I'm just a regular guy trying to make his way through the universe. I'm interested in stuff that I find interesting. I don't play Project Brutality anymore because it was bad for my mental health.

Comment History
Tachytaenius
Tachytaenius - - 3 comments @ Project Brutality 2.03

Well, if we DO get a demonic chainsaw, you can disable THAT every time you play. That's the beauty of PB.

Good karma+1 vote
Tachytaenius
Tachytaenius - - 3 comments @ Project Brutality 2.03

We already have a knife. That's why I didn't suggest a knife.

Haven't you seen it? Triggered usually by the "quick melee combo" key. I believe it sends a command-- PUNCHEM.

And why a demonic chainsaw? Well, why a demonic rifle? Why demonic anything? I dunno, but it's great.

Good karma+3 votes
Tachytaenius
Tachytaenius - - 3 comments @ Project Brutality 2.03

Greetings! I've been playing your brilliant mod for a while now, and as such, I've come up with a few ideas for it; mostly related to combos and the chainsaw, as I feel those are areas that could be even better. I'll post them here.

1. The chainsaw's special-- the quick super-shotgun blast-- could be replaced with a mode toggle. This toggle would make you enter/exit a mode in which the chainsaw requires fuel cells, gained after picking up a fuel cell pick-up (dropped from most enemies,) 30 lesser demon energy or 15 greater demon energy. So basically, in this mode, you can use the chainsaw like normal-- kick/knife combos and all-- but if there's no fuel cells it won't be running, and as such, will deal practically no damage. Gain a fuel cell, reload, and it will run. If you defeat a demon enemy using it while it is running, they'll drop, rather than energy, a surplus of ammo-- like in Doom 4. The more demon energy could have been dropped, the more ammo does get dropped. Lesser has a lesser chance of dropping more useful ammunition types than greater. Also, killing an enemy in this mode would-- if you're in berserk mode-- play a fatality, perhaps. After every successful fuelled attack, the chainsaw will stop running and you'll have to reload-- if you have any fuel cells left.

2. If you're using melee combos while in berserk mode, the knife, chainsaw and kick should also trigger fatalities. Or, at least, give you the health you want-- provided you're in rip and tear mode, of course.

3. The painsaw. The demonic version of what is obviously my favourite weapon! It is literally the same as the chainsaw but has a demonic, greenish stone sprite adorned with skulls (I might even be able to help with its graphics' creation) and simply has you in berserk mode as long as its your selected weapon, and deals 3 times the damage (too much) of the standard chainsaw.

And let me say it again: this mod add-on is brilliant. A masterpiece. Thank you so much for making it.

Good karma+4 votes