I'm fairly new to modding, but I have been getting the hang of it bit by bit by myself. Though I still have quite a bit to learn and programs to collect before I make a worthwhile mod. I am a big Anime-type of guy, and am the author/artist to a manga called Praigaku.

Report RSS Guinn Dynasty Faction Changes

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Ok, I've decided that, for the sake of not confusing the Guinn Dynasty for the old Sith Empire, I'd make a few changes. Because the One Sith are a faction, having two factions that employ Sith relevant ships was unnecessary. So I've decided to go ahead and change up the Dynasty's available ships.

SPACE

Fighters:
Sith Interceptor (Buildable)
Starviper (Spawn Only)
TIE Advanced (Buildable only on Coruscant)

Bombers:
Skipray Blastboat (Buildable - unchanged)

Corvettes:
Trireme Corvette
Assassin Corvette

Frigates:
Terminous-class Destroyer (Replaces Interceptor IV)
Leviathan Interdictor (Replaces Vengeance-class Attack Platform)

Capital:
Harrower-class Battlecruiser (Non-buildable - Zann's flagship (renamed Admiral Shi'chu))
Galaxy-class Star Carrier (Non-buildable - Urai's Flagship (renamed Commander Nurith))
Centurion-class Battlecruiser (Buildable - Replaces Krayt-class Destroyer)
Republic Dreadnaught (Buildable - Replaces Aggressor-class Battleship) THIS WILL APPEAR DURING THE MANDALORE CORRUPTION MISSION!!

So there's that. I also have swapped out the Disruptor Mercs with the Hondo Karr model. So you'll basically have a mob of black armored Mandalorians using Disruptor rifles and maybe Death Watch Mandalorians as the Grenadiers. Don't like that? Don't download when I finish. Since there are basically no land units open for use I had to decide to leave those, besides the soldiers, unchanged.

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