The original author, XgThug, disappeared. I believe I still have the latest version of the code, but without his approval I won't be releasing anything.
The original author, XgThug, disappeared. I believe I still have the latest version of the code, but without his approval I won't be releasing anything.
It's still very much on a back burner, sadly. I do still hope to work on this, though it might become its own engine instead of being based on the Wolf3D code.
Sorry, just saw this comment. One technique to help in the beginning is to run up, attack, and back away quickly before they can attack you. Try not to alert more than one guard at a time, or at least situate yourself so that someone can't get behind you and block your escape.
I think if you'll play the game, you'll realize that things aren't what they first appear to be.
Most of the graphics were taken from Yoda Stories, but there are some new graphics in there as well.
The game, however, is different from Yoda Stories.
There are plans for a sequel, but no release plan yet.
Thanks. A lot of what you can do with C++ can be done in VB6. Yes, C++ code will more than likely be faster, but sometimes you can tweak the VB6 code so it's comparable or the speed difference is moot. You do have to go down to the API level with something like this. I don't recall any VB6-specific tutorials, but look into game loops in general and the GDI API calls.
I do plan to port the game, maybe it'll eventually end up on PSP. Thanks.
Thanks, man. Hope you enjoy it!
Sure thing if you need any more help, feel free to message me on this site.
Try attacking something other than just the tentacles. Only destroy the tentacles to keep them from damaging you. They'll continue to come back until the monster is destroyed. The spots that can be attacked are marked with a green health bar. Only a certain spot of the monster is vulnerable.
Did you take the root or whatever to the guy just north of where you start? Try talking to the jawas...
The lightsaber can be used to slice through some of the plants in the game...
Try talking to the bartender again now that you've gotten rid of the guy at the bar. Hope that helps!
Well, it would be nice. I'll have to try finding XgThug again and see if we can jump start the project. It has a nice retro feel to it (even more retro than Wolf3D) with some new ideas. I agree that it'd be a shame to let it all waste away.
One reason this is taking so long is because I'm converting the Wolf3D code to VC++ and DirectX. So I'm learning that in the process. But the good news is that Robotic Justice will run natively in the Windows environment. First, though, I need to get the original code converted. This isn't going to be a WinWolf3D project, at least not the WinWolf3D that exists right now...
Thanks for the enthusiasm, fabiodan. It would be nice if more rated the game. Even better if they gave us some feedback on how they thought it was, both the story and the engine, since this was kind of a "public beta" for the engine.
Try slicing some plants with the lightsaber. :)
I might try that out. Thanks. I'll have to see what I can do for the next incarnation of this engine.
There's a rather nasty bug in the game that can be avoided by not saving your progress while playing as a character other than Luke. Restoring a game saved while not Luke causes your health and ammo to drop to 0 when you change back. There is an update for the game in the works and it will be released once we've not had any more reports of new bugs for a few days. The update will fix all known bugs and quirks up to this point.
Also, we do have forums enabled for this project, feel free to use them. Thanks.
So you got the heart of the Jedi? Good job!
I'm thinking DirectX because it allows me to do a few extra cool things, plus it isn't too hard to do the switch.
Re: The AT-AT scene: Be sure to check out everything on the screen. You might find something useful. :)
Hmmm, time-wise, the basics of the engine didn't take too long, I actually had a simple, crude test engine from years ago. The tweaking and adding of various features took the most time. It uses no DLL references other than the those items that are referenced by default. The graphics are drawn using GDI calls for this game. I plan to make the next game use DirectX instead. API-wise, I use calls to gdi32, user32, olepro32, kernel32, winmm, and hhctrl. Does that answer your question?
Thanks, yeah, the font is too small. Someone else mentioned that, too. I'll have to fix that for the next game. I thought about adding an auto or quick-save feature too late in the game to add that, but one or the other will probably make its way into the next game also.
@MasterModder123: Hmm, well, first, did you get Han from the ewoks? You should have the laser welder by the time you rescue him.
Posting for Majik Monkee here, he can't access the site at the moment: "As much as borrowing graphics from any other game for a mod is, or using characters or place names for writing fan fiction. We're not making any money off this project nor claiming all the graphics are our own designs."
And for my half... When I added the mod, I agreed that "This mod's concept is unique and original, and I recognise that mods based upon others intellectual property may be closed at the IP owner's request." The storyline is all MM's, the code is mine, the graphics and sounds are about 95% LucasArts. If LucasArts wants to halt this game, I'd definitely respect their decision. Any non-Lucas authorized usage of a Star Wars-looking stormtrooper model, etc. is also infringing his rights because the idea that the model represents is under Lucas' copyright and he can choose to enforce it at will and I think that would take care of just about all Star Wars mods on the internet.
We leave it for the moddb admins to decide what to do. If they remove this project, we'll respect and understand their decision. It has been a personal project from the beginning and we just felt like sharing it.
Majik Monkee will have to tell you how he got them. I only provided the engine. He did answer this partly here:
Moddb.com
For those looking for the actual download, you can get it here: Moddb.com
The Downloads tab on the mod profile doesn't show it yet, but it has been authorized.
winwolf3d
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