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WyteRaven
WyteRaven @ Age of Empires 3 : The King's Return

I have stopped the development for the time being but in hopes to resume it some day!

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WyteRaven
WyteRaven @ In-game Politicians Units (European)

I am not sure as i have stopped the development for the time being.

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WyteRaven
WyteRaven @ Age of Empires 3 : The King's Return

Yes. The king shall return :)

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WyteRaven
WyteRaven @ Age of Empires 3 : The King's Return

Well, I think they are speaking medieval kind of czech language rather than modern czech.

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WyteRaven
WyteRaven @ Age of Empires 3 : The King's Return

Yes there is a bug in African houses but it won't always get crashed. It will be solved in next version.

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WyteRaven
WyteRaven @ Parhobas

Looks pretty good. The textured male is awsome.

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WyteRaven
WyteRaven @ French Coureur Female 1

Sure you may go ahead :)

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WyteRaven
WyteRaven @ Age of Empires 3 : The King's Return

Just took a look at the images there. Useful images for the game. The costumes of Yoruba priests are useful as well. I have already improved the African houses to be more realistic and have better graphics. It is still the rounded huts with the upgraded versions to be mud houses. See your private messages I have included a screenshot there.

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WyteRaven
WyteRaven @ Age of Empires 3 : The King's Return

Hey felipowisky, sorry for not being able to reply to you earlier. I downloaded the scenarios you have made, looks pretty good thought some adjustment can make it even better :) Pretty good skills that you have created these scenarios:) Yes the mod need more publicity, I was planning to add new random maps with totally new textures, animals and plants but unfortunately it got delayed because I could not have enough time.
If you have any good materials of what you mentioned about Congolese gods then it would be great assistance to the mod. Congolese gods can be incorporated in the mod as "Traditional Religion". If you also have any new ideas for the faith-techs for the Congolese gods (religion) please feel free to share. I assume you have seen the new religion system in the mod. Yoruba & Kongo are there. You may look at them and let me know about your feedback.
The dictionary of Yoruba would be helpful but there is one a problem: the most new voices (like Yoruba/Congo) is actually taken from audio bibles available on the net. You might find a good translation for example for the word "attack" in Yoruba but this word might not be available or "spoken" in the audio bible.
Modding is great thing as you can really see what you would like to see and improve in the game. But I warn it is time consuming :) But if you love doing it become really an addiction. If you spare time & would like to join or just contribute to the mod you are more than welcome.
I will let you know about my ideas for the African houses later on.

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WyteRaven
WyteRaven @ Age of Empires 3 : The King's Return

Hey felipowisky. Really elaborated comment :). I love the ancient civilizations as you do much more than the new era . There are lots of RTS game with tanks & airplanes and much less games focusing on ancient empires. There are lots of uncovered civilizations/time during the timeline of AOE 3. So my main goal will be focusing more on this timeline rather than 19th 20the century. I am also not satisfied with the African houses and planning to change them. They can be done better. I tried a much as I can to draw the concepts & ideas from the historical events & cultural aspect for each civilization. It adds more fun to the game. Thanks for reporting the bug about the African market, it shall be solved.
Yes the units in ottoman mod are great, I also like the falconet ottoman guy which is nicely done & fit the ottoman empire. I have a couple of new ideas for Aztecs but I will keep them as a surprise :) . Right now I am mostly focusing on adding new random maps which is taking some time to do. That is why I have less time to focus on adding new civilizations or adding new units to the ottomans for example. The Incas are one of my favorite civilizations. I do have plans to add them in future and I have couple of ideas for Incas like compulsory military services (conscription) of male villagers which is a temporary tech that will turn male villagers into military unit and increase their attack.
There we be also a new idea to add European Politicians as in-game units , see the full topic here if you are interested : Aoe3wol.com

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WyteRaven
WyteRaven @ WyteRaven

Maybe in future

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WyteRaven
WyteRaven @ WyteRaven

Yes I have, you can contact me here or by email info.aoe3kr@gmail.com

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WyteRaven
WyteRaven @ Age of Empires : The King's Return (Beta 1.01)

I am really not sure about this error. Try to uninstall the whole game and reinstall it again.

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WyteRaven
WyteRaven @ Sawmill

The building looks incredible. Well done.

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WyteRaven
WyteRaven @ Age of Empires 3 : The King's Return

Still in development

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WyteRaven
WyteRaven @ Release of Age of King's Return (Beta 1.0)

It works with steam version. See the readme file included in the download.

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WyteRaven
WyteRaven @ Age of Empires 3 : The King's Return

It should work since NE is using its own files. However, the abilities.xml & powers.xml of KR should be deleted from data folder to play NE correctly (and to be copied back to data folder to play KR again). Go to readme file of the King's Return about the how to switch between the TAD AOE 3 and KR (it should be the same with switching to NE).

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WyteRaven
WyteRaven @ Age of Empires 3 : The King's Return

It is still in beta version. Nevertheless, timurids have good advantages like: movable TCs and houses (yurts) plus Shepherd villager that increases gather rate of nearby herdables. Units stats seems good but it needs further testing. The Timurid lack skirmisher-type unit but they have a unique unit called Taulqama (cavalry-unit) instead. The Taulqama is totally unique : it acts as a skirmisher due to its bonus against heavy infantry and light cavalry. However it is only classified as AbstractCavalry i.e it is not consider heavy cavalry nor light cavalry.

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WyteRaven
WyteRaven @ Age of Empires 3 : The King's Return

I have been really busy lately so the development of the mod is slow.I am trying to continue developing it whenever I have some free time.

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WyteRaven
WyteRaven @ Age of Empires 3 : The King's Return

Hello SkyScraperOne. I am glad you have not forget about the AI :) I have worked on the to-do-list but it is still unfinished. I'll try to finish it by this weekend at most. I'll publish it and let you know soon.

Reply Good karma+2 votes
WyteRaven
WyteRaven @ Age of Empires 3 : The King's Return

I am still continuing developing the mod despite the news about the remastered AOE 3. To what degree is Aoe 3 "remastered" will be the turning point for the King's Return mod (and most current aoe3 mods I guess). If the remastered version of Aoe 3 is like what we have seen in Aoe 1 Definitive Edition then I think I would have a second thought whether to continue developing the King's Return or not.

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WyteRaven
WyteRaven @ Age of Empires : The King's Return (Beta 1.01)

You probably installed in the wrong folder. Make sure to install the mod in the right folder where aoe3 is installed (also make sure your game is updated). For steam version, aoe3 folder is usually under C:\Program Files (x86)\Steam\steamapps\common\Age Of Empires 3\bin OR C:\Program Files\Steam\steamapps\common\Age Of Empires 3\bin

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WyteRaven
WyteRaven @ Age of Empires 3 : The King's Return

Doing good but lots of things to do.

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WyteRaven
WyteRaven @ Age of Empires 3 : The King's Return

Replied to you on reddit.

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WyteRaven
WyteRaven @ Age of Empires 3 : The King's Return

Try this: uninstall the everything first. Then delete all files left in bin folder (if any). Install aoe3 again and update the game. Now install the King's Return (make sure you have downloaded the latest version beta 1.01).

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WyteRaven
WyteRaven @ Age of Empires 3 : The King's Return

Do you mean the desync or buildings not showing the new textures?

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WyteRaven
WyteRaven @ Age of Empires 3 : The King's Return

I am very excited to see the first online multiplayer game of the mod. Thanks for sharing. The out of sync might be because some other mods are installed or the new KR beta 1.1 is installed over the old beta version 1.0 (I suspect that because I am seeing persian/ african buildings are reverting back to original game models).

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WyteRaven
WyteRaven @ Age of Empires 3 : The King's Return

It is weird it should work. Try to install the mod again (make sure you have both expansions TWC & TAD - or steam complete edition).

Reply Good karma+1 vote
WyteRaven
WyteRaven @ Age of Empires 3 : The King's Return

Ok. Can you go to the aoe3 folder where it is installed and then tell me if you see the original age3y.exe? is it under bin?

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