Defend Unreal Territories
First Person ShooterDefend Unreal Territories is a new gametype for Unreal Tournament 3. The concept was created taking inspiration from Warcraft Tower Defense. The goal...
Just a remake of my favorite 007 Goldeneye levels. There is still a lot of work to be done and the texture is just a place holder until I am satisfied with the BSP. I will then go and add some static meshes, good textures, and of course some secrets. I have made some SLIGHT changes to the original level, as well as some twists... I hope that they are ok. Please provide feedback so I may tweak them.
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Defend Unreal Territories is a new gametype for Unreal Tournament 3. The concept was created taking inspiration from Warcraft Tower Defense. The goal...
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Hi all,, Remember Dune? Yes that 1984 cult movie,, and dont forget the books by Frank Herbert & co. So ,, renegade has the simalar game play and harvesting...
A cooperative survival-horror for up to 5 players. Set in modern times, player(s) will have to survive various creatures from the deep of caverns as they...
shame its unreal engine (i wont post any opibions on it) cuss everything Goldeneye is always awesome :p
yeah the textures are just slapped on so that I didn't have to look at the checkered one. It's like a crappy 512 512 and i didn't really align them at all. I still have to make the static meshes that will eat up some of that open space. I wanted to have room to expand on the original.
Pretty bad texture placements, and the place seems too big, I think you should use the UT3 textures in conjunction with these.