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Comment History  (0 - 30 of 58)
Vebic
Vebic - - 59 comments @ Improved Mutant Footsteps 1.3

basically the main issue (in theory) will be the console being spammed with error logs.

absolute worse case scenario it just breaks some minor **** with the Alife/if you don't give the sound proper properties, like how far it can be heard, how loud it is, etc then the game will assign default values which again depending on what it is, that will be perfectly fine or could just bust stuff up / lead to some weird minor bugs.

Like i don't worry too much about .ogg comments if its music but any sort of sound coming from an NPC in game, whether it be shooting, walking, dying, etc should have proper ogg comments just to be safe and avoid those potential issues : p

if you're unsure of what to set it to i'd go look at the vanilla sound files and just copy there settings/comments

Good karma+1 vote
Vebic
Vebic - - 59 comments @ Re:done Cordon & Meadow OUTDATED VERSION

Yes they did.
the script is working as intended under the assumption you downloaded "mora's ignore military fix" which it sound's like you didn't.
it's easy to remove that bit of code but i forget where it is and am currently looking for it myself :p if i find it and remember ill update and post where

Edit: so i believe i found it but i'll have to double check. It looks like it's in 4 different files + the XML files for the text.

I just used notepad++ and searched through the mod's files for "Sidor" and it made them pop up.
Presumably deleting the line that contains that will stop the goodwill from decreasing along with the message, if you want to adjust how much goodwill is lost but not make it 0 then you'd wanna change it accordingly and then change it in the XML/text file as well to reflect the new change

Good karma+1 vote
Vebic
Vebic - - 59 comments @ Outfit Animations v1.0.2

[error]Expression : <no expression>
[error]Function : CInifile::r_string
[error]File : D:\a\xray-monolith\xray-monolith\src\xrCore\Xr_ini.cpp
[error]Line : 1266
[error]Description : fatal error
[error]Arguments : Can't find variable item_visual in [actor_hud_military_berill]

stack trace:

! [LUA] 0 : [C ] play_hud_motion
! [LUA] 1 : [Lua] .../logan/desktop/anomaly\gamedata\scripts\quickdraw.script(174) : f
! [LUA] 2 : [Lua] ...s/logan/desktop/anomaly\gamedata\scripts\a_rax_wd.script(149) : functor_a
! [LUA] 3 : [Lua] c:/users/logan/desktop/anomaly\gamedata\scripts\_g.script(461) :

example from the crash log

Good karma+1 vote
Vebic
Vebic - - 59 comments @ Outfit Animations v1.0.2

There seem's to be a soft conflict with the outfit patch animation and Quick Melee reworked. It's pretty easy to avoid by.. just not doing the quick melee mid patch animation. But I figured i'd say something anyways just so other people are aware and in case the mod author wants to patch it

Good karma+1 vote
Vebic
Vebic - - 59 comments @ Hideout Furniture (HF) v2.2.1

there is technically a fix for this but it's posted somewhere in the anomaly discord.
I found it by searching for Aoldri and then just looking for it from there.
I forget why it hasn't been updated to include the fix yet

Good karma+1 vote
Vebic
Vebic - - 59 comments @ SIMPLE FOODS MIX (JUICEMIX UPDATE!)

Honestly probably not something I'll use cause i don't care about more random item's in the zone. However still getting an upvote because as I thought there is clearly a demographic for it :D

And as someone else stated, if you find a way to implement mushrooms into dynamic world spawns and make them spawn on the ground near tree's or something that would be really cool (and would probably make me grab it lol)

Good karma+4 votes
Vebic
Vebic - - 59 comments @ Immersive Sleep v1.2.1

Has anyone figured out a fix for FDDA?

Good karma+1 vote
Vebic
Vebic - - 59 comments @ RE:DONE Generators 1.0

I know this has been updated and added to the pack but it's specific for generator's so im asking here.

Does de-activating generators specifically require mysteries of the zone unlocked, or will the mod "monolith war labs unlocked" work fine?

Main reason i'm asking is because from my understanding there are some weird bugs when mystery of the zone+LTTZ DC are installed together (i.e. they need to be done in a very specific order to avoid breaking the questline)

Good karma+1 vote
Vebic
Vebic - - 59 comments @ HeatVision v1.3 [DLTX]

Go back to Hinamizawa Rika

Good karma+2 votes
Vebic
Vebic - - 59 comments @ Dynahud Hud Manager

a few month's late but I decided to randomly try and fix it and saw your response to my comment.

So i'm using the included STALKER 2 minimal hud (one of the included huds for non BHS), everything works as intended including stuff like the cold system patch and all that.

however the psy-health still does not update.
if its set to 1/to always be active: perfectly fine.
if its set to 0.95 or anything lower then 1 it will not update/bring the hud on to tell me that i'm taking psydamage unless my stamina, health, etc forces the preview vitals to engage, in which case it will show the psy health as normal.

since no one else has reported this bug I imagine it would be a conflict on my end but i literally have no other hud mod so i'm not even sure what it could be.

Still i enjoy and use the mod irregardless just for a dynamic cold system hud so thank you :)

Good karma+1 vote
Vebic
Vebic - - 59 comments @ RE:DONE Collection 1.0 Vol. 2

finally the madlad has released the northern pack

can't wait for the future new levels pack lol

Good karma+3 votes
Vebic
Vebic - - 59 comments @ Hideout Furniture (HF) v2.2.1

this will be more or less the same but the file path will vary slightly depending on where if you want it on the MusicPlayer, or if you want it on the Radio channels.

also keep in mind you will need the appropriate files. So either go download a radio mod and edit it's files, or use the unpacking tools included with anomaly to unpack the db's so you can have access to the radio folder. Assuming you've done that though

you'll want to goto gamedata/sounds/radio
_playlist_1 will be the music player.
_channel_1 and _channel_2 are the two radio stations with _channel_1_session and _channel_2_ session being being the radio-commercial files.

now assuming you have the music files, (i suggest using audacity for this) then make it mono, set to 44100hz, and name it appropriately (if it's music player name it whatever you want, but it can't contain illegal characters, including spaces), if it's in the radio then you'll wanna follow the naming convention, i.e. track_x with x being the number.

once this is all done convert it to .ogg and place it in its appropriate file location.

ideally you would add .ogg comments as well to avoid log spam, but as far as i'm aware it should be fine to not do that if its just the radio.

Good karma+1 vote
Vebic
Vebic - - 59 comments @ Beef's Shader Based NVGs v1.1.1

this is two years old and i'm still not entirely sure on the specific issue at hand.
but a temporary/jurry rigged solution I found was that it was something to do with the "Night_vision.h" file. Specifically whenever i update the modded exe's the new/updated "Night_vision.h" crashes the game.
if i use one from before the crashes started then it works fine.
sadly i'm not even sure which one is the old one because it's been so long of me replacing the night_vision.h to make sure beefs NVG's works

Good karma+1 vote
Vebic
Vebic - - 59 comments @ RE:PACK Barbed Wire 1.1

I was messing around with other stuff and ended up changing my dx engine. In which I noticed that this will crash if its not running dx11.
May or may not be an issue with my modlist, and irregardless i don't imagine it'll affect most people who bother to grab this but I'd figure i'd mention it just in case you were unaware.
If this is intentional then ignore me lol

Good karma+1 vote
Vebic
Vebic - - 59 comments @ [MODDED EXES] Ledge Grabbing / Mantling (UPDATE 4.4)

MCM is mod configuration menu.
go download mcm (another mod which you should already have for half of the mods that exist) and you'll have the new mod menu

Good karma+1 vote
Vebic
Vebic - - 59 comments @ MGS - Maki's Gesture system 2.0

is this really not in default gamma already?

like out of all the mod's i thought grok would have had this installed.

Good karma+1 vote
Vebic
Vebic - - 59 comments @ Blindside's Weapon Reanimation and Rebalance - "Loner"

this works perfectly fine on 1.5.2

Good karma+1 vote
Vebic
Vebic - - 59 comments @ Mora's Combat ignore military fix v.2.2

What line of code in particular affects the distance until military aggro's in cordon?
10 meters seems way too low / i shouldn't have to get right up in there face for them to aggro. i'd like to double the space give or take if anyone knows

Good karma+1 vote
Vebic
Vebic - - 59 comments @ Fluid Aim for Anomaly 1.5.1

a year late but weapon cover tilt will do this for anyone who comes across this in the future

Good karma+1 vote
Vebic
Vebic - - 59 comments @ Stealth 2.31

this works fine on 1.5.2

Good karma+2 votes
Vebic
Vebic - - 59 comments @ [MODDED EXES] Mugging Squads (UPDATE 1.4)

absolute madlad like usual. Can't wait to play with it!

Good karma+1 vote
Vebic
Vebic - - 59 comments @ Removed p*rn / sexy magazines DLTX

not an addon I'll care to use but I respect it none the less.
10/10 assuming it properly removes all the porn magazines.

Good karma0 votes
Vebic
Vebic - - 59 comments @ Alpha v0.0.1

It's real! the one piece is real!

Good karma+4 votes
Vebic
Vebic - - 59 comments @ RE:DONE Pripyat & Jupiter 1.0

LETS FUCKEN GOOOOOOOOOOOOOOOOOOOOO

Good karma+4 votes
Vebic
Vebic - - 59 comments @ Return Menu Music

God damn you're a god.
been wanting something like this for a LONGG time now. Was trying to figure out how to do it but usually lost motivation or got to confused. So thank you <3

Now we just need someone to make music play when you load up a save and return to the main menu as well.

Good karma+1 vote
Vebic
Vebic - - 59 comments @ MLR - location pack

just saying its not compatible.

both mods touch the "all.spawn" files so unless you merge them or something then they will remain innately incompatible

Good karma+1 vote
Vebic
Vebic - - 59 comments @ ZEDDS BODY CAM RESHADE V0.3

based bernkanstel profile picture

Good karma+1 vote
Vebic
Vebic - - 59 comments @ New levels 0.53

did you ever find out a fix for this?
if not, then not a huge deal as its not game breaking but i've discovered this myself and its kind of annoying lol

Good karma+1 vote
Vebic
Vebic - - 59 comments @ [MODDED EXES, WCT REQUIRED]Self-Kill 1.2

from the sounds of it

ima guess its a "load the save while im in the middle of shooting myself"

not sure why you'd want that but im sure he's got an interesting reason.

but i genuinely would like to know because i can't think of why you'd want that lol

Good karma+2 votes
Vebic
Vebic - - 59 comments @ [MODDED EXES] Ledge Grabbing / Mantling (UPDATE 4.4)

did you remember to grab the updated EXE's for anomaly?

Good karma+1 vote