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RSS Reviews
9

C&C: Untitled

Early access mod review

I'm giving this mod a 9 because it checks off so many things I want in a ZH mod.
First, after having played many conversion mods and others that change ZH into something else, I began appreciating mods that stays true to the games original design and function. This mod doesn't add new factions, no alien technologies, etc. Just good old USA/China/GLA. What it does do is give these factions New lore-friendly units/buildings and visually upgraded the old ones. Sound, graphic effects and unit skins all got nice enhancements and changes.

A side-note-something this mod does that I think I've only seen once or twice before is actually going through all of the infantry and remodeling their skeletons and skins to be proportionally smaller. No more GLA Ogres in the back of technicals, no 747 sized dirt bikes. Infantry is for to scale. A PLA rifleman isn't a giant that towers over a battlemaster anylonger. I don't know why more mods don't do this. I can imagine maybe people say it's harder to see the infantry if CameraHeight is edited to 500/+. Well good IMO. There's no reason a rifleman should be almost as tall as a high-rise and taller than a hulking tank. IMO.

Lastly and most importantly to me: Balance. This mod is very balanced. I've played all of the mods that are in the "top 10" and found this Untitled mod to be the most balanced. I remember reading about a rock/paper/scissors system implemented but I didn't read into it, but you'll immediately feel the game is well balanced during your first game.

What would it take for me to give this a perfect 10/10? Implement the Generals and Zero Hour story campaigns as an addon or have some special custom Untitled campaign or something like that I guess.