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Comment History
Yakovleva
Yakovleva - - 15 comments @ Improved Ranks v1.32 (1.5.2)

It have not been able to see this happening anymore in the current version of the game. Discovering different things (artifacts, anomalies, for the first time) that add articles to your PDA does increase ranks by a certain number, in this mod set to add 100 ranks (Improved) and 2 ranks (SoC).

Good karma+1 vote
Yakovleva
Yakovleva - - 15 comments @ Improved Ranks v1.32 (1.5.2)

I couldn't replicate it with a new game of just Anomaly + this addon

Please share the error at the end of the crash log, and if you are using other addons that may conflict
The crash log is at the end of the .log file in
appdata/logs

Good karma+1 vote
Yakovleva
Yakovleva - - 15 comments @ Trader Overhaul Complete 1.33 (1.51 & 1.52 Version)

I was having trouble with items appearing for the renegade trader.
The goodwill check is set to bandits in trade_renegade.ltx.

Good karma+1 vote
Yakovleva
Yakovleva - - 15 comments @ Improved Ranks v1.32 (1.5.2)

It depends on how you play and what you do.

I made it thinking that most stalkers cannot really do anything to gain experience reliably (killing others) without greatly risking death. When you think of how fragile you and NPCs are, you will always find it easy to improve your rank since they can easily die and you can easily quickload.

How many NPC stalkers do you see kill enemy squads singlehandedly, even once, while you might find it easy? Even experienced stalkers in my games may die to a lone boar, so I made the first ranks progress quickly because of these facts of life in the zone. As the NPCs and the player use the same rank system, I didn't want to have a progression of ranks that was any more difficult.

The ranks increase by around 50% each level, so later progression is slower. It's much easier to progress the earlier ranks, so the names might not be as appropriate for the exact rank you need to achieve them.

Good karma+5 votes
Yakovleva
Yakovleva - - 15 comments @ Improved Ranks v1.32 (1.5.2)

I looked at the conflicting files.
Using the files from "Muh Immersion" when files conflict instead of Improved Ranks should work for the time being while preserving some of the changes of Improved Ranks, but the rank changes for scripted and random NPCs would not be included.

I will work on a patch to make the rest of Improved Ranks compatible.

The addons from Muh Immersion that I saw that are not fully compatible with Improved Ranks are Illinaru Warfare Balance v19 and Immersive Dynamic Tasks v1.01.

Please let me know if there are others.

Good karma+1 vote
Yakovleva
Yakovleva - - 15 comments @ Improved Ranks v1.32 (1.5.2)

Thank you, I would like to have the merged file.

But also, where is the regular Merc faction relation tweak available?

Good karma+1 vote
Yakovleva
Yakovleva - - 15 comments @ Improved Ranks v1.32 (1.5.2)

I believe that you are not using the latest version of the mod (1.21).

If line 281 and line 289 of the file gamedata/scripts/dxr_statistics.script has the number 56 000, then that is the cause.

This was patched in version 1.21 of the mod, which changed the limit of points to
1 000 000 000 in Improved Ranks.

Applying the newest version of the addon should solve the issue without necessitating you to start a new game.

Good karma+2 votes
Yakovleva
Yakovleva - - 15 comments @ Improved Ranks v1.32 (1.5.2)

I would say default Improved Ranks. It has 8 ranks while SoC only has 4 ranks. It's also the one I've been using for my playthroughs.

Good karma+2 votes
Yakovleva
Yakovleva - - 15 comments @ Improved Ranks v1.32 (1.5.2)

I have it working with the Rookie-Experienced-Veteran-Expert ranks. Do you want the same point structure as in Shadow of Chernobyl? This is what it was:
Rookie: 0-299
Experienced: 300-599
Veteran: 600-899
Expert: 900+

Good karma+2 votes
Yakovleva
Yakovleva - - 15 comments @ Improved Ranks v1.32 (1.5.2)

The update I just posted increased some of the miscellaneous rewards and the ranks. Legend now requires 50000 points.

Good karma+1 vote
Yakovleva
Yakovleva - - 15 comments @ Improved Ranks v1.32 (1.5.2)

Thank you!

Good karma+1 vote
Yakovleva
Yakovleva - - 15 comments @ Improved Ranks v1.32 (1.5.2)

Line 12 is not for that, but I will change them to the values of line 8 and see if it seems to change anything in a playthrough.

I've found what changes rank distribution for NPCs, so I'll see if I can add an update to change that as well.

Good karma+2 votes
Yakovleva
Yakovleva - - 15 comments @ Improved Ranks v1.32 (1.5.2)

Those are all the correct lines. I'm guessing line 12 might be for distribution of points to NPCs when they spawn. I didn't think to check.

Lines 113-134 of scripts\dxr_statistics.script also modify the miscellaneous things you can do for ranks, like destroying boxes or finding artifacts, so you might want to change those as well.

Also I noticed the achievement "Patriarch" only pays attention to a set point threshold, so in-game it's still set be unlocked when you achieve the regular 28k points. I'll resolve that with an update later.

Good karma+2 votes
Yakovleva
Yakovleva - - 15 comments @ Improved Ranks v1.32 (1.5.2)

I don't see any reason why not. I'll see if I can make a preset for the old ranks and add it as another option in an update if it works.

Edit: I have now updated the addon to include an option for the vanilla rankings

Good karma+2 votes
Yakovleva
Yakovleva - - 15 comments @ Improved Ranks v1.32 (1.5.2)

Yes, it's the most rewarding repeatable action you can do to gain ranks in the base game alongside downing a helicopter. Completing it gives the player 50 ranks in the original game.

I raised it to 100 in the addon, since there's no system discerning between "easy" and "hard" tasks in the ranks.

Good karma+1 vote