Retired member of the Misery Development Team

Report RSS Misery 2.0 Problem Solving - Now Onto Finishing Next Project!!

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Phew so now that Save Game Corruption has hopefully been put to bed and wounded NPC's are working as they should time to finish the next project.

Trader Optimization
Yasti's Gameplay Tweak Compendium Thread already has some modified ltx files which help towards cleaning up the traders and hopefully preventing crashes but I have been working on something that takes this one step further.

First up I made a script that would clear < 100% condition weapons out of trader inventories on a timer. I had some people from the MDT Testing Lab using this and everything seemed to be going A-OK. I then put up another version that modified that released armour as well today. As I was thinking about what/how to incorporate more objects to get rid of I had a bit of an Epiphany. Wouldn't it be easier, and reduce crashes to just release everything that is sold to the traders/stalkers?

After a bit of playing around my Final Version will release/remove any items a player sells to a trader/stalker immediately after it is traded. It is currently being tested by the MDT testing lab group to see if it can be broken but it definitely is a leap forward in optimizing the game :D

Yasti

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