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Guys, if the controller now emits some kind of "psy field" so can it attack you from behind the wall?
Thanks 4 the reply guys. I was going to Skadovsk when I see a stalker being attacked by dogs, so I turned around and suddenly I died instantly (well it was in 2-3 seconds).
I knew there is a controller cave.
If it was a controller it attacked me from underground??
Guys I want to ask something. I was walking towards Skadovsk in the beginning of the game, when I walked through some kind of strange anomaly (I dunno what it is) then my character died instantly.
What was that? I played CoP before. Is this a new feature of Misery gameplay?
plz provide torrent download. The size is too big to me.
20 hours to go. Now is 0:04 in Indonesia..
lol that merc walk backwards not noticing the flashlight.
And the other merc too busy reloading, you hit with your knife?
and about the standing bar in Yanov Station?
"NPC's no longer have infinite ammunition for their primary weapons", but of course secondary e.g pistols etc have limited ammo also, right?
I wanna ask a question. For example a gun has 30 bullets in one mag. When you shoot 5 bullets and then reload, you'll waste 25 ammo right? Correct me if I'm wrong, but this hasn't applied in 1.0, has it? so will this come into account??
Hi, I wanna ask a question. Can NPCs harvest artifact? And if they can, is it stored in their inventory? I think its a good idea for , lets say, "foul" player (like me) to be "opportunistic". Worn weapon is cheaper than the cost to repair armor, I think.
so it will work?
Also its a good idea to bring a wore weapon with ammo from dead stalker you encountered before, and then kill that NPC after he loots the meat, sneaking from behind ?
with the nutrition system and other challenging difficulties, this game makes FC3 just look like a toy for girl. Keep up
And please release it soon..
uh I think it's awkward to see a wounded, bleeding stalker running in panic while eating meal
Freedom vs Duty. Which one do you think is worth our help?
yeah nice idea though.
In the Misery 1 gameplay when player was asked by Beard to interfere Bandit-mercenary meeting, all of the friendly stalkers died almost instantly without them having chance to fight longer. I hope Misery 2 will fix this problem.
And btw, thanks for removing the unlimited npc ammo.
I do agree with you about the left-eye input. After watching how soldier in my country use their scoped weapon, the other eye is used to watch the slightest close reaction. Sorry if I'm not correct, but the effect should be removed.
Sniper is the best class I think.
I kill a lot of mercenaries (Owl's mission) with my default sniper rifle without them knowing of what happened.
Medics require money to buy medical drug and for their live, it's logic.. as long as they don't charge too much.
Nice Mod, please make one for SoaSE Rebellion.
Is it stable?
Nevermind, it has opened.
And another problem, I can't open the door to the freedom leader room in Jupiter. Is this a kind of bug or probably my game is damaged??
Hey, there is no picture of new weapons in upgrade/fix window. Please fix, it's so strange to see upgrade dot only.
Will the artifacts be respawned after emission? Or I need to wait for some time before artifacts spawn again after I pick them?
wait, does this always happen when upgrading? That scope is expensive but useful, I hope it won't be removed from the mod..
I have a question I have reached Jupiter PP mission but got frustrated about health system when fighting mercenary. Can adjust the health and resistance system (.ltx file)? Misery is very much harder than vanilla master diff.
Yea, the performance isn't good tough I have c2d 2.2ghz and 4gb ram. But nice gameplay after all.
Hi, just asking, but is it possible to play this mod on intel GMA 4500 graphic even in low setting?