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I'm glad to hear you enjoy them!
Hi, place the extracted folders with the maps in the "Maps" folder in the game directory and navigate to them like you would any map when creating a multiplayer game.
They should just work but we haven't tested them yet.
Developing a 3-4 player one would be double the amount of work again so we won't be making it.
Thank you for your interest, we hope you enjoy this 2 player version!
Thank you! Enjoy!
Sorry for the late reply! It would be interesting to see it balanced around 3 players. Good luck! Broodwar triggers get MUCH more complicated but don't be discouraged. It's a good challenge!
It would be an equally as bigger project as this was in the first place so we don't currently any plans to make a 4 player co-op version. :(!
We hope you're enjoying 2 player co-op!
If you play the raw games with co-op added it's very boring. 2 Players kill the computer very easily in no time at all. All we did was make it a more fun difficulty for 2 players. I don't remember coding any "dynamic" stuff (It's all very rigid scripts with Blizzard coded AI).
I'm sure you could do it if you want them to be co-op. The editor is very simple.
Are you playing it co-op or by yourself?
That's great to hear! It was our first decent sized project so it's good to see people like it!
Unless we need to fix any bugs we are done with StarCraft.
The stock one, StarEdit.
I'm glad you like it! It's great to hear you both enjoyed the mod.
We don't currently have any plans to touch SC II as it would be far too much work and we have other projects that we are working on now.
Hey, this will hopefully tell you where the folder needs to be placed, simply browse to your StarCraft directory and place the "CoopCampaign" folder in the "maps" folder.
This is how it should end up looking. In game, open to the CoopCampaign folder (the one I have selected in the image) to find the levels you want! :) Good luck!
It's great to see you like it! GL! :)
Glad you like! :)
Both people should have the map before you start the game.
We did fix this bug for our testing and others haven't had the problem so we will simply re-do the triggering events for that scene in the next update to make sure that it can't happen.
Looking over what I put there, at 10 mins Kerrigan spawns. At 10 min 5 seconds the trigger kicks in for Kerrigan death to = defeat. Interesting that it broke for someone :s. Thanks for reporting the bug though!
Pick "Use map settings"! :)
We didn't write the AI, we chose from the options in the map editor and tested each map until we had a full game at a difficulty we were happy with. If the AI is being inconsistent I really don't see how that is fixable by us sadly, it's really up to blizzard to have the AI working properly but I don't think they will patch a 16 year old game.
We mostly used "Campaign Difficult" or "Insane" AI, you can find more information about them here:
If it's for all it may just be how the AI works in SC? Though we did get attacked continuously in testing. Blizzard wrote the AI, we just set it to a higher difficulty.
Brood War Zerg levls 1-10 are finished, all we have left is the bonus level!
If all goes to plan Brood War Zerg Campaign will be finished this weekend!
At the moment we aren't planning on doing those campaigns due to another project we are going to do after we finish Brood War.
Brood War units won't be usable if you select StarCraft original on the start screen, We didn't do anything to block them if players decide to play in Brood War but the maps aren't intended to be played like that. I would imagine having medics would make it somewhat easier, lol. I'll look at 7 for the next set of updates, it's a fine line between too easy and silly hard.
Original levels are so simple, it was easy to pop some changes in. I hope people like them.