Description

The third update to the Leader Overhaul Mod (manual install) -Update notes in the description. -Delete the previous version rather than overwriting it with this one. -Install guide in the .rar

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Leader Overhaul Mod v1.3 (Outdated)
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Guest
Guest

I loved it but for some reason in the first game it crashed (but that happened already at 20 minutes I think, since my scarab appeared and the game crashed)

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ladywoodgrill Author
ladywoodgrill

Does it crash often or was it a one time thing?

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Guest
Guest

it was only once it seems like it was a small bug.

and I'll take the opportunity to tell you about the little bugs I found
-The mega turret for some reason when it improves and shoot against one of the bases, began to shoot infinitely to destroy it.
-also when the spirits eject the grunt tank (I do not know if it happens with the other vehicles) they remain in the air (but it does not matter much since they can go down)
-and when you use the power to transport with the spirit, when you leave the units you can press the spirit and do not disappear and stay in heaven, the enemy can not destroy it with any unit since it will be in the sky
(well those are the little bugs that I saw but still it will be an excellent mod to have fun and keep it up)

sorry for my bad english :p

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ladywoodgrill Author
ladywoodgrill

1) There are a few instances that cause Mega Turrets to fire indefinitely. I'm not sure if that's fixable.
2) The way spirits (the controllable ones) work doesn't allow units to use their eject animation, they just spawn beside the spirit. That's why any unit that has the ghost, wraith, etc physics will float when ejected, until they move. It can't be fixed.
3) "Moveable transport power spirits" - easy fix

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trexmist
trexmist

Great Update! One small thing I noticed though is that the cloak ability on the Elite Honor Guards seems to be messing with the new texture you added. It turns all grayish and malformed, I have a screenshot of it if you would like

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ladywoodgrill Author
ladywoodgrill

Thanks!
I noticed that a while back but I totally forgot about it. I'm not sure how to fix it or if it's even fixable, but I'll look into it

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trexmist
trexmist

Sounds good, but on another note, the jackals shield textures are totally botched too. The front side is as bright white as the sun, and the back side has no texture at all

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ladywoodgrill Author
ladywoodgrill

Not sure how I missed that. I'll have it fixed in the next bug fix update.

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Lordstar5
Lordstar5

Hey dude, nice mod, is really impressive, you really are good at this, just 1 thing, The flood and Rebel AI seems broken for some reason, the rebels dont even build, and the flood only spawns flood stalks and infection forms, i still need to try the grunt rebellion, but its probably broken too, but besides that, i love this mod, its really good

i dont know if im the only one having this problem

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ladywoodgrill Author
ladywoodgrill

The Ai, other than the flood, works fine for me. I'm not sure why you are having issues. Maybe reinstalling it would help?

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Lordstar5
Lordstar5

I dont know, look, this is min 14, in skirmish, playing against rebels Prntscr.com, on legendary btw

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ladywoodgrill Author
ladywoodgrill

Strange. For some people the AI works fine but for others it doesn't work at all. All I know to tell you is to completely delete the mod and reinstall it and hope for the best.

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Lordstar5
Lordstar5

It worked! thanks, i hope you can fix the flood AI anytime soon, Keep up the good work!

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ladywoodgrill Author
ladywoodgrill

Awesome! The flood AI is especially difficult to get to work since it doesn't use any of the same units or buildings as the UNSC, which it is based on. As a result of the way the AI is set up in the game, flood AI might never be functional unfortunately.

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Lordstar5
Lordstar5

Hello, its me again, dont take this in a bad way (i hate that), but i saw this mod, and it has a proper flood AI running, so, i hope you can do something about it, I really want to see this mod grow. :D Youtube.com (it sometimes works)

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ladywoodgrill Author
ladywoodgrill

Blackandfan's flood was a lot simpler than mine though. His flood base started off with all the buildings built and access to all of the flood units to start off with (if I'm not mistaken). My flood isn't as AI friendly because it requires buildings to be built/upgraded and an "odst" drop to build things around the map in order to reach its true potential. From what I can tell, his flood AI is literally just training a bunch of units and sending them at their enemy, not really functioning like a normal leader as far as building an economy, etc. I'd say his flood is more of a sandbox-style leader while mine was intended to be more complex. (Idk what his flood looks like in more recent mods though)

*And I meant to say the flood AI might never be *fully* functional in my previous comment

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Lordstar5
Lordstar5

Oh, ok thanks for making that clear

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ladywoodgrill Author
ladywoodgrill

No problem!

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Blackandfan
Blackandfan

not even I know how my flood plays

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ladywoodgrill Author
ladywoodgrill

Lol I rely on other people to tell me how to balance everything in my mod. I spend way less time actually playing/testing than I do modding it

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stringierhydra7
stringierhydra7

°The Rebel Heavy tank have a Little bug: the special ability does not work, I mean, you can use it, you can see the animation, but the fire or bullet does not show, not even damage is showed or do anything.

°The heavy elites & heavy grunts need to be nerfed a bit, they are way too OP, they make more damage per second than a hunter but if you nerf them, just reduce the damage they do just a bit

°I have an idea for Anders Upgrades:

1.-first upgrade stun bullets: you could change that instead of stun, make explosive bullets to deal more damage knowing she is weak in terms of everything(twice the damage or so)& give her a offensive protector

2.-second upgrade repair: give her a healer protector and the ability to repair vehicles

3.-third upgrade building repair: give her a shield protector and the ability to repair buildings

°Ideas for Forge
-when the forge's warthog explodes, spawn a forge leader with damage
-make the forge's warthog as the halo wars 2 hog, energy shields in the second upgrade, offensive protector for third upgrade (simulating the drone he uses in hw2) also, if all the upgrades for forge leader unit are ready, if the forge hog explodes spawn a damaged forge and add a offensive protector unit

I love this mod, one of the best in my opinion!!!(8 hope you can continue creating and sharing, speaking of creating, world you guide me how to mod this game?!?! I tweaked the part of the number of spartans you can have from 3 to 9, and thats all… i want to change textures to units, tweaking units weapons, etc etc

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ladywoodgrill Author
ladywoodgrill

1) Thanks, I forgot to fix the heavy scorpion.
2) The heavy elites and grunts are still too overpowered in this update? I reduced their hitpoints by a pretty decent percentage.
3) Good ideas for Anders.
4) You can join the HWDE/HW2 Modding Discord for help, and/or visit the Halo Wars modding website for tutorials.

Discord.gg

Halo-wars-modding.weebly.com

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stringierhydra7
stringierhydra7

damn Christ!!! Thank you!!! and for the heavy units, not to worry about they i can counter them properly(8

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ladywoodgrill Author
ladywoodgrill

No problem!

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CousinVinnie
CousinVinnie

I'm not seeing the grunt tanks. I'm still getting wraiths.

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ladywoodgrill Author
ladywoodgrill

Try deleting and reinstalling the mod

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TuckerBowChikaBowWow
TuckerBowChikaBowWow

Absolutely amazing. The most I've ever done in modding is using your assets from previous versions (privately, of course) and creating a Spartan squad wielding BRs with the rocket ability and somewhat functioning marines equipped with spartan lasers.
Is it possible to replace the marine models in the warthog (machine gun) with ODSTs or Spartans after the third upgrade? Would make it more apparent and maybe more visually appealing.

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ladywoodgrill Author
ladywoodgrill

Thanks! You can change the Marine to whatever you want in warthog_01.vis, under the model "Gunner".

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TuckerBowChikaBowWow
TuckerBowChikaBowWow

Cool, thanks! I've got it working now! What about the driver? I sincerely doubt I'll be able to change the grenadier to an ODST by looking at the model which is split into legs and top, but I have no clue about the driver.

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ladywoodgrill Author
ladywoodgrill

I'm pretty sure you can't change the driver but I'm not sure. The grenadier can only be changed to a hornet wingman

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TuckerBowChikaBowWow
TuckerBowChikaBowWow

Shame. Strange that reserves and flood global upgrades (combat form upgrade, air upgrade, and vehicle upgrade) don't seem to work.

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ladywoodgrill Author
ladywoodgrill

Okay, I just fixed the flood upgrades.

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Lordstar5
Lordstar5

Hello yes, Lordstar here again, while i was playing as the flood, i noticed that sometimes, when my infection forms try to infect Sniper marines, they sometimes T-pose or just run around then standing still instead of turning into my side. they just stay in the state where everyone can shot the body while turning into flood.

On another note: Why the spore launchers doesnt spread any flood spore cloud?, is it because balance?

Also The name of the vehicles upgrade is named Air vehicles, not Ground Vehicles

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ladywoodgrill Author
ladywoodgrill

1) Infecting sniper marines *should* be fixed in the next update
2) Balance
3) Fixed

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Lordstar5
Lordstar5

Hello yes, i mean its not that op for the spore launchers to spread flood spores, i mean when the enemy rushes in with a leader or a tank the flood launchers cant infect anybody with ease since they are focusing the fire on 1 individual and not the rest, thats why spore clouds are important, but its just my opinion, if you dont want to add it because of balance issues then ill respect that (i want my ****-looking turrets like before :( )

and i bet im the first one complaining about this...

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Lordstar5
Lordstar5

Or atleast, make it an upgrade (idk how modding works but i know its not that easy), dunno like 2000 resources and tech 3 upgrade or something like that, since it only affects infantry and not vehicles its not as strong as a vulture or a grizzly with a spartan, it just ***** up the infantry since the motto of the flood is: INFECT EVERYTHING WITHOUT DISCRETION!, they are really failing at doing that with the turrets, i really want that turret to be good :(

(sorry i couldnt edit my previous comment and dont take my comment as rude, at the end of the day, its your mod and ill enjoy it either way )

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ladywoodgrill Author
ladywoodgrill

How is one flood launcher infecting an entire army of infantry with a spore cloud not unbalanced?

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Lordstar5
Lordstar5

That's the point of the RTS Games, you change tactics depending on the situation, if you see a spore launcher stop sending infantry, send vehicles to take out all the spore launchers then proceed with infantry, also, the cost of the spore launcher without spore cloud is pretty rough, since they dont deal big damage and they cost a lung to buy.

What im trying to say is, there is a bunch of unbalanced units, Like the scarab that can single handely destroy an entire army, there is the vulture (not really), and the grizzly tanks with Spartans (They are too damm powerful) and you compare those units with a spore launcher and its not worth the price.

And they all can be destroyed in their own ways, like the scarab with concentrated fire, and the grizzlys with a bunch of air units, the flood needs to be the living nightmare of all the infantry and the wet dream of all vehicles, and since the infected vehicles are just weaker versions of the OG ones they are not even a threat.

And if you dont want to add it, atleat increase the damage or reduce the price, because jeez...

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ladywoodgrill Author
ladywoodgrill

Fair points. I wasn't really taking into account the fact that a couple vehicles could easily counter them so it isn't at all overpowered. I'll add the spore clouds back.
My original intention was to remove the spore clouds from the main attack, but add a mega turret style attack that would spawn them, but I couldn't get that to work

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Blackandfan
Blackandfan

make the projectile spawn a squad on dead

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ladywoodgrill Author
ladywoodgrill

I tried to but deathspawnsquad doesn't seem to work for projectiles

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Guest
Guest

I love this, but my game crashes a lot, i tried re install everything but keeps crashing, this last time crash at the exact time my Jerome kill a anti vehicle elite, i think they are anti everything, they destroy everything so fast, buildings, air and ground vehicles, the infantry gets destroyed too so fast vs that elites

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mariyoo
mariyoo

I am that guest

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mariyoo
mariyoo

Keeps crashing at random times, this time when i select a bunch of warthogs

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ladywoodgrill Author
ladywoodgrill

Does your game crash when you don't have mods installed?

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mariyoo
mariyoo

Nop, the only mod i have its this

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Der_Richterrr
Der_Richterrr

Hello SlimLady, thank you for this excellent mod ; for me that's how HW should have been from the start. Are there some people who plays it on the modding Discord ?

Anyway I spotted some issues that I'm not sure they have been reported yet :

- It seems that Cutter's AI is kinda broken ; I'm not sure if it was the case in the vanilla game because it's had been an eternity since I didn't play it. He just go on full boom without producing any unit or building bases, and this even on Legendary. Sometimes he rushes with marines tho, and when I destroy a ressource building (forgot the english name) he immediately builds a barracks.

- Grunts do not have all the upgrades unlocked in Deathmatch as they should be. Could be a problem with my installation, as I saw it happens quite frequently seeing the comments. That's a bummer, because I absolutely love flooding the map with 50 Grunt squads.

- This one I'm sure you're aware of : in-game text is mess when playing on a non-english version of the game. It's fixed by changing the language on Steam obviously. Are there any plan on translations ?

Anyway, thank you again for this mod ! I'm really loving the game now.

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Lordstar5
Lordstar5

Oh the last one is a good one, the game is a mess in the non-english version (in my case spanish), if you need a translator for the spanish version i can apply.

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ladywoodgrill Author
ladywoodgrill

If you want to make a Spanish translation, I can help you with whatever you need. Discord is the best place to reach me.

I don't know how much you know about HWDE modding, but all of the string tables (That's all you need to edit) are located in the data folder. The only one I've edited is the English one (stringtable-en.xml).

Most* new strings are located at the top of the string table, but there are many that are placed throughout.

All unit strings were changed to remove caps lock, so if you do make the translation, make sure you caps lock all the new unit names (and whatever else is caps in vanilla HW) in the Spanish string table in order to keep all the text consistently capitalized. You could instead change all the spanish unit strings to remove the caps, but that would take a lot longer so I wouldn't recommend it.

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Lordstar5
Lordstar5

Fun fact: i dont know anything about HWDE modding (well not so funny), i dont even know where to download it, but i could give it a go into the modding thing, perhaps i might even create my own mod. it could be fun

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ladywoodgrill Author
ladywoodgrill

What is it that you don't know where to download?

Modding HWDE isn't difficult at all, once you understand the basics its pretty easy for the most part. There are also a lot more people in the discord server to help you learn now than there were when I started, as well as a modding website with tutorials. Modding is definitely fun too, being able to put whatever I want (there are limitations though) in one of my favorite games is the best.

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Lordstar5
Lordstar5

i mean, how can i mod to start off, do i need something?, do i need to download something?, i dont know where to look to start modding. also how can i join your discord?

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ladywoodgrill Author
ladywoodgrill

1) I'm not sure who on the modding discord plays it, but feel free to join and ask.
2) Usually deleting the mod and reinstalling it fixes AI issues
3) I haven't figured out how to fix deathmatch for any leaders
4) I don't know any languages other than English, so if there are any translations they won't be made by me.

Glad you like the mod!

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