Only if you have a mod that can turn your money into physical currency that you can store in a stash. I know there was one or two floating around but can't remember their names
Only if you have a mod that can turn your money into physical currency that you can store in a stash. I know there was one or two floating around but can't remember their names
Yeah that was an issue with TB's mod to. Seems like its a hard one to solve
Will companions get protected by this as well, or is it player only?
Minor bug i've noticed:
It looks like Electron (af_elektron) artifacts are not being saved
have this same issue with rep as well
Does this affect an invictus playthrough? E.g can invictus still be achieved?
Getting a crash with:
"stack trace:
at address 0x000000014015332F"
When i tried to loot a salamander suit from the trader overhaul mod off a loner corpse with strip corpse addon installed
EDIT: realised i didn't have the latest version (v9 not v10), will retry
EDIT2: Same issue with latest version
heh that tree in agroprom caused me all sorts of grief. I ended up pushing a barrel up there and using that to make it onto the branch. Still took several attempts and had to run after the barrel a few times after it got too close to the anomaly next to the tree and got punted
I was under the impression living zone wasn't properly compatible with 1.5.1 unless some major merging was involved. Does this patch also address that?
Not sure if deliberate but there isn't a B&S patch for trade_stalker_flea_market.ltx
I've encountered 2 packs of 30-40 tushkanos that have decimated all in their path. love it
Getting error on new game:
!ERROR: alife_create | section [zat_random_bandit_b106] is invalid!
! [SCRIPT ERROR]: d:/games/stalker anomaly\gamedata\scripts\sim_board.script:140: attempt to index local 'squad' (a nil value)
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: d:/games/stalker anomaly\gamedata\scripts\sim_board.script:140: attempt to index local 'squad' (a nil value)
stack trace:
Doesn't seem to like the new additions to the zat_b106_smart_terrain.ltx file
EDIT: Think i found the issue:
squad_descr_zaton.ltx
[zat_random_bandit_106]:online_offline_group
^ missing the 'b'
Awesome job on the minimap.
Is it possible to have a version that doesn't replace any icons though?
found a missing one in the swamps
Imgur.com
EDIT: nvm latest update fixed it
Looks like the Boomsticks and Sharpsticks mod Moddb.com
Thats fine mate
FYI I added your mod to an existing save and it would crash when I tried to use the quickdraw with a brand new switch blade
if you're getting a bind_crow crash when using quickdraw try this bind_crow.script
That's one happy Cheeki Breeki there
Was just a simple unpack and edit of the file in the original official minimap add-on so I have no issues with the upload :)
put this file in gamedata/configs/ui
This game mode mainly promotes going out during night hours instead of day hours. If you have to go out during the day avoid the midday hours and/or go out during stormy or foggy weather.
On a side note this mode will also benefit the Recon class greatly. I'm not sure if its in the guides but in 2.1 they inherently get similiar bonus's as the ghillie suit does but during the night time hours (it also stacks with ghillie)
There are stashes already just out in the open
The fatal error section of the logfile is needed, not the bugtrap error report
It is possible to do but will cause crashing due to engine limitations
You've installed the fixes in the OP of the 2.1 reporting thread?
If there's anything in particular you want to try and understand pm me and I'll try and explain it to you in simple terms
Yastiandrie
joined
Retired member of the Misery Development Team