Was it intentional for AI Forge and Anders to have tech 9 Marines that are extremely powerful AND ODSTs?
Was it intentional for AI Forge and Anders to have tech 9 Marines that are extremely powerful AND ODSTs?
Shame. Strange that reserves and flood global upgrades (combat form upgrade, air upgrade, and vehicle upgrade) don't seem to work.
Cool, thanks! I've got it working now! What about the driver? I sincerely doubt I'll be able to change the grenadier to an ODST by looking at the model which is split into legs and top, but I have no clue about the driver.
Absolutely amazing. The most I've ever done in modding is using your assets from previous versions (privately, of course) and creating a Spartan squad wielding BRs with the rocket ability and somewhat functioning marines equipped with spartan lasers.
Is it possible to replace the marine models in the warthog (machine gun) with ODSTs or Spartans after the third upgrade? Would make it more apparent and maybe more visually appealing.
Must have made a mistake when compiling the .rar files. Had to make different root.eras so that you can choose your color. If that doesn't work then download this: Github.com
Open the rar file, open phxgui, and put your OWN xgameFinal, not the one from my file but yours only. See if that fixes it. You're going have to explain the "I can't get this to work" in more detail.
How did you do this? I'm no modder but I've learned how to increase the squads (Or add a random unit to the squad i.e flamethrower and marine/marine, flamethrower, odst), population, and starting supplies but I just can't seem to add other units like the rebels and rhino. I looked through the editable xmcs (leaders, squads, objects, and techs) and I'm clueless on how you managed to pull this off. I tried adding in a spore cloud to the Airpad but I can't get it to work. Any ideas?
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