I am an old Wolf:ET player that decided to join editing community years ago. I released few custom maps and models since then, and joined some cool groups like TheWolfTeam or ET:Legacy. Beside working on GtkRadiant mapeditor, I sometimes touch Blender to create a little prop model or a tree. Discord: WuTangH#7270
This is a mapping environment pack of MD3 models, textures and shaders, typically used by idTech3 engine. However, feel free to port them to a different...
Custom map for Wolfenstein Enemy Territory. The map was part of Trackbase Map Contest 2018. Made by WuTangH.
Custom green trees models originally made for Wolf:ET, but can be also exported to other formats thru source files included in pack.
A small objective map for Wolf:ET. The 1st released version. Omnibot waypoints included.
The final version of Wolf:ET map Thud in the Sand. Includes omnibot waypoints.