Perhaps you need to reinstall your Operating System?
Perhaps you need to reinstall your Operating System?
One solution is to never touch Brutal AI, only use Hard at max. As for the wall issues, I have it pinpointed and solved.
As for limits... I don't believe that can be coded in a mod. That kind of thing is normally built in at the game core, to my knowledge.
Did you observe this letting them alone, or actively fighting them?
@PsychoticLoner
Feedback is not limited to balance. Suggestions on stat modding would be good. I'm also planning on keeping my word on the Uprising content, so suggestions there would also help. :)
Wiian
Balance comes from feedback; Your help would be greatly appreciated. As for people thinking this is dead, guess I'll have to do that end :) (EDIT: Suppose this post is that start of that :P)
It -currently- does essentially what you said, however it must be noted that the changes affect gameplay critically in setting a new balance and speed of a game. Specifically, the "rock-paper-scissors" gains more tactics, and a much higher pace, for one thing.
Good deal, thanks for your reply. Can't wait for the epic grenade-ing!
1. Woohoo, Hail Granatball!
2. You modded the main menu, I see. What file(s) specifically did you edit, if you don't mind telling?
Have you ever played the mod? Please do before commenting a super weapon-only war. All the weapons (including the defensive ones) are changed, allowing avoidance of the very thing you assume.
Ohhhhkaayyy.. that's some funny stuff! Your input is now analyzed*
* =(Anyone else reading, remember this phrase, my way of saying that I have used ur commentary to work on the mod)
Read my latest news; Your comments are now analyzed by the overlo- I mean, developer, and will affect 1.2 :)
Hey! Noticed your comment on the UltimaTech mod page!
For Vista, extract the zip file's contents to (you may have to make this directory)
C:\Users\<YOURUSERNAME>\Documents\Red Alert 3\mods
All capitals / lowercase must be followed.
Make sure to patch up to 1.10 first, then when running the initial menu(if you dont know what it is let me know) select Game Browser, then the Mods tab, then the UltimaTech mod, then Launch Game!
They (the defenses) are not literally invincible, just a bit of a typo on my part made them close to it (I meant for some improved toughness, not that much). Found and fixed.
Why is it not good? I cant fix what I don't know.
Whenever school is out (or gives no work) for a signifigant period of time.
1. Make sure the Red Alert 3 folder you place the mods folder in is in your My Documents (Documents if Vista) folder
For Vista It would look like C:\Users\Username\Documents\Red Alert 3\Mods\
2. Patch up to at least 1.10
If you neeed a complete directory let me know of ur OS.
RA1 is freeware 100%, so I can just get it and see about making some M.A.D.'s.
Could you link some info about those units?
Responses: 1. Already in 2. Got the assets from a friend, yay! 3.Spamming of that thing will crash a comp 4. Lol, sounds interesting 5.Don't have RA2, didn't pre-order RA3.
This comment has been posted in a private group.
Depends on if I can determine each request for implements is doable..
If none, then within a day or two.
I'd like to, but I would have to pirate RA2. And as I've stated in earlier news post, I'm no software pirate.
Thanks, but apparently the majority of people didn't, seeing as this thing is rated a *looks at mod page* 6.6 out of 10. Something turned them off..
Some of the XML tags the C&C 3 units use, I end up deleting from them since they are read as invalid by the RA3 mod builder... Am I missing some includes/files?
Whoops; I typed the wrong issue out.. The actual issue was mod crashes after implementing a unit from C&C3 (NOD MCV). All that would happen is the game would show the initial pre-fullscreen picture, then a huge crash screeen pops up. I never found the solution after a week, so I'm stuck.
Wiian
Ian joined
I'm in your browser, stealing your web page space :D