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Dev Diary: Combat Reanimation

Dev Diary: Combat Reanimation

Sine Requie: Snake Eyes

Coming from the Latin word for soul, anima, to animate is literally bringing something to life. In this blog post, we are discussing how to revive our...

Dev Diary: The Inquisition is always listening

Dev Diary: The Inquisition is always listening

Sine Requie: Snake Eyes

We released the one hour demo for free on different platforms, reaching many players that gave us interesting feedbacks

Dev Blog: If you're here, give me a sign

Dev Blog: If you're here, give me a sign

Sine Requie: Snake Eyes

The Inquisition reports have been missing for a long time, but fear not: our faith in the project is still as strong as before!

Dev Diary: Difficulty

Dev Diary: Difficulty

Sine Requie: Snake Eyes

In order to cater to the needs of different players, Sine Requie Snake Eyes features four different difficulty levels, each coming with added horror and...

Dev Diary: Choose your own impending Doom

Dev Diary: Choose your own impending Doom

Sine Requie: Snake Eyes

Greetings, Inquisitors! This Devblog will give you some insight into Sine Requie Snake Eyes' different game modes: indeed, the game allows you to face...

Dev Diary: Smoke and Mirrors

Dev Diary: Smoke and Mirrors

Sine Requie: Snake Eyes

Greetings, Inquisitors! At the end of our past dev-blog, we were left with the question: "Are videogames doomed to linear and unchanging stories?" Today...

Dev Diary: Graphs, Trees and Ineluctable Fate

Dev Diary: Graphs, Trees and Ineluctable Fate

Sine Requie: Snake Eyes

We return with our dev-blog series on managing choices and consequences within Sine Requie Snake Eyes' story. This time, let's talk about the structure...

Dev Diary: Map Genesis

Dev Diary: Map Genesis

Sine Requie: Snake Eyes

Good day to you, Inquisitors! This week our Dev-blog will not tackle the second part of our "Choices and Consequences" post, but rather engage in a little...

Dev Diary: Choices and Consequences

Dev Diary: Choices and Consequences

Sine Requie: Snake Eyes

Greetings, Inquisitors! In our past dev-blog we introduced a new subject: the way we handled consequences stemming from player choices within Sine Requie...

Dev Blog: Magic Realism

Dev Blog: Magic Realism

Sine Requie: Snake Eyes

Greetings Inquisitors, this will be the first in a series of Dev-Blogs aimed at discussing how we managed the choices-and-consequences aspect within "Sine...

Dev Diary: Combat Fix

Dev Diary: Combat Fix

Sine Requie: Snake Eyes

After listening to the community's opinions and considering all the suggestions we received both online and during conventions, we have worked on some...

Dev Diary: Cinema & spaghetti

Dev Diary: Cinema & spaghetti

Sine Requie: Snake Eyes

Movies, just like paintings, were quite the source of inspiration for Sine Requie: Snake Eyes. Many plot elements and characters have been influenced...

Dev Diary: Chapter End Summary

Dev Diary: Chapter End Summary

Sine Requie: Snake Eyes

One of the demo's next updates will feature the Chapter End Summary, which we are currently working on!

Dev Diary: Madness and Levels

Dev Diary: Madness and Levels

Sine Requie: Snake Eyes

​In "Sine Requie: Snake Eyes" you'll have to pay close attention to the Mental Sanity of your characters given how stress, shocking experiences and...

Dev Diary: Traits

Dev Diary: Traits

Sine Requie: Snake Eyes

Each character in "Sine Requie: Snake Eyes" is defined among other things by a series of Traits that may help or hinder them depending on the context.

Dev Diary: Night/day mechanic

Dev Diary: Night/day mechanic

Sine Requie: Snake Eyes

Your mission will be of utmost importance, and you will often face the dangers of Night along the roads of the Sanctum Imperium. "Sine Requie: Snake Eyes...

Encounters on your Journey

Encounters on your Journey

Sine Requie: Snake Eyes

We are currently working on adding random encounters! While encounters at key locations will be strictly tied to your choices, some adventures (or misadventures...

Update: Fowcharts for the Brothel blitz

Update: Fowcharts for the Brothel blitz

Sine Requie: Snake Eyes

Currently working on a chart for the Brothel blitz at the beginning of "Sine Requie: Snake Eyes"!

Dev Blog: Save System

Dev Blog: Save System

Sine Requie: Snake Eyes

In Sine Requie, to valorize players choices, the game auto-saves every time a narrative section is over. In case of the Inquisitor Mazzoni unfortunate...

Tarot Cards

Tarot Cards

Sine Requie: Snake Eyes

We like cards more than dices because their results do not reset at each draw: cards in a deck are like limited resources that players need to manage...

Steam Demo for Snake Eyes is Now Available!

Steam Demo for Snake Eyes is Now Available!

Sine Requie: Snake Eyes

As the demo is now available on steam too, we updated it to correct bugs and grammar mistakes.