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Comment History
Zoolder
Zoolder - - 6 comments @ Twisted Insurrection

Good stuff but some missions definitely need improvement on the instructions front.

Also, why change so many textures and sprites but keep the con yards the same? Why not just put the effort in to changing those instead of replacing fine looking sprites?

Also if you can do ANYTHING to change the AI on hornets so they don't insist on getting a terrible surround and get shot down, can they just attack if in range? It's brutal and when a mission makes you use them it's infuriating.

Snipers also look pretty much like regular infantry which is extremely annoying and makes focusing them in groups pretty much impossible.

Good karma+3 votes
Zoolder
Zoolder - - 6 comments @ The Protectors of Etheria

Even better idea, seeing how it's so high level, make it so anything it kills automatically become skeletons on your side!

Good karma+1 vote
Zoolder
Zoolder - - 6 comments @ The Protectors of Etheria

I think replacing it with something like "Hand of Darkness" could be cool. Make it behave something like the "Hand of Flame" and other hand spells, and perhaps it could use that cool black lighting projectile some mages use.

Thanks for the response, and keep up the great work!

Good karma+1 vote
Zoolder
Zoolder - - 6 comments @ The Protectors of Etheria

The necromancy school needs at least one offensive spell, strip flesh is not that fun and rarely useful imo.

Also, it would be cool for Pyromancy and Ice Magic to be in more classes, perhaps a Hellknight for some decent melee / pyromancy action? I especially love the Ice Magic sphere and would be excited to see it replace Poison for the Lichelord, or at least get a few hybrid classes.

Overall, it's an amazing experience and I appreciate all the work that has been put in.


Good karma+3 votes
Zoolder
Zoolder - - 6 comments @ The Protectors of Etheria

Will there ever be a way to make a custom class?

Good karma+2 votes
Zoolder
Zoolder - - 6 comments @ The Protectors of Etheria

I like the game, and the concept for the campaign is cool, but as of right now the campaign feels unplayable. I've tried all 3 options for the first mission and every time it has resulted in utter failure due to none of the AI teammates doing what they're meant to, especially the one where you need to defend. Sometimes they will just convert their mines then proceed to do nothing.

One last note, the Necromancer sphere can't summon anything unless you have a base built due to population cap, so most of the spells are absolutely useless for the segments where you don't have a base.

Other than that the skirmishes are great and everything else about the game is fantastic, just a little bummed out about the campaign. Don't get me wrong though, I hugely appreciate this mod.

Good karma+1 vote