You're certain you've chosen the correct folder to install to?
You're certain you've chosen the correct folder to install to?
I'm not sure. I don't know much about non-steam versions of the game. I guess if the regular game works without steam, this should as well.
I think there might be some model overlap and glitches like invisible armor and missing textures, but it shouldn't fundamentally break anything. No upgrades or extra missions to the campaign or anything like that.
Plus, to play the campaign normally, you can still boot up the base game with no issues.
Cheers
No plans for them any time in the near future, unfortunately.
Cool.
If you want to create a new .sga file, you can make the .module file look for it by putting its file path in this format:
archive.01 = elite\Archives\Elite_attrib.sga
archive.02 = elite\Archives\GameAttrib_orig.sga
Place the new .sga on the top and number it to make the .module prioritize it over older files, and you'll have something like this:
archive.01 = elite\Archives\NewSGA_attrib.sga
archive.02 = elite\Archives\Elite_attrib.sga
archive.03 = elite\Archives\GameAttrib_orig.sga
That should do it, I think.
If you want, you can tag me in the discord server listed in the news post (WiseWindu). But it basically just has to do with how the elite files are packaged, and how the .module file is set up for the mod. Try doing "Open SGA" instead, and open the elite>Archives>Elite_attrib.sga file, and the regular Archive files (because Elite doesn't modify all the files you'll need). Then you just open and modify the files in the racebps folder under race_bag>mp_resource_info>race_population_cap_table.
Hope that helps! Feel free to message me on discord as well.
No problem! Unfortunately, it's not just a setting. You would have to go unit by unit through the game files and change the timing on the dead units remaining on the field and then repackage them into the format required for the game to read them. You might be able to get a more comprehensive explanation from people on the discord channel listed in the news post than any explanation I could post here!
It's possible to do, but it would take some effort and you wouldn't be able to play with other people.
Did you install version 2.6.1 before 2.7?
Did you install version 2.6.1 before 2.7?
Glad you got it working!
Right in your dawn of war ii - retribution folder; your steam installation folder.
You can start Elite from Steam by going into your Steam Library, right clicking DoW2, find Launch Options, and paste "-modname Elite".
If that doesn't work, or you want to also have retail available, you can make a new shortcut for the mod. Copy your shortcut, right click on the new one, go to Properties. Then after the location (ending with Steam.exe), you should have "-applaunch 56400 -nomovies -modname Elite"
No, there were some conflicts with his mod that caused AI crashes in Elite unfortunately, so we had to remove the changes until those are sorted out. Weren't able to get them fixed in time.
Here's a link to all the files you should need: Drive.google.com
That would require someone with the ability to work with model animations, which we don't really have available to us, sadly.
I'll try to upload a zip file of all the files for mac users to unpack and paste in their retribution installation folders.
I've heard there are some animation issues on macs with some of the non-base models like OM. Not sure exactly what the issue is yet. But if that isn't an issue for you, should be fine.
Haven't really been checking here recently, sorry. New version should be up in a few minutes.
The campaign is still playable, but Elite doesn't change anything in it.
Not really sure. Try asking over at www.dawnofwar.info forums as well
You can have Elite and the vanilla Retribution installed and play both. They both use different shortcuts
Yes, they both use different shortcuts.
You're not missing anything. It will say 2.5.0, but you are actually in 2.5.1. We messed up adding the menu screen, and we didn't want to release another patch just to fix it.
This is usually caused by one of two things:
1. You have another mod installed, and its tooltip file is conflicting with ours or
2. You don't have the English or Italian version installed. Other languages aren't supported yet.
Hey, no problem :) Just happy if you got it working
It seems to be working for me. What is the process you're going through to change the defaultchaptercolours?
Make sure you're installing it to the correct folder. The installation should be directed to the same folder where you have Retribution installed.
For popcap, check here: Dawnofwar.info
The camera zoom is determined by how the map is made, I believe. Not sure if it's possible to mod in without editing the maps themselves.
When you run the installer (the file you download here) it should make a desktop shortcut for you.
The mod doesn't change Last Stand or the campaign.
This was caused by Relic's recent patch. There will be a new version on here soon that fixes this.
WWindu
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