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Comment History
Zenc0s
Zenc0s - - 3 comments @ Half-Life-Walter

Played the post-incident demo and experience was alright, I want to list some constructive criticism that you could maybe use for the next demo. 1. the lighting feels rushed. some areas have lots of light in areas while other places make it impossible to see. 2. pacing feels unbalanced, Some areas were a breeze to go through and jump through and then at the next part I had to go super slow while shooting at xen controllers. 3. kind of goes with pacing but the map is super short in all, took about 5 minutes to get though a single chapter, might just be a part of the demo but it also goes along with chapter 1 demo that took 30 seconds just to complete chapter 1. 5. I didn't really know where to go when I was going through the map, there was no sense of direction and I got lost fairly a lot throughout the map. 5. This part is mostly going to be story concerns, because the story doesn't feel connected or fleshed out at all. like when in the first chapter you get a crowbar, but when the second chapter starts its just gone, and how you just somehow get a flashlight at the beginning of the second chapter when you never had one before just feels out of place. Finally the map, the map isn't really that bad, maybe it just needs some more noise and objects to make it really feel like a science laboratory, that's bout it. Take this criticism however you want to. I just wanted to state my own concerns throughout playing.

Good karma+1 vote
Zenc0s
Zenc0s - - 3 comments @ Spallation

Looks really good! looking forward to when it comes out :)

Good karma+3 votes
Zenc0s
Zenc0s - - 3 comments @ Half-life Walter demo

I had the same problem thanks for telling me how to fix it

Good karma+1 vote