Just a guy who loves working with sound effects and whatnot. Also, I'm a WW2 nut, so there's that. :P

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS MP_Arnhem converted to SP sandbox (view original)
MP_Arnhem converted to SP sandbox
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

So after further testing and BSP conversions of the latest builds, this extension of the map is the FINAL one. No more building prefabs to add here.

All that needs to be added are rubble piles, props for house interiors, maybe some lampposts, some wrecked vehicles, etc. (I'm open to suggestions.)

Also, (even if I may not get around to scripting the mission myself) with the extended playzone the areas marked in blue are the parts accessible by the PLAYER and maybe even FRIENDLY AI, meanwhile the ones in red serve to indicate where most of the ENEMY's AI will spawn and move in from. Of course, given how surrounded the British are, it would be ideal for the ENEMY AI to also spawn out of different areas in the map since they were crawling through the city.