This member has provided no bio about themself...
* Added rimshine to trees, ground, grass, tire tracks * Added "specular in shadow" to vehicles and trees again * Rain now boosts the color of things while...
Long time, but messed with shaders some more. Think I've reached limit of what I can do with them: * figured out a better, simplified, nicer-looking basic...
v4.6 (Jun 09, 2021) optimized PBR, tweaked fake specs, boosted vehicle shine, headlights kill night time specular shine
Re-worked the FUEL shaders to include rain effects, better lighting model, enhanced shadows, better AO, optimized code by pushing pixel calc's to vertex...
FUEL's shader files, tweaked, optimized and with some extra features...