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Vlad-NN
Vlad-NN - - 24 comments @ Medieval Kingdoms Total War (Attila Version)

Hello, kittyraider .

1) I Apologize that I did not immediately start working on the translation, because I did not receive an alert about your response to my last message, but now I can start translating. And here is the first test on my proficiency-translated a small slice of text only with prefix mk_. What can you say about this and how do I check this embedded translation in the mod?

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2) Separately like would be noted, that let image medieval castles not ideal in Amateur mod, but this better, than nothing, because spirit era this not only weaponry and armor, but and architecture.

3) Do not neglect the peasants - I would like to simulate several battles associated with peasant uprisings, which, as I said, determined the development of Europe, and the creation of the third estate was the first step towards building a modern global democracy, human rights and the creation of a society free from the prejudices of the nobility. Freedom is the main value and it was forged in the middle ages in armed peasant uprisings.

4) Also like would ask you not neglect most beautiful on my view Russian armors 13 century - they indeed look breathtakingly and you have nothing such a in mod there is no, and after all this objectively the most excellent sets armors his era

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Waiting for your messages with the intention to translate the whole mod.

P.S. As correctly preserve read more, for neighboring tab read more on-my not saw (I clicked Save, and then Save As and overwritten basic file, but conservation on my not happened)?

Imgur.com

Good karma+2 votes
Vlad-NN
Vlad-NN - - 24 comments @ Medieval Kingdoms Total War (Attila Version)

Ok, kittyraider.
1) I really have no idea how mods and games are made and I probably will have to learn with your help. Models me to do until too sooner, and here is to address read more I think can be was would in any time soon if I, of course, figure out as this to do. Let's start with the translation and Russian localization of the mod. Could you to paint the points of the sequence of actions?
2) Missing Torso from Abbas Noble Turkmen Horse Archer. Can you confirm whether you or I made this mistake?
3) Models of medieval buildings. As I said, you have to absorb into your mod all the best that you can from any source. The spirit of the middle Ages is characterized not only by people and manners, but also of course the unique architecture, which was neither before nor after the middle Ages-unique castles. If you can not reflect the spirit of such a cult era in the history of mankind, as the middle ages, the mod will die. Remember this and make every effort to change this situation. Here are examples from the Russian mod for Attila: TW THE 1220 MEDIEVAL KINGDOMS, which managed to embody a unique and beautiful medieval architecture, albeit in the form of scenery. It looks amazing:
https://i.playground.ru/p/hfMDh9Dl9KF5OFKkw5cHJg.jpeg
https://i.playground.ru/p/1E8YBjMbMo_BP1D2Ih2b8A.jpeg
https://i.playground.ru/p/7yMmIZ5WGvlbf0EC_aS23w.jpeg
https://i.playground.ru/p/aOrKrugcu3_RwinEfGA08g.jpeg
https://i.playground.ru/p/EM9RZPR3IoXCYZrvwT7tSg.jpeg

4) Textures of new assault guns. It is important to understand that the trebuchet was in the very game of Attila: Total War. You took from the original game balista, although the medieval balista is different from the Roman, but did not take from the original game trebuchet, although there is no difference between the medieval and the ancient version. As for the other weapons, if you were able to implement bombards and culverins, you could also make serpentines and basilisks, but maybe I'm too optimistic.

5) About peasants. Who says they were unarmed, and who says they fought for the lords and not against the lords? You rightly noticed the armed revolt of the Hussite peasants, but the middle Ages knows a lot of examples of armed peasant revolts and even battles of peasants (armed) against the Royal armies, for example the Battle of Kassel (1328). The jacquerie in France and the Wat Tyler Rebellion in England, which put an end to serfdom in these countries. Thus armed peasant revolts are a totally important milestone in medieval history in which the population of the country earned their freedom in battle with the nobility. In other words, in the peasant uprisings of Europe, freedom and democracy were born, equality of all citizens before the law and the creators of Medieval II: Total War seemed to know and understand the historical context. You should know. It is important to understand the essence of historical processes and in the middle Ages peasant revolts in fact determine the transition to the next era of Modern Times.

6) You rightly noted that I, as a Russian-speaking player, should look for Russian sources of information for the development of this mod. That's what I do - I have already provided photographs from Russian history books, and now use as a source Russian
mod games Medieval II: Total War and Mount & Blade: Warband such as Bulat Steel, Rus 13th century, Knights the Last Battle. Agree that there are excellent textures that there is no reason to reject. The resolution is bad only in the photo, but in the game the quality of these textures is excellent. I looked at every single unit in the game ( I have downloaded the entire set of mod, more than 17 GB) and I can say that you do not have such textures. I'll circle the models I mean.

read on next post

Good karma-1 votes
Vlad-NN
Vlad-NN - - 24 comments @ Medieval Kingdoms Total War (Attila Version)

The most beautiful armor 13 century-this Russians armor and here is as look my beloved from mod Rus 13 century. Don't say that you have such models. Just a reminder of the textures of Bulat Steel. In the first photo is the most beautiful armor set out of all I have ever seen. You say that in your mod such textures already exist, but it does not correspond to reality.
https://i.imgur.com/hD9QDkq.png
https://i.imgur.com/OECt4JA.png
https://i.imgur.com/FWCxC7W.png
https://i.imgur.com/D4JG1oT.png
https://i.imgur.com/6G7XRx7.png
https://i.imgur.com/IidHY20.png
You do not like parade helmets, but then how to explain the presence in the game of such units as Yeomen of the Guard, Garde Ecossaise and etc. You understand that wars in full dress and with plumes of ostrich feathers in this form can appear only at the parade review of troops, but on the battlefield they can not appear in this form. At the same time, this kind of ceremonial helmet on the battlefield could well figure.
https://i.imgur.com/4CwBqnl.png
https://i.imgur.com/Yh4Ttqr.png
https://i.imgur.com/uW0RiFa.png
https://i.imgur.com/TXLWLJ5.png
https://i.imgur.com/2gzo9Gk.png
https://i.imgur.com/anrOsxY.png
https://i.imgur.com/W2Rk0Hm.png
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https://i.imgur.com/PHtju6R.png
https://i.imgur.com/U2jVsai.png
https://i.imgur.com/t5HwFhT.png

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And remember the main principle - you have to absorb into your mod all the best content that has ever been created on the theme of the middle Ages. This is a key task in the name of the goal, which is to build the spirit of the era

Good karma-2 votes
Vlad-NN
Vlad-NN - - 24 comments @ Medieval Kingdoms Total War (Attila Version)

Hi, kittyraider.

Thus, you risk not to finish the work for the birthday of Nizhny Novgorod in the summer of 2021, given that a full-fledged company, a Navy, and also full of unfinished factions should appear in mod. Therefore, if you want, you can somehow actively involve me in the fact that I also participated in the development of the mod, and until then I will still Express a number of points related to feedback. Diversity is the key to success. Thus Medieval Kingdoms Total War 1212 should absorb all the best of all mods and all games that have ever existed on the theme of the middle Ages, so I offer you a number of items aimed at improving the current version of the mod:
1) For starters like would thank you for already is famously done work - I already made in this mod several historical battles and outcome surpassed all my expectations, for mod magnificent. Here is so looks in your Vogue accurately recreated battle under Agincourt (1415) in proportion 1:1.2 (https://i.imgur.com/u4iTB8T.jpg). That is, as you can see, I sincerely want to participate in the creation of mod and in this my personal interest is also because very interesting historical battles are obtained, and therefore please do not neglect this information, because you also want to create a quality product. Your mod is excellent, but not perfect, and I would like to make it better.
2) Now I will list a number of errors and bugs in the mod:
- First, in how does the mod in the Russian localization of the game (https://i.imgur.com/Q5BeMme.jpg). For this reason, if you want, I can translate it into Russian for Russian-speaking users. Or tell me in which folder is the file with the names of units, so I can translate this wonderful mod at least for myself.
- Quite a lot of errors in the description of units and the historical era to which they belong. For example, this unit (https://i.imgur.com/jw89YEf.jpg) is called "Heavy Spearman" 15 century, but in describing referred,that this the average infantry. While judging by the appearance it is not the 15th century, and not medium, and not heavy infantry, and this is the light infantry of the 13th century. Or here it is written that this light infantry, but in fact this is clearly heavy infantry (https://i.imgur.com/kRDmk3l.jpg)
- By the way, about the light infantry: light infantry in the late period is present mainly only in the Arab armies, and the Europeans are almost absent. In other words, the European factions in the early period, almost all the infantry is light, and in the late almost all the infantry is heavy. Here's what a 15th century Holy Roman light infantry might look like (https://i.imgur.com/tOsUkcW.png).
- These guys lost their bodies (https://i.imgur.com/k67YpaT.jpg), and here we see the loss of a whole detachment (https://i.imgur.com/KRqDxX8.jpg)
- In the process, while I was looking through all the units in the mod, I accidentally came across a very serious error in the balance (https://i.imgur.com/xQ4NNFG.jpg). You understand that in reality, even a hundred war dogs will not cause any harm to even one dismounted knight - just do not bite through the armor and will be destroyed by his sword. And in your mod they without losses tore apart 50 equestrian knights is a nonsense. You need to check the balance, because dogs can not be stronger than knights.
- Another small mistake - the Italian infantry have the armor of Russian Ratniki (Russian medium infantry) I.imgur.com
- I tried very hard to understand, but I didn't understand what they were wearing (https://i.imgur.com/XJFVrsJ.jpg)
- Uneven number of units in different fractions. Particularly deplorable is the case with the faction of Scotland, Sweden. How to simulate the battle of Bannockburn or Stirling Bridge?
- The game does not feature all the declared factions. For example, missing Provence, Kingdom of Ireland, Kingdom of Gwynedd, English Earldoms, Duchy of Bavaria, Duchy of Saxony and many others
3) Now I will list what is not in mod, but must be:
- Earlier I spoke about the absence of light infantry, but there is another important factor-in mod as there are no peasants and urban militia, which very often formed the core of many medieval armies. In the mod of Mount & Blade: Warband, which I previously recommended to you "Knights the Last Battle" I found for you here are such wonderful textures of peasants and urban militias of various mod of Western Europe (https://i.imgur.com/7bWJx3k.png)
- In addition, when creating a medieval company for your mod, you probably came across the need to create a" faction " of rebels. Here are the textures thugs, rioters, rebels (note that some of them on donkeys, not horses), mercenaries, bandit, free barons I found for you in all the same mod "Knights the Last Battle" (https://i.imgur.com/OMw8vGS.png)

Good karma+1 vote
Vlad-NN
Vlad-NN - - 24 comments @ Medieval Kingdoms Total War (Attila Version)

- So same in Vogue "Knights the Last Battle" I found an interesting pattern weapons, which there is no in "Medieval Kingdoms Total War 1212" - medieval firearms for cavalry, which is called Petronel (https://i.imgur.com/QDQzEip.png). For use in the mod of this type of weapon will need to create a separate type of unit and here are some new textures for the Holy Roman Empire of the 15th century. Agree that it is beautiful and you do not have such textures, but they should be. (https://i.imgur.com/41ywScR.png)
- Judging by the photo of the Swiss guardsman of the 16th century you expand the chain of units for another century? (https://media.moddb.com/images/mods/1/28/27061/Landsknecht.png)
- The game absolutely needs textures of medieval castles and cities.
- small set of assault guns. You can add a trebuchet, a mangonel, an organ cannon of volley fire, a Basilisk (a heavy long-barreled cannon of the late middle Ages), a serpentine (high-precision breech-loading guns of the late middle Ages), and the Mongols had Chinese stone-throwing machines.
- By the way, about Mongols - their combat units had specific names and I recommend you to use them for greater historical accuracy. For example, the Mongol light horse archers called Kharat, Khara tserik, Tserik, Zaghada, Hoshiga. The Middle Mongol horse archers are called Ludchiten, Khabuto, Keshikten, Nuker. The Mongol heavy horse archers called Khorchi, Mergen, Oroluk, Baatur, Tushimel. Mongol light horse lancers called Dulgat, Hoshuchi. Mongolian medium cavalry lancers called Kekereten, Mongolian heavy mounted lancers called Tarhagut, Habtegul. Here are some unique textures of Mongolian warriors that are not in your mod (https://i.imgur.com/31ewUVb.png). They are taken from the mod Rus 13th century Mount & Blade: Warband. Same can be said about the Russian army: Easy Russian infantry called Kmrti, the Middle Russian infantry called Ratobortsi, Peshtsi, Ratniki, Orughniki, Heavy Russian infantryman called Pantserniki, Orughebortsi.
- By the way, about Russians. As a Russian, I would like to see more content on the subject of Russian principalities and Russian combat units, which I have already mentioned. I understand why there is no ancient Russian democracy in the game - the Novgorod Republic, because it does not fit into the Attila: Total War map and therefore a company with such a fraction will be impossible, but what about other Russian principalities, which by influence and size even exceeded the Kiev principality: Vladimir-Suzdal principality, Galicia–Volhynia principality. After all, you have a lot of French duchies, Spanish kingdoms, Arab sultanates, German electors, Italian republics, and why is there only one Russian principality?
- The Russians have a distinctive and highly developed military culture, which is practically not displayed in your mod, and it should not be. In General, the situation with the Russian troops looks critical and I hope that you will take advantage of my previous advice and connect the texture of the mod Bulat steel, and until then, I recommend also to use the texture of the mod Rus 13th century, which look absolutely beaytiful (https://i.imgur.com/hbgZOCN.png ) (https://i.imgur.com/Y0BbB2M.png) (https://i.imgur.com/juUg4s7.png) (https://i.imgur.com/aCttJWB.png) (https://i.imgur.com/asV6VSv.png) (https://i.imgur.com/4OiI7UW.png) (https://i.imgur.com/ly6TlTK.png). Separately, I want to note that all the Russian wars were polls equipped with darts - sulits. In your mod, Lithuanian infantrymen use similar darts, but the thing is that throwing a wreck before the battle was part of the military doctrine of the Russian armies of the 13th century and therefore all Russian infantrymen were equipped with combat darts (https://ru.wikipedia.org/wiki/Сулица).
- Do you plan to re-sound your mod, taking the voice acting from the original Medieval II: Total war. Agree with the fact that the cry of the medieval warrior "We hungry for blood" is absurd. For them, Montjoie Saint Denis!, Deus Vult, Saint George, Gott Mit Uns, Allahu Akbar, Santiago and so on would be much more relevant. And what beautiful battle cries from the Russians you can find in the mod of Rus 13 century, which was ingeniously voiced by the developers of this mod.
- Here are some more wonderful textures that are not in your mod and that will surely decorate it. As you can see I am very attentive and in those cases when you already have similar textures in mod, then I point to it with the corresponding screenshot, making it clear that you already have something similar, but it is much better. (https://i.imgur.com/rWCRXgL.png) (https://i.imgur.com/gtfh158.png) (https://i.imgur.com/eBpEsLx.png) (https://i.imgur.com/UsLjgPo.png) (https://i.imgur.com/7ot4Ocy.png) (https://i.imgur.com/EYCMj4N.png) (https://i.imgur.com/zGaT2gR.png) (https://i.imgur.com/JROhokn.png).

I believe that you will be able to make a good mod

Montjoie Saint Denis!

Good karma+1 vote
Vlad-NN
Vlad-NN - - 24 comments @ Medieval Kingdoms Total War (Attila Version)

Hello.

1) You said that the Pack 6 will be released in September. Surprisingly, but fact is that it's October, and the Pack 6 is still not there.

2) It seemed to me that in this fashion is missing the Campaign and I have it not, despite the fact that I installed the entire set of Packs + Basic + Music, but on request "medieval 1212 mod campaign" on Youtube I found out that the Campaign is in fashion and for a long time or is it another mod?

3) I looked at your mod and I can say that it is made perfectly. Now it is clear why Creative Assembly does not want to release Medieval III: Total War - they are afraid of competition with you:) But there are a lot of shortcomings that I would like to point out, so that the mod became better. You want me to make a list of a couple of pages, in the name of the good of this project, which is undoubtedly very good, but an unbiased view from the side will clearly help to make the mod even better?

Have a ice day

Good karma+2 votes
Vlad-NN
Vlad-NN - - 24 comments @ Medieval Kingdoms Total War (Attila Version)

Yes, kittyraider, we all love and appreciate these sharks of capitalism, skilled dealers and cheapskates from CA - they make money better than make games. Well, I already know about Troy - as silly an idea as the Thrones of Britain as they choose an era characterized by dull monotony. That is, as in the Throne of Britain was 50 monotonous units in rags or chain mail with axes or one-handed swords, and in Troy will be 50 monotonous units in tunics or leather armor with small bronze swords or short spears - who will play it?! Another pointless game, another missed chance for CA to do something worthwhile. Warhammer in this case at all separate theme, for is sign of degradation not CA, just of humanity - as explain situation, under which ridiculous fictional the world collects in sales more, than the entire historical a series of put together?! Civilization is lost, humanity cannot be saved, degradation will destroy this world. This is a caustic irony, reflecting my attitude to the high sales of Warhammer, because I have sworn that this game will never even touch. At the same time, I outlined in great detail for Creative Assembly my ideas for creating new projects (I will attach copies in the post below in view of the fact that it may be interesting to you as well as to the developer, since it affects the process of upgrading the entire series as a whole). For example, one of the ideas is the possibility of not only the destruction of cities, as it was in Attila, but also their Foundation in a really accessible historical period of time. Your mod events begin in 1212, and in 1221 founded my hometown of Nizhny Novgorod (by the way, how did you know that I live in Nizhny Novgorod - "OK, Google, what Russian city in 2021 will be 800 years old?") and as a result, when the game will come in 1221, at the confluence of the Oka and the Volga will be flashing mark, meaning that this place can bring troops and implement the Foundation of the city. It is worth noting the fact that my city was founded by Yuriy II Vsevolodovich one of the most important historical figures of Russia of the 13th century after Alexander Nevsky, and it should definitely be included in the company in the Vladimir-Suzdal Principality the more that he began to reign in 1212:)

So I think it is the variety of key success of anything (society, government, music, film, food, games of CA). Neither in the Thrones of Britain nor in Troy was not and will not be diversity in view of the primetivnosti these historical eras. I offered for CA a brilliant era from the war of the Scarlet and White Roses (the decline of chivalry) to the English revolution (the rise of the regular army). That is, it would be the era of the widest possible variety, when there was no longer monotonous chain mail, but there was no monotonous red coats of the late 17th century and beyond. I have already told you about the wonderful Russian mod Knights the last battle (https://rusmnb.ru/index.php?topic=7191.0) and there is absolutely genius shows the era of the stunning blaze of all kinds of colors, sizes, types and types of weapons, jewelry and armor of horses and soldiers themselves. For comparison, in everyone's favorite mod of Brytenwalda I for the above reasons can not play, only rags and chain mail and I am just bored. A simple example, who looks more beautiful Burgundian knights in the 13th century or the Burgundy knights of the 15th century from your last update. And when the difference in 700 years, it becomes clear why it is not necessary to talk neither about the beauty nor about the variety of armor and weapons in the Dark Ages.

Well, I will say Hello to my hometown from the developers of this wonderful mod from the other side of the world.

As a Russian, I understand perfectly well what it means to work only on enthusiasm. After the great Patriotic war 70% of the USSR lay in ruins, and in just 5 years everything was rebuilt, and 11 years later the first man in space was Russian Yuriy Gagarin. Therefore, we Russians know what enthusiasm is and understand that if a person does everything he can and does not require anything in return, then he at least needs gratitude. And on behalf of the entire gaming community I Express my sincere gratitude to you for your hard work in the hope to see the finished product for the birthday of Nizhny Novgorod! Thank you and all the best.

P. S. My favorite occupation in Bulat Steel is to model historical battles in exact proportion and with true military composition (exact proportion of the number of archers, crossbowmen, light and heavy riders, swordsmen, spearmen, etc.). Here are examples such battles (https://i.imgur.com/2bQL2A9.png). Will I have problems with this in your mod?

P. P. S. There is a very important question - is it possible in Total War: Empire and Napoleon to change the size of the treasury in custom battles for 14000 too little even to elementary to gain 20 units?

Then the four messages of my ideas for СА

Good karma+2 votes
Vlad-NN
Vlad-NN - - 24 comments @ Medieval Kingdoms Total War (Attila Version)

A very detailed presentation of the new idea for Total War: The Rise and Fall of Empires and Total War: From Three Houses to the Great Britain.

The best strategic game is a game in which there is a factor of great variety and development. And this is the period - with a huge variety and rapid development is the XIX century: from colorful uniforms to khaki, from flint muskets to repeating rifle, from wooden ships to Dreadnoughts, global change of political formations - The Rise and Fall of Empires! 1818-1918 is the logical development of the game series Total War. This idea is good, first of all, that the theme of the XIX-early XX century is almost not represented in the strategic games, and this is strange, because this era is characterized by incredible changes in the methods of warfare and in the political system. 19th century - is the most rapid flowering of industry and technology, the time when new types of weapons (machine guns, mines, pointed bullets, smokeless powder, armor plates, revolvers, repeating rifle, torpeds, submarins and dreadnoughts, dirigibles, tanks, airplanes and all this can be the subject of military research in the game), in this period began the first ever truly global wars, and the era of the great colonial conquest, that would look great in the overall concept of the game (if in Total War: Empires we were acquainted with a few factors in America, India and Africa, in the concept I propose we are talking about the fact that the whole map of the world is open, and such territories as Africa, Australia, Oceania, and South America become an arena for colonial wars with local natives and between the great powers for control over spheres of influence, as well as being an object for development). No less interesting are other inventions of this era such as the steam engine, the car, the airship and bicycle. New materials: Bessemer steel, Martin steel, rubber, petroleum, plastic (celluloid), dynamite, nitroglycerin, aluminum, oil production on an industrial scale. Appeared many inventions as radio, telephone, telegraph, cinema, fotoaparat, gramophone, adding machine, canned food (potential sites for study in the civilian sector).

New features of the game:

- For the first time in the series, a map of the whole world will be available, including Antarctica, which opened the Russian expedition of Lazarev and Bellingshausen on January 16, 1820.
- You can create military and defense alliances of three or more countries.
- If in Total War: Attila it was possible to destroy cities, in Total War: the Rise and Fall of Empires it will be possible in strictly established places to base new cities which were founded in the 19th century. This will be a method of colonization (development) of such territories as Siberia (Vladivostok, Novosibirsk, Khabarovsk), Australia (Melbourne, Brisbane, Perth), United States (Houston, Dallas, Denver), Africa (Johannesburg, Port Elizabeth, Pretoria), Caucasus (Makhachkala, Grozny, Vladikavkaz), South America (Barranquilla). But to do this, you will need to hire a new type of agent: researcher. Such as David Livingstone, Fernand Furo, Tom Banse for Africa, Gennady Nevelskoy, Euthymius Putyatin, Alexander Baranov for Siberia, John Colter, Meriwether Lewis and William Clark for the United States, etc. Unique feature of Researchers is the ability to found new cities, only they are unable to conduct diplomacy with a aborigines (if the agreement fails, in this region there are very serious problems with public order and rebellions after the Foundation of cities), and only they are able to serve as scouts on these undeveloped lands, without the risk of contracting local diseases. Homestead Act
- Creation of large infrastructure facilities: railway across Russia (Trans-Siberian railway), Africa, USA. Construction of telegraph and telephone lines. Suez and Panama Canals
- Politically secret societies appear, whose views contradict the current political system in the country and incite to revolution. To fight them will require the construction of a new type of building. For example, in Russia it will be Special Corps of Gendarmes and Guard Department. There it will be possible to hire two new types of agents - political adventurers, inciting revolutions in an enemy state and military scout. A military scout can be re-recruited over and even made a double agent working simultaneously for several special services.
- The new type of building - stock exchange, where on the basis of success or failure of the national economy can (or can not) to regulate the prices of those goods traded by the state, as well as the creation of opportunities to attract capital to the country, resulting in a new revenue article- " Foreign investment". The exchange helps to establish trade relations with other countries, increase the production of industrial enterprises and increase consumer demand within the country, which helps to accelerate the economy.

Good karma+2 votes
Vlad-NN
Vlad-NN - - 24 comments @ Medieval Kingdoms Total War (Attila Version)

A new feature: the ability for the state to borrow money from large capital, and the exchange helps regulate borrowing rates. However, the exchange also has a downside-speculative price growth, the size of which must be constantly monitored. If they grow too much as a result of the crisis of overproduction and the sharp demand for goods, on the contrary, it will lead to a fall in trade and cause a financial crisis. It will no longer be possible to borrow money from large capital and you will have to pay your financial obligations immediately. Also, the crisis leads to the bankruptcy of existing enterprises and then they will have to be created again. At the same time, such a crisis affects other countries where there is a stock exchange. Financial crises - another feature of this game
- The XIX century is the era of rapid development of culture and science. A new opportunity in the game - to finance the arts and science. The development of culture will increase the prestige of the country in the world and improve public order, and the development of science will accelerate the process of technology research. To Finance science, it is necessary to build an Academy of Sciences, and to Finance culture to build something like the Creative Assembly:) On their basis it will be possible to build scientific laboratories, as well as group of artists and writers.
- The emergence of a strong socio-economic stratification of society and the need to fight poverty. You can either make allowances in monetary form and in the form of food or attract the poor to forced labour. In the first case, to help the poor need to allocate money from the Treasury and the food which is necessary to build the Almshouse (it increases public order, but it requires spending from the Treasury). In the second case, it is necessary to build a Workhouse, which brings a small profit and reduces poverty, but greatly worsens public order.
- Revolutionary sentiments: the struggle for electoral rights, women's rights, social contradictions and the powerlessness of the working class, the fight against unemployment. The control of freedom of speech, Assembly and the press can become a method of counteraction. For this purpose, a new type of building is being created - Newspaper Publisher in which freedom of speech can be controlled. Maximum freedom of speech will lead to the fact that the Newspaper Publishe will make a profit, but the growth of free thought can lead to a revolution. The minimum freedom of speech will require the allocation of funds from the Treasury to bribe journalists who will write custom-made pro-government articles, reducing the intensity of revolutionary sentiment. Just as in the DLC for Total War: Rome II - Empire Divided has religious objects that bring a lot of profit and increase public order, but make the split in society and demand money in order for them to carry, in Total War: The Rise and Fall of Empires will be the opposition newspaper with the same functions. The Trade Union movement
- For the first time in the game trade not only raw materials, but also finished goods which, however, at first it is necessary to make at the industrial enterprises is entered
- A new type of agent: a major industrialist. He can be employed in large factories and is designed to oversee the quality of work of industrial enterprises, improving their efficiency and productivity. Just as in Total War: Medieval 2 our industrialist can ruin the Industrialists of other countries, but since the 19th century is the legal age, for the realization of the ruin of another industrialist is required to build a new type of building - the Court. It is through the Court, depending on the level of the building (the Panel of Judges, the Arbitration Court, the Supreme Arbitration Court) and the skills of the industrialist, the probability with which a competitor can be ruined is determined.
- The 19th century is the era of republics, the era of parliamentarism. In the game, this will mean that if a player manages a parliamentary state, then for the functioning of such a country he will need to build a new type of building - a Parliament that improves public order, but increases corruption. The adoption of laws (edicts) in the regions is possible only if the ruling party holds the majority of seats in such a Parliament. It is possible to entice parliamentarians to the party by means of manipulation in the press (it was told earlier) or thanks to direct bribery. In the monarchical countries do not require the Parliament and the laws are easy to make, but corruption is higher by default and the development more slower. At any given time, according to the player's decision, the country can adopt a Constitution and become a parliamentary monarchy, but if the public order is not high enough, the Constitution will not be adopted and the country will remain monarchical

Good karma+2 votes
Vlad-NN
Vlad-NN - - 24 comments @ Medieval Kingdoms Total War (Attila Version)

- The 19th century was a period of religious nihilism, which means that building churches to improve public order is no longer relevant, especially since at this time they were not built. To improve public order, a new type of building is introduced: a coffee shop, as well as exhibitions and fairs. Exhibitions can be built only with high levels of development of science (as mentioned earlier) and they greatly increase not only public order, but also the diplomatic status of the country. The fair is just a building that generates income and increases public order.
- As well as in the game Total War: Empire once again will be able to hire unique troops in certain areas so that their shape and weapons were different from the statutory samples. For example, in Africa, British soldiers wore cork helmets, and Russian soldiers in the Caucasus wore kubanks (Russian version of the Caucasian papakha).
- Numerous armed conflicts of that era (Spanish American wars of independence, Taypin's uprising in China, Crimean War, American Civil War, Franco-Prussian war, Russo-Turkish war, Second Boer War, First world war), could help create many more small companies in addition to the main Large Company.
- The Total War series suffers greatly from the lack of transport logistics. For each recruited army there should be a separate section called "Military supply chain management". The army can be formed only in a region where there is an excess of food and subsequently have to provide food for the army throughout their campaign, paving and protecting the supply lines of the army.
- The 19th century was in history when on the battlefield there were battles involving more than 100,000 people from each side, so I offer an army on a strategic map of up to 40 units, and user battles to 80 units
- Historical battles for the game Total War: the Rise and Fall of Empires: Battle of Sinop, Battle of Gettysburg, Siege of Paris, Battle of Shipka Pass, Battle of Omdurman, Any of the battles of the First World War.

Total War: From Three Houses to the Great Britain.

You love your Homeland very much - Great Britain and the love that you have carried through many your games such as Medieval II: Total War: Kingdoms and Total War Saga: Thrones of Britannia, but it seems to me that you are electing for this wrong era. As I said in the topic dedicated to my idea of the potential game Total War: The Rise and Fall of Empires, the best strategy game is a game in which there is a factor of diversity and development factor. How has the weapon, armor, and state structure of the British Isles changed in Early Middle Ages (from 878 to 1066, during which the events of Total War Saga: Thrones of Britannia take place)? How has the weapon, armor, and state structure of the British Isles changed in High Middle Ages (from 1258 to the end of the 14th century during which the events Medieval II: Total War: Kingdoms)? I propose to consider the "Golden Age of Change" in British history from 1455 (the beginning of Wars of the Roses) to 1746 (Battle of Culloden-the last battle on British land), until 1707, when the Kingdom of Great Britain appeared or before 1801 (Union with Ireland).
The game starts in 1455: England is divided into two warring parties (Houses of Lancaster and York), in Wales operates hostile to them Tudor House, there are also the kingdoms of Scotland and Ireland, which at this stage are neutral. Continental Europe is represented by a coastal strip with which you can not fight, but you can only conduct diplomatic negotiations, to trade and receive military support, mooring on his ship to their shores. Also in the form of a coastal strip, there is a territory of North America and if you study the relevant technology, you can get permission from the Parliament to develop the American continent, which will then function as a extremely profitable colony-factory with numerous hostile French and Spanish fleets around it. By default, at the beginning of the game, France is an ally of Lancaster and Tudor, Burgundy (subsequently, the Netherlands) is an ally of York. At the initial stage, the main task of the gamer, who playing for one of the two English faction is the unification of England under his rule. After that, Scotland, with the support of France (monetary and with the help of French mercenary units), a large army appears and they declare war on England. The last task will be to conquer Ireland, whose agents will regularly incite to anti-English and anti-Anglican rebellion in England.

Characteristic feature and new features of the game:

- This period of British history is known for the Reformation during which the gap of the Anglican Church and the Catholic Church took place and the resulting most big religious unrest in British history.

Good karma+2 votes
Vlad-NN
Vlad-NN - - 24 comments @ Medieval Kingdoms Total War (Attila Version)

In 1534 England by default (in the game) introduced Anglicanism and its relations with all other factions (including the continental) deteriorate sharply, and in England itself greatly increase religious unrest. To pacify the insurgency will have to study the social technology "Book of Common Prayer" and "King James Bible" and then rebuild all the churches in England and in the conquered territories of Catholic Scotland and Ireland. Such measures will lead to an intensification of the split in such territories as Scotland. But if you study the relevant social technologies, in Scotland will Presbyterianism and then there will be the abolition of Catholicism in Scotland religious riots gradually cease. However, the Spanish Catholics-the revenge-seekers will gather against England the "Invincible Armada," whose ships will appear next to the British shores. With the support of warships, they will try to land a huge amphibious assault on British land and the task of the player will be their defeat. Also, according to the story, in regions with strong influence of Catholics will occur not only insurgency, but sabotage - refusal to build urban facilities and the inability to recruit troops.
- The Parliament acquires a huge influence about the features of the implementation of which I wrote in the list of ideas for the game Total War: the Rise and Fall of Empires. It is impossible to pass laws (edicts) in the regions, change the size of taxes and hire elite troops (militia and mercenaries do not belong to the elite) if the ruling party does not have a majority in Parliament. Parliament can dissolve and introduce an absolute monarchy, taking fully independent decisions, but this will inevitably lead to a civil war with elements of ethnic conflict in which the player can choose the side for which he will fight (Cavaliers or Roundheads). However, if the player chooses the side that loses, leader of the faction will be executed and the game will end. Absolutism provides ease of decision-making, but increases corruption and slows the state in development (increases the time spent on research). The presence of the Parliament implies the inability to contain an army in peacetime. Thus, if you want to suppress the peasant uprising, the ruler (gamer) can gather troops only benefit from the support of Parliament. If the ruling party does not have a majority, it will not be possible to assemble troops, and the peasant revolt will eventually grow into a revolution. However, in the later stages of the game, the gamer can explore the financial technology "Bank of England", through which private capital will lend money to wage wars at a high percentage. This will allow you to hire any troops without restrictions, however consequence of this will be a drop in the popularity of the sovereign because of the need to bear high costs and pay interest.
- For the first time in the game trade not only raw materials, but also finished goods which, however, at first it is necessary to make at the industrial enterprises is entered.
- The shortage of land at that time led to constant peasant revolts. Subsequently, this problem can be solved by conducting technical improvement of agriculture.
- Low popularity of the ruler will regularly lead to revolts of peasants and nobility.
- From time to time there will be terrible disasters such as massive fires in the cities, destroying all the buildings in them and then everything in the city will have to rebuild again and epidemic diseases (plague, syphilis).
- Also, this era in British history is known for numerous internal and external incitement of rebellion ("Instigator" - a new type of agent) of a religious nature and on a national basis.
- One of the most controversial phenomena in the games of the Total War series is that the winner of the battle gets nothing but military losses, which after the battle it is necessary to fill. And it's very strange, because that era be at war solely for the glory and the booty taken from the defeated enemy. I wrote in the list of ideas for the game Total War: the Rise and Fall of Empires on the need to implement the section "Military supply chain management" in every army on the strategic map. So the winner of the battle needs to obtain the contents of the convoy, as well as weapons and equipment destroyed opponents on the battlefield, or their notional equivalent of money. In other words it is high time to amend the rules of the game to win battles was beneficial that for that era was taken for granted. Ancient Rome was largely built on the gold seized from the defeated enemies of Rome, Henry V after the Battle of Agincourt could hardly return to England, because it was heavily overloaded with military prey.
- Historical battles for the game Total War: From Three Houses to the Great Britain: Battle of Towton, Battle of Pinkie Cleugh, Defeat of the Spanish Armada, Battle of Naseby, Battle of Sedgemoor, Battle of the Boyne, Battle of Culloden.

Good karma+2 votes
Vlad-NN
Vlad-NN - - 24 comments @ Medieval Kingdoms Total War (Attila Version)

Okay, kittyraider, when will Pack 6 be formed? How can you describe the current status of the mod (alpha, beta, pre-alpha, its version number) and whether there is at least an approximate date work of completion of Medieval Kingdoms 1212. I'm just afraid that Medieval III: Total War will appear earlier. For example, the city in which I live in 2021 will be 800 years old (yes, my hometown is 9 years younger than your mod and yes, it is also constantly updated, only our "developers" do not refuse donations). Can I expect a gift for the anniversary of my hometown in the form of a completed mod?

Good karma+1 vote
Vlad-NN
Vlad-NN - - 24 comments @ Medieval Kingdoms Total War (Attila Version)

Hey, kittyraider. Why in Steam Pack 5 was updated on August 16, and on this site update did not happen? The thing is that I from moddb.com in the future I want to download Medieval Kingdoms 1212, but there was not a update where there is a retexture one of the most interesting armies of Western Europe - Burgudy. Please update the mod on this site too. Do you plan to create a separate website for your mod? All the best fashions for certain computer games have their own websites, for example the best mod for Mount & Blade: Warband - Rus: 13 century, almost all major mods for ARMA 3, etc. And this are the best mod for Total War: Attila is still not obzavelis their website only channel on YouTube where the last video a year ago. A big omission and a strong miscalculation, and so could be on your site every day to conduct surveys of players, collect information and deltsya new videos and screenshots, tell and show updates, give a list of people working on the mod, where painted their tasks and everyone can be contacted, offering a new idea, collect Donat - keep a diary of developers.

Good karma+1 vote
Vlad-NN
Vlad-NN - - 24 comments @ Medieval Kingdoms Total War (Attila Version)

Yes Russian shield in a typical Russian style as the appearance and heraldry, but why this "Russian" warrior European aketon on top of Russian armor and European linen barmitsa. Here is how a typical Russian neck armor looks like:
Vesture.eu
Pp.userapi.com
Deepeeka.in
Swordmaster.org
S00.yaplakal.com
Kharkov-plattners.narod.ru
Swordmaster.org

Good karma+1 vote
Vlad-NN
Vlad-NN - - 24 comments @ Medieval Kingdoms Total War (Attila Version)

Let's say, but how in this case to explain that the music file is not compressed? Do I understand correctly that the Steam-version does not differ in content from the version on this site (moddb.com)?

Good karma+1 vote
Vlad-NN
Vlad-NN - - 24 comments @ Medieval Kingdoms Total War (Attila Version)

Hello, kittyraider. I wanted to ask why the steam-version of Medieval Kingdoms Total War 1212 mod weighs 17 Gb (all 5 packs+base), and the version from this site (moddb.com) weighs only 4 Gb (all 5 packs+base). The size of the different versions match only the file "Music" - 202 Mb. What is the true size of this mod? P. S. I hope my ideas and tips into two posts for the transformation of the Russian factions will be useful and we will see retextured units.

Good karma+2 votes
Vlad-NN
Vlad-NN - - 24 comments @ Medieval Kingdoms Total War (Attila Version)

Grandiose, really? No, it is not true, this is the true art of computer graphics and the ability to produce mods for the game, which are many times better than the game itself:
Imageup.ru
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Imageup.ru
Great mod, absolutely incredible. It seems to me that in this case, attach screenshots of your units for comparison does not even make sense. Agree, that in your fashion units of all armies are drawn well, except Russian, and in fashion "Bulat steel" this injustice is corrected - in fight between Russian and Teutons nobody even looks at "gray" Germans because Russians are truly wonderful
Imageup.ru
Here you can download this great mod:
Vk.com
Here is a link to a piece of the book "Russian army 1250-1500". I have this book in its entirety in the form of a PDF file and if you want, I can send it by e-mail:
Nnre.ru
So, I hope that now I was able to expand your horizons of consciousness as to what was the army of the Russian principalities in the 13-15 centuries. Be sure to contact if you need any more help and remember that the more variety in your fashion, the more perfect it is.

Good luck

Good karma+1 vote
Vlad-NN
Vlad-NN - - 24 comments @ Medieval Kingdoms Total War (Attila Version)

Well, all righht, kittyraider The thing is that I only after August 20 will be able explicitly to get acquainted with your excellent work, and until then I will say the following:
- Knyaz Guard (early) - The First soldier on the left wears armor Turkic armor (Chorni Klobuky is the vassals of the Principality of Kiev, but not Russian and they just could not be in the princely squad), but with a Russian shield, the first warrior on the left in the second row is ideal, the second warrior on the right in the second row and the first warrior on the right in the first row also wears Turkic armor, but with a Russian helmet.
- Rus Hunters - they look like Indians: all shaved, why they have long hair and braids and in the name of all that is Holy, you take off this incomprehensible rag from them. That looked like Russian hunters of the 13th century in reality (https://www.youtube.com/watch?v=OyyzKGZlPSQ) at 2:25 minute, film "Alexander. The battle of the Neva"
- Moldovian Warriors - I'am so sorry, but what the h...L is this what did these guys have to do with the old Russian principalities?
- Izgoi Scouts - I also do not understand who they are
In the end, I will say that it is not bad, but not perfect as it could be. The main problem is the lack of diversity (a few models of units), and in addition they are not worked out and do not look very interesting, but I'll show you how to do it right. To do this, you need to apply for the necessary sources of textures to the Russian developers of game mods. Russian creators of game mods, perhaps the best in the world, for the best fashion for games such as Mount & Blade: Warband and Medieval II: Total War created by the Russians. I mean previously mentioned mod "Rus 13th century". Just look at how the real Russian Archer from the mod "Rus 13 century" (https://media.moddb.com/images/mods/1/42/41978/preview_dfd3ce364c45.jpg) and looks like a Russian Archer in your mod (https://media.moddb.com/images/articles/1/240/239380/auto/6eVz8GD.jpg), Druzina in "Rus 13 century" (https://media.moddb.com/images/mods/1/42/41978/rus59.jpg) and in your mod (https://media.moddb.com/images/articles/1/240/239380/auto/FgavHzR.jpg), Senior Druzina in "Rus 13 century" (https://media.moddb.com/images/mods/1/42/41978/rus11.jpg) and in your mod (https://media.moddb.com/images/articles/1/240/239380/auto/GKG7szX.jpg), Dismounted Druzina in "Rus 13 century" (https://media.moddb.com/images/mods/1/42/41978/preview_flood.jpg) and in your mod ( Media.moddb.com). I hope that now you understand why your units I think "empty", and units from "Rus 13 century" is complete, but if you think that there is nowhere better, then here I will introduce you to the best mod for the game Medieval II: Total War and this legendary creation made by Russian developers, called "Bulat steel" - the largest and most ambitious mod for this game. A characteristic feature of this development is that it focuses on the Russian principalities: Kiev, Novgorod, Vladimir-Suzdal, Galicia-Volyn Principality. Look at this Assembly of only some units (pay attention not only to the brilliantly drawn armor and weapons, but also to heraldry):

Free-lancers.net
Free-lancers.net

Good karma+1 vote
Vlad-NN
Vlad-NN - - 24 comments @ Medieval Kingdoms Total War (Attila Version)

Okay, kittyraider, but who is Finix (I thought the project Manager was Peter Cap - warman222) and how to ask him to make a photo layout for all (or for the main, for example, the Swiss cantons) factions?

By the way, I would like to recommend you a number of the best mods on the theme of the Middle Ages for the game Mount & Blade: Warband:
- Sands of Faith (https://www.moddb.com/mods/sands-of-faith) dedicated to the era of the Crusades

- Rus 13th Century (https://www.moddb.com/mods/rus-13th-century-way-of-the-warrior) Excellent mod with numerous perfect textures of Russians, Рoles, Mongols, Lithuanians, Teutons in the 13th century

- KNIGHTS THE LAST BATTLE (https://commando.com.ua/modswarband/206-knights-the-last-battle.html) Perfect mod, where in all its glory represented the troops of England, Burgundy, the Holy Roman Empire, Flanders, France, the Swiss Union in 1460.

I believe that the more new textures and units, the better and therefore want to offer a number of books and illustrative sources:

- A wonderful book in Russian language "Knights of the last battle", which I offer for review thanks to its excellent illustrations examples of which in low resolution I will give below (the book itself can be viewed here and downloaded by clicking on the down arrow icon in the PDF-document Uhimik.ru, alternative link Bookfi.net). Sir Archibald Douglas before the Battle of Halidon Hill (https://i.imgur.com/Q4hnCyY.png), Henry, Earl of Lancaster at Battle of Auberoche (https://i.imgur.com/BIWrbuT.png), Edward the Black Prince at Battle of Crécy (https://i.imgur.com/opcfEM0.png), Geoffroi de Charny at Battle of Poitiers (https://i.imgur.com/LVq0nO7.png)? Henry V before the battle of Agincourt (https://i.imgur.com/33m1XJq.jpg), Jean Le Maingre and Guillaume Martel at battle of Agincourt (https://i.imgur.com/eG0WeBb.png), Richard Neville фе Battle of St Albans (https://i.imgur.com/Pdabkgq.png), Charles, Count of Charolais and Pierre de Breze at Battle of Montlhéry (https://i.imgur.com/NBbv36q.jpg), Edmund Beaufort at Battle of Barnet (https://i.imgur.com/q6UL3Rv.png), Burgundian conducteur (https://i.imgur.com/sswTyAM.png), Battle of Nancy (https://i.imgur.com/43vJWE7.png)

Pinterest.ruигорь-дзысь/

Vk.com

Long life the mod "Medieval Kingdoms 1212 AD". I bought Total War: ATTILA only for the sake of your work and I sincerely hope that you will not lower the banner and continue to support and develop this mod, saturating it with new content, units and functionality (developed company)

Thanks for your work.

Good karma+3 votes
Vlad-NN
Vlad-NN - - 24 comments @ Medieval Kingdoms Total War (Attila Version)

Hello. Please tell me where I can find a photo of all the factions in this form:

Imgur.com

I managed to find only 34 fractions (67 photos), but you have 123 fractions!

I.imgur.com

Thank you

Good karma+1 vote
Vlad-NN
Vlad-NN - - 24 comments @ Sands of Faith

I understand, but how exactly do I do that? What cheat code do I need to enter to add units? I got the gist of the error: I have plus wounded and killed and this figure is subtracted from the size of the squad. For example, if 5 people are killed and 10 are wounded, the squad loses 15 people+10 wounded. Still bugs number of group of 70 people, but if to put on it the cursor, it is specified that in group of 65 people (in reality and is). Another problem with the numbers (maybe I'm just not very familiar with the rules of your mod): an enemy squad of 102 people moves at a speed of 4.1, a squad of 123 people moves at a speed of 4.5, a squad of 220 people moves at a speed of 5.3, and my squad of 63 people (where half the cavalry) moves at a speed of 3.9. Why? I thought that this is due to the presence of the standard bearer in squad, then I think that it depends on the availability at the particular baggage supplies (in mod "Russia 13th century" a unique type of supplies - the oatmeal, by which cavalry unit is moving faster). But all my assumptions were not confirmed. Why troops numbering 220 fighters moves 1.5 times faster than the detachment of the 65 soldiers with the same number of cavalry as a percentage? Awkward camera control after injuring my character. Much better it is implemented in my favorite mods such as "Rus 13 century" and "Knights the last battle". Please see. Taverns in Islamic cities are a dubious idea. It would be more correct to call it a coffee house/teahouse or, in extreme cases, the market square of the Eastern market - the main public place in the Arab East. I enjoy your mod, thank you

Good karma+1 vote
Vlad-NN
Vlad-NN - - 24 comments @ Sands of Faith

Ok, I understand that this is only my problem, but I really like this mod (stunning graphics and textures, many unique features, gorgeous units - the best mod for Mount & Blade Warband after "Rus 13th century"). That's why I really want to play in "Sands of Faith", but I can not because of the error, which won 3 battles and lost the entire army really losing only 15% of the army. The essence of the question - are there any cheat codes that will help me recover after the battle those units that do not die, but just disappear?

Good karma+1 vote
Vlad-NN
Vlad-NN - - 24 comments @ Sands of Faith

Version of mod 2.3.4, version of the game 1.1.68. Is that right? Please tell me some cheat code that will help me to recover after the battle, those units that do not die, but just disappear.

Good karma+1 vote
Vlad-NN
Vlad-NN - - 24 comments @ Sands of Faith

Hello, dear thewanderingknight. I have a serious problem with your best of mods to Mount & Blade Warband - Sands of Faith (version 2.3). 123 warrior, dies 35, but in the end remains only 60 in the battle won. Or 124 warrior, lose two, and remains 120. 23 was a war, lost two down to 20. Was 24 warrior, lost three figures, remained 19. etc. Because of this, it is simply impossible to play!!! Any battle for any Lord, king or adventurer will lead to the fact that the results of the battle squad will lose much more people than the number killed in the battle. I have not seen such serious problems with elementary mathematics in any game or fashion to any of the games in history. And, by the way, this error manifests itself also in financial matters. Won the tournament, and the amount of money has not changed. Someone met with similar and knows as to solve?!?!?! The most beautiful mod ever created by mankind is absolutely unplayable because of its ruining bug. Tragedy, not otherwise!!!

Good karma+1 vote