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RSS Reviews
9

S.T.A.L.K.E.R. Anomaly

Mod review

It's very polished and is essentially a successor to Call of Chernobyl. You can find many addons for this mod and modpacks too.
It's an open-world sandbox

6

The Journey

Mod review

Eh, it's okay at best. The story is kinda interesting but leaves a lot of questions unanswered:

Why did all the factions leave? Seriously, why?
What happened to all the other maps from the vanilla games? Is this an alternative universe?
Why are there so many scums (bandits) in the zone when there's very few stalkers in the zone? I'm asking this because there's very few stalkers to steal loot and money from, so the only real reason for them to be there is to escape a jail/prison sentence. But they wouldn't have to become bandits.

Why did all the detectors disappear? Why didn't people make new ones? Or just the same stuff that already existed?
Why are there guardians and watchers in the zone?
Why did our main character and his brother live on the edge of the zone? The game implies that the Lost Valley isn't in the zone but then why can we find anomalies here?
Why is the zone so empty from mutants? I mean there are way less than even in CoP.
Where is the military?
Where are the ecologists?
Oh, and most importantly, why did the factions leave?
Why are there no traders at all? Not even one in cordon.
I could probably raise even more questions.

The ending was interesting... Although it feels lacking. I think there's supposed to be a cutscene but instead just an image shows that's messed up. After that, the credits roll.
And the ending is bugged too, because the last text in dialogue isn't readable because the "cutscene" plays too soon.

The gunplay is like in vanilla, so it sucks and it's unfair. Inaccurate guns for you but laser accurate guns for your enemies.

This mod has a lot of unique things, like custom maps and custom animals, but it's a shame that it's let down by bugs, and many missing gameplay features like repairs, scarce ammo, lack of traders and buggy missions.
And the story is kind of interesting until the end. The ending is meh.

The one thing this mod does well is that it really does give you the feeling of the zone being empty, old, and abandoned.

More on the gameplay: no quest markers or anything. You can only rely on getting clues from the dialogues and from the included walkthrough.
Sometimes this can be an issue because, at least for me, the instructions are not 100% clear. So some things took frustratingly too long to find.
Too many fetch quests. Little variation in quests. So it gets boring and becomes just a chore.

Overall, 6/10, because it has some unique things going for it but it's let down by many other things. Ironically, the main focus is supposed to be the story, which is fine, but the problem is that the story isn't that good either. Too many holes in the lore, which are left unanswered. Gameplay isn't good. At least it has unique maps and the "abandoned zone" feeling (sometimes).

I hope the mod author keeps making more mods and polishes them more so that they are not so disappointing. I'm looking forward to those mods.

1

Priboi Story Overhaul 2020

Mod review

Well, idk what you were smoking but requiring the player to collect 20 vodkas to progress was a terrible idea. I only found 9 around the whole map (Cordon). Bandits don't always spawn after 10 hours of sleep. Mutants are hard to come by (aka I didn't see them a lot of the time). Earning money is very hard because there are no side quests, so I can't buy enough vodka. I'm running out of food now, so I don't think I'll be able to progress. I literally can't progress in the game because of this stupid quest. I can't even install a damn spawner mod to end my suffering because anything that I found caused the game to crash. 0/10 play the old version instead; at least in that one you can progress.
Please make this quest optional.
Also, why the hell is the debug console unusable? You can't type in it because it keeps deleting the stuff you type in there or replace it with a letter.