry from castles. Scotland uses euro troops for their ranged and cavalry lines.
Thank you! this is my all time favourite mod so I'm really pleased someone has taken up the reins again.
Here's a fix for the kingdom creation bug.
When I extract the patch to the 1257AD v. 2.1 folder it doesnt give me the option to replace files. Instead the patch folder just moves into the main 1257AD folder. Is that supposed to happen?
hi, do i need to install every patch from V2.2 up to V3.2 before installing V3.3?
Of course not.
Friend, 1257 reloaded is the best mod I've played. i installed it on 1.168 from acok 2.2 with minor bugs it worked. Today I deleted it and inserted the 3.3 patch into the warband modules folder. On loading me throw out the error: rgl eror.
What have I done wrong? Please help me how to correct?
You didn't install v2.1 first.
Very creatively designed and yet quite accurate! I'm going to play this mod for the first time now, I think I'm definitely away for a while. Thank you for this mod, I wish you all the best
after a battle get an error and crash, Hash Vector fail -1 or something like that. the battle finishes thn when trying to move if crashes so cant carry on with the save anymore due to it being a auto save game. any ideas?
tried jumping into cities and another battle but the same error pops up each time. i move on the main map. to get into the different scenes/battle i used the ctrl left click move cheat.
Check the taleworlds thread for a possible solution (pages 48-50).
i did, tried a new save with a few changed to graphics etc and so far so good. fingers crossed, i was thinking it might be a mesh thing from some loot i picked up.
I've tried all solutions but still game now freezes(on single threading) and nothing happens. I need to close it thru task manager then.
I get same crashes. How did u solve this error?
i lowered resolution had it high, dropped a few graphics things and started a new save, save when you want one. saved often. 34 days in and no crashes yet.
My resolution and graphics are lowest.
on the war-band face-plate - configure, i have load textures on demand ticked. texture detail 80, res 1366x768, antialiasing off, shadow qual low. on advanced i have force single threading ticked. ingame i have the grass density to zero. and i've had all the others ticked and unticked and not seen anymore crashes when playing around with the ingame stuff. i'm on aa laptop with decent I7 processer and GTX980M with 32gb ram.
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