I'm just here to upload my creations. I mod for the 1993 classic DOOM as well as its little brother, DOOM II. I also work with Star Wars: Knights of the Old Republic I & II.
An official announcement of a new DOOM 2 WAD I'm working on.
new things on the horizon
A decline of interest, lack of scope and decrease in motivation and love for the project has led to me deciding to can it and move on to other DOOM mods.
dev notes #4
Greetings to any who are interested in joining a modding team. This is the place for you! We're currently recruiting!
projecthell team recruitment
Third installment of my Dev Notes 2 years later. How does a Doom mod take this long? What am I doing? Seriously?
dev notes #3
A few patch notes and updates made to the wad file from April 25th 2016 up until September 19th 2017.
dev notes #2
A quick update on what's been happening in the past few months.
dev notes #1
Read the content box, if I wrote it here it would spoil the surprise ;)
moonbase omega rebooted
A note about some major changes and pushbacks that have and will take place.
a massive pushback alongside major changes.
Fixed the errors I was having before in which the wad file would not load whenever you tried to run it with a port of DOOM, instead it would just run...
errors and bugs fixed
A quick note on the progress of the wad due to errors and bugs.
errors and bugs
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.