Yeah you can't get around the fact that coc won't necessarily spawn all factions when the stalker population factor is set to 0.25.
However, I will add the faction resurgence option back in. What this will do is, every time the faction updates (every 3 to 15 in-game minutes), it will have the specified resurgence chance to spawn an invasion.
Thinking further, I imagine including a variable like resurgence_cooldown_time will also help, as the user could do something like make a faction come back with extreme fury when defeated, or come back only a few squads and rarely, making a fairly futile attempt.
Gonna work on those options tonight actually, kinda want that now. I will also be adding in non-warring factions very shortly (technically it is already in the bitbucket version, but they don't do ANYTHING other than chill at their spawn points), after I get random patrols implemented - non warring factions will basically just be like random patrols, going through the vanilla coc targeting to choose targets and wandering the zone.
werejew
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