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Thanks for your interest! This is very very early stage, we have practically a large empty terrain in unity (HUGE terrain)for now. I cannot share too many information yet, but basically this game will be realistic survival (as realistic as possible) and the player will have only one objective> to survive! Some of gameplay features will be crafting, building, also skill tree where the player will re-learn some skills, also there will be few stats that you will have to keep an eye for like stamina, hunger, thirst and so on... We will post more details on the features very soon - rob
NOTE: These images are obsolete, since they are from Cryengine 3, which we wanted to use for PC version of the game.
I must apologize to all our fans, I rushed so much to announce the new mobile game so that I didn`t pay attention to these technical stuff...Further updates will be more professionally presented - robi
Yeah, we got some explanation to do:
1. We were using Unity3D before and sad that later that we will be using CryEngine 3 for PC build of the game but we never sad that we abandoned unity project.. so some time passed, we built some game assets and realized that for now PC build will take more time to develop and last 2-3 months we developed the handheld device version(at this development time only on android) which will have some of the basic features of the PC game.. Reason for this is quicker time to experience the gameplay before the PC version comes out... In fact, for people that liked our page know that android version of the game will come 24th of February this year..
2. The reason we deleted the last article is because Robi didn't exactly know the rules of indiedb news writing(immidiate archiving if there is no other media other that text)..So know we will do more professional updates(including the starting page when players first come to our page)..
P.S: As an apology to our fans, there will be a free version of the game on android devices..
Thank You - robi
Great job! You really 'milked' Unity3D on the graphical side.. :)
Hi... Yes, except for the different texture / look, there will be different performance for all cannon types, eg. golden cannon will be slightly durable and have a bit bigger range (not too much), steel cannon will have bigger muzzle velocity, and so on.. To be decided yet how will we arrange these stuff...
Hello... We didnt want to reveal this yet, but there will be mobile, web, linux support also... how will we do that? Thats still the secret we are hiding... :D (if you figure it out send us PM)
Please check out our new graphic updates, we are using cryengine 3, so our game is going to be much better...
Please check out our latest screens, we have chosen cryengine 3 to make our graphics even better... no info yet about the prelpha or demo, but in fall/winter we will resume working on the game...
The big surprise is here, new engine, new models, new ideas... check out the latest images...
Some of the objects have read texture, default material due to missing textures. We still have a lot of things to optimize and tweak...
The map is actually 64kmx64km in real size, so everything you see, mountains, objects, ships are 1:1 scale. That is what makes this game so unique, and also adds to the slower FPS. But we will find a way to optimize all this.-robi
We are still working on optimization of the game, FPS are still too low, but its a major graphics improvement over old graphics :D
Thnx :D Currently during summer we have paused working on the game, all members had some other stuff to do, but we will resume working in fall/winter. Also we plan a lot of system surprises, new engine, higher quality models and also new features, so we are not yet ready for alpha.Thats all I can reveal for now.
This game will become better... we are changing a lot of things, and redesigning the whole concept from scratch...all that so we get unique simulation like experience...
Hi friend, we are being active `in the background`, since we are preparing a big surprise soon, but dont worry, nothing can `shut us down` :P :D - robi
Thanks a lot :D this us just one our trailer `special` assets :D Stay tuned for more :D
Thnx :D This is a grabbing hook used by pirates a lot :D
Thanks a lot :D Soon we will upload new work and maybe some character screenshots :D
Masni, we are not kidding you, sort of... 30% of our current team is from Montenegro, and the team was founded in Montenegro... We have also members from Italy, Bulgaria and Malaysia (we may hire new members later, who knows...) PS. zaista smo iz CG, barem osnivaci tima -- robi