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Comment History
WerewolfNandah
WerewolfNandah - - 2 comments @ Trauma Therapy Episode II

Sadly I have to confirm that TT11 is definitely broken in this current version. I tried to play it on both NotBlood and NBlood source ports, then I tried a prior version for comparison. The level layout is radically different in both versions. The opening path to the left right after you kill the spider boss leads to a couple of weird pillars in which the 'Spawn' sign is clearly visible. I had no choice but noclipping my way through the mouth, and yet the final encounter also got bugged somehow.

I don't know what's happening, but I can't certainly complete Episode I's latest version on its current status. I wonder if this is a recurring bug or if it's just me, though.

Good karma+1 vote
WerewolfNandah
WerewolfNandah - - 2 comments @ Trauma Therapy Episode II

I'm playing this using NotBlood, which is basically a fork of NBlood with some extra features. I can't say if that's what's breaking the game to me or not, but I'm having a rather unpleasing experience right at the end of Episode I. I'm before the beast gate, but I can't get passed it because the map layout isn't as it was supposed to. I checked on pagb666's walkthrough and the level layout isn't the same at all compared to the version I'm playing, so I can't even tell if my game's even glitched or not.

It's just a shame, because I was enjoying your campaign a lot so far, but little details like that are just ruining it for me. I'll switch to regular NBlood and see if that works better for me.

Good karma+1 vote