Comment History
WardenWolf
WardenWolf - - 2 comments @ Star Wars: Interregnum

One balance problem I've discovered is that restricting the Liberty's shield restore capability to level 6+ means there's no coming back from a major loss. It's the only directed shield-boosting ability in the fleet. So if you lose your level 6+ Liberties you've basically permanently lost your ability to shield boost, as in doing so the enemy fleet will level up and make mincemeat of your fleet which is now unable to properly tank.

It's not like the Imperial II which gets the capability immediately, or a Dunov. It would be more balanced to have the Overlapping Shields have a restricted level cap for level 2+ and unlock the direct heal earlier.

Good karma+2 votes
WardenWolf
WardenWolf - - 2 comments @ Star Wars: Interregnum

Can't wait for the update. This is the only good Star Wars mod I've played. I did run into a problem with the Niltheim Rebels playing on Normal: they fielded a fleet that was totally unkillable; they were repairing hulls faster than you could kill anything. I know that's probably due to some of the E4X changes as opposed to this mod, though. I did manage to wipe it out eventually, by catching it before it reached full cohesion. Then proceeded to achieve the same level of invincibility myself with multiple level 6+ Liberty MC80B cruisers.

Good karma+3 votes