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Comment History
UnendingFailure
UnendingFailure - - 7 comments @ Era 5 Breakdown & 2.2 Release Process

'Greater Maldrood - Mostly finished, re-sorting fighter spawns'
Good to hear, I'd noticed a strangely high ratio of bombers to fighters from them.
'Boarding/Capturing Units - Use boarding shuttles to capture enemy units in tactical battles.'
this sounds very interesting. Will captured units carry over from the tactical battle through the rest of the campaign? going off the existing bribery mechanics I'd imagine not.

Good karma+1 vote
UnendingFailure
UnendingFailure - - 7 comments @ X3AP Star Wars Mod 0.9.77

he Description of this file says that because of changes made you must start a new game. I would presume this is what corrupted your old saves.

Good karma+1 vote
UnendingFailure
UnendingFailure - - 7 comments @ Dragon Age Origins Remake

Ohai Olorin. You fixed the Elves' alienage path so his starting units and heroes aren't duplicated in neutral-hostile form?

Good karma+2 votes
UnendingFailure
UnendingFailure - - 7 comments @ Sins of the Inner Sphere

this is an awesome mod theme; I have seen only a few battletech conversions completed, and as yet none for the rather rich and diverse space aspect.
my gushing aside, I just wondered if anyone had thought about using some form of 'reagan' (i'm sure I spelled that wrong) defence system. from what i remember, it was something like the hanger defence only it would remotely control warships - though smaller versions are mentioned iirc. while I realise there is nothing particularly wrong with the vanilla hanger defence in BT, it would make more sense to my perfectionist mind to use the already mentioned system; but then, i'm not the one having to do the work so the choice is yours. best of luck with the mod. :)

Good karma+1 vote
UnendingFailure
UnendingFailure - - 7 comments @ Collector Heavy Frigate

I think you may be missing my point. I am not speaking from a lore/canon perspective, but a game-play one; mainly I wanted to know how having factions with extremely similar ships affected game-play, whether it was a help or hindrance. It was my own curiosity, and not a criticism in any way.

Good karma+1 vote
UnendingFailure
UnendingFailure - - 7 comments @ Collector Heavy Frigate

just wondering if the collector ships aren't just a WEE bit too similar? basically will the icons and stuff be dissimilar enough to differentiate between collector ships easily. I'm not ragging on the standard design (all the ships look awesome imo), it's just that a lot of the time ingame i'm having to flit all over the place dealing with threats, and it MAY make that more difficult if a lot of the ships have only minor cosmetic differences to tell them apart. personally I will assume this has been noticed and is/will be dealt with (or was never a problem at all).
oh, one more question for curiosity's sake; will the reaper construction be using the pirate 'zip in' system? as in when you give a mission to the pirates they will warp in the appropriate amount of ships. sorry for being a pain, and best of luck with your mod.

Good karma+1 vote
UnendingFailure
UnendingFailure - - 7 comments @ Vote for your favourite faction

I would have to say Council. I (and I would presume everyone else seeing this) spent a bloody long time piecing together that grand alliance, so it would be nice to see it in action, especially given its lack o facetime ingame.

Good karma+1 vote