This addon rebalances the Zone's population. Intended to be used with Warfare mod.
Here's the list of the most notable changes:
-- new loadout system. Mercenaries are using silencers with all the weapons compatible with it, also, they no longer use any Soviet weapons. Veteran Monolith, Loner and Military stalkers may carry a machinegun. Veteran Bandits may carry 9x39 weaponry like in Clear Sky. Clear Sky faction's arsenal is also improved. Freedom uses AK family guns only on the lower tiers, as it quickly rushes to some good NATO guns. All NPC's, depending on faction, have a chance to have some modules on their weapons.
-- NPC's are more frequently carrying some grenades on them. Type of grenade depends on NPC's experience.
-- completely removed sniper squads from Warfare. Now sniper has a chance to spawn in veteran/advanced squads. Also, now snipers are making use of SVU.
-- added Elite squads for Warfare. Elite squad has a small chance of spawning instead of a Veteran squad. Those are 3 Exo-clad stalkers of the respective faction, wielding the best weapons faction can afford. The more resources the faction owns, the higher the chance of spawning such squad.
-- music has been slightly changed. No more Limansk themes on Great Swamp, restored certain Clear Sky music for Garbage, Red Forest, Military Warehouses and Yantar. Also fixed missing music for CHAES-North.
-- most resource and base points have been changed. Less bases, more resources on each location. Resource points have been placed near most anomalies, and bases are placed more logically with some balance in mind.
Special thanks to Xarshi (aka werejew) for making such an awesome faction-war mod for CoC.
Enjoy! Comment your suggestions down below.