I started to work with CryEngine Sandbox eight years ago. (damn, already 11 years?)
I also work with Game Maker.
Looking really good.
Unfortunely, Sidorovich raised prices again.
On a bus to Ukraine. Lviv, Kyiv, Chernobyl. :D
I can't wait. My dream will come true.
I'm working on a part I've promised to not talk about, so I'm already posting more than I should.
The building is finished!
Now only details are waiting to be added.
The building contains the pool area, basement under the pool, reception, gymnasium, kids' pool and several small rooms.
The beachgirls can't be used for AI, if I remember correctly. However, I think you won't be disappointed anyway.
I've never been working with UE but I'd say UE. (also probably matters what generation you mean)
CE's editor we're working with is "still" beta and it sometimes crashes.
Even though it is not a 100% copy, I tried to make it as similar as possible. I'm gonna include the rest of the building. More exactly, a gymnasium and a reception. I'm not sure about the bathrooms, since there's not enough visual media to work with.
Also, I've been thinking about turning it into a multiplayer map. I think it won't be bad for matches up to 4 people.
I already have a much better image to show. Please, delete this one, I'll publish the better one.
Wrong place, this was supposed to be in the previous image.
But when you finally master them, you can pretend it is cooler than it actually is. :D Moddb.com
Same as IEEE 754. (I learned it at school and it looks really disgusting)
Why not? Looks good.
Yes, it is from Massive Attack.
Looks like there's always a new place to discover.
I can't work on it now because of learning for several school tests. Feels a little like leaving all the duty on El.
Not yet, it takes some time.
This map does not add any weapons, so there will only be weapons Far Cry 1 contains.
The deeper you get, the more Cheeki Breeki you find.
You're right, the windows could look better. I'll try to do something with them but I won't edit the model. I never managed to edit existing .cgf.
I think I could switch the glowing off and point a "textured" light towards them. I believe it could look good. (or at least better)
Another new accessible interior.
I didn't know it's rideable. Nice job!
Yes, I'm planning a new game.
I'm slowly finishing my current game (right now most of the stuff can't be done by me, for example, I'm trying to get some music).
Meanwhile, I'm doing a technical preparation for a next game.
The Razor Sharp I was doing before was canceled because of amateur technical solutions. I've learnt better ways to do many things.
If I got it right, Chernobyl was supposed to be something extremely badass. A Zaporozhian NPP is the 5th biggest NPP in the world. It has 6 reactors VVER 1000.
Chernobyl has RBMK 1000 reactors. They work differently but the output seems to be similar. It had 4 functioning reactors, 2 under construction and I heard that on the other bank of the Pripyat river, there were supposed to be another 6 reactors. (I read that but I don't have a proof)
Also, Enerhodar (equivalent to Zaporozhia's Pripyat) has 54k residents and Pripyat had almost 50k. According to a blueprint seen in a documentary about the town, filmed before the disaster, the town was supposed to have around 10 microdistricts. Now, it has only 5.
Your description sounds great. Much better than what I remember. I'm looking forward to try it out and experience your part of work when it's done.
Once again, I'm really glad you've taken the development. Without you, the map would vanish.
Yes, the terrain wouldn't be more than 200x200 meters in the game. It's for test purposes only.
I'm still learning with 3d in Game Maker. So far, I didn't know how to make a terrain.
Finally came up with an idea how to turn heightmap into this. I'm also glad it doesn't consume much FPS. It's 128*128*2 triangles and the FPS is almost same as the empty map would have.
Would be funny if Val drove him away using the forklift with a wooden crate, while he's sitting on the lifted crate.
I've seen it. If you mean the thread with "chair vehicle", it is a map from Past Attacks: Episode 2, not from this one.
Anyway, I'm glad to see my work being used.
I was planning to release it a long time ago but I always forgot.
The game got its very own FB page. If you want to help me in an easy way, any kind of sharing or liking is appreciated.