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Comment History  (0 - 30 of 40)
Truenorth14
Truenorth14 - - 40 comments @ Development Blog #6 - Discord + More

Is there going to be a swiss faction

Good karma+1 vote
Truenorth14
Truenorth14 - - 40 comments @ Port Town - Harbour at Sunset

from the looks of it, Calradia is technologically strange. naval wise they are in the pre-dreadnought era. army wise they are in victorian to WW1 era.

by the way are you adding naval battles

Good karma+2 votes
Truenorth14
Truenorth14 - - 40 comments @ Red Wars 2 - No Man's Land

do you intend to add artillery to the game

Good karma+3 votes
Truenorth14
Truenorth14 - - 40 comments @ Red Wars 2 - No Man's Land

looks good, the nords seem to be a bastion with the continent against them

Good karma+4 votes
Truenorth14
Truenorth14 - - 40 comments @ Red Wars 2 - The Battle of Suno

where will the Helvetians be located now, I assume they will be moved from there former Island home

Good Job by the way Red Wars team keep the mod coming!!!

Good karma+2 votes
Truenorth14
Truenorth14 - - 40 comments @ Red Wars 2 - The Battle of Suno

I see the Helvetians as an Austrian/Swiss like faction and Pickelhaubes were a helmet used more by germany

Good karma+1 vote
Truenorth14
Truenorth14 - - 40 comments @ Red Wars 2 - The Battle of Suno

are they going to continue the development blogs I wonder

also I hope the Helvetians avoid pickelhaubes

Good karma+4 votes
Truenorth14
Truenorth14 - - 40 comments @ Red Wars 2 - Helvetian Infantry

I Believe Helvetia will be moved, them living on an island in the middle of nowhere is stupid

Good karma+3 votes
Truenorth14
Truenorth14 - - 40 comments @ Rhûn Preview Videos

Good job once more Ngugi

Good karma+2 votes
Truenorth14
Truenorth14 - - 40 comments @ Strategy Map Preview Video

Hey Ngugi just wondering if you are going to change some settlement names such as East Rhudaur, West Rhudaur, Grey mountains, Etc.
again great job on this mod

Good karma+1 vote
Truenorth14
Truenorth14 - - 40 comments @ Strategy Map Preview Video

Good job Ngugi

Good karma+2 votes
Truenorth14
Truenorth14 - - 40 comments @ Preview of the Men of the Mountains

Um... I m sorry if I offended you. I meant the last part as a joke... bye

Good karma+1 vote
Truenorth14
Truenorth14 - - 40 comments @ Preview of the Men of the Mountains

Hello I have another suggestion.
Changing the temples, and renegades. Maybe to add a bit of interestingness the temples could not blatantly say"temple of sauron" maybe it could be something like "forest temple" the start model could be a wooden temple thingy in a forest. I would assume that the player of this mod has read the books so they could make their own conclusions.

Renegades
I think the renegades of sauron could get a new name "Ridgewardens" fits with the ridge thing etc etc. Their shields could retain a more MotM feel to it.
P.S. renegade is the definition of a deserter so basically the name says that they have deserted sauron in my opinion, which is the exact opposite of what they are.

Why:
The reason why I am suggesting this is because I want to... lol....
I would think that the Numenorians would be a bit Imperialistic, they would feel like they were superior to other men ( they were ) this ultimately led to their undoing when they tried to invade valinor (who does that) If I were an imperialistic numenorean and I saw these dark temples in the forest with people doing stuff like sacrificing goats or something I would think that people are worshipping sauron/morgoth without a thought about it. this would probably spread and become the general idea at the time, for all we know they could be worshipping Yavanna. I would presume MotM has very little if any writing so no books to go off of. I am not saying that this is true but it is cool to speculate.
P.P.S are you dead

Good karma+1 vote
Truenorth14
Truenorth14 - - 40 comments @ Preview of the Men of the Mountains

Another question. Why can you not go back to middlemen culture, is it something to do with it being the default culture

Good karma+1 vote
Truenorth14
Truenorth14 - - 40 comments @ Preview of the Men of the Mountains

Ok maybe you could make a few hero abilities

1. King- call of the mountains basically I think that this would increase a units attack and defence, one use per battle

2 prince- horn of the glaciers. I think that this would be based off of the oathbreaker ability, decreased morale and defence alongside increased friendly morale, used multiple times per battle

3. Tamar- lord of the plains this ability it think would decrease fatigue, and increase attack one time per battle

Any other ideas are up to you

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Truenorth14
Truenorth14 - - 40 comments @ Factions

Noooo not Dorwinion why did you remove Dorwinion

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Truenorth14
Truenorth14 - - 40 comments @ Preview of the Men of the Mountains

ok um what is a hero ability and I kind of already dropped the animation part.
I am guessing that it allows a general to rally fleeing troops.
I am new to medieval 2 so I dont know too much. sorry

Good karma+1 vote
Truenorth14
Truenorth14 - - 40 comments @ Preview of the Men of the Mountains

Ok I see... now that I remember medieval 2 pikemen always switched to sword and got themselves slaughtered.
Could it be possible to make the switching as a power so the player decided wether it would be axe or spear.

Again who do you think would win a war this mods MotM and calenardhon or third age Rohan. I recall watching Arachir's Rhun episodes and one of the generals had a power that looked like a horn and made a horn sound effect.

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Truenorth14
Truenorth14 - - 40 comments @ Preview of the Men of the Mountains

Another question
What is the language behind the wild men speech such as go-Hilleg is it made up or is it based off a language

Good karma+1 vote
Truenorth14
Truenorth14 - - 40 comments @ Preview of the Men of the Mountains

I know I am probably grasping at thin air and most if not all of this is set in stone but I have another proposal for units change.
I myself is a huge fan of spears/pikes/halberds, it may come from my Swiss heritage (Swiss pikemen) lol but I really like these kinds of pole arms. The ridge keepers seem to me to be the highest spearmen for good people. My suggestion is turning the sworn warriors into spearmen with axes as a side arm. I know this will probably be totally out of the question but I like giving ideas.

Another question. It seems like you will not be adding much to this mod as soon as you finish are you planning on adding more.

Good karma+1 vote
Truenorth14
Truenorth14 - - 40 comments @ Preview of the Men of the Mountains

Hmm okay... I do not mean any offence or anything but for the DAC mod i have seen a few units with a horn ability which just makes a sound and I think bolsters moral, again I do not mean offence. I am also not a modder so I know nothing

Just a questions who do you think would win in a war, this mods calenardhon and MotM vs Rohan

Good karma+1 vote
Truenorth14
Truenorth14 - - 40 comments @ Preview of the Men of the Mountains

hello its me again im back... I think I have a solution to the horn problem. we could allow some units to use the horns as a special power a bit like chanting

Good karma+1 vote
Truenorth14
Truenorth14 - - 40 comments @ Preview of the Men of the Mountains

I know that most if not all of my suggestions are going to be unaccepted but I just like to gve the ideas so you and the mod team could possibly build off it.

1. female people in the militia. Enedwaith has a female only unit. Motm is related to if only distantly to these clans. besides in my opinion women could be in the militia. just take the enedwaith 'skin' (dont know the word) and add it to some guys and turn them to gals.
2. I see that Motm seems to be mostly a defensive faction. it makes sense. now sworn warriors are already an awesome unit with those axes but what if we make them bigger. turn those axes into halberds. keeps them defensive but gives them a bit of a unique offensive flavour.

Good karma+1 vote
Truenorth14
Truenorth14 - - 40 comments @ Preview of the Men of the Mountains

just a question out of all of these factions which are your favorites

mine are MotM followed by Rhovanion

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Truenorth14
Truenorth14 - - 40 comments @ Preview of the Men of the Mountains

Their holdings are not numerous so I'm guessing that they don't have many generals.
1. Taking all of calenardhon it would be a nice feature if you get something like a muster of chieftains where you get a couple armies from the lords of calenardhon
2. If you control some of gondors fiefdoms you can use their fief units in Tol Acharns
3. Maybe a slight banner change. Their current banner seems a little dwarven to me besides you will probably also be gaining regions that are not mountainous. I'm thinking a grey banner like you have but it has a mountainrams head or heck even a swirly design like the armor and shie,de have.
4. Could it be possible that all of Tamar's descendants could have Calenardhon nobles.

Good karma+1 vote
Truenorth14
Truenorth14 - - 40 comments @ Preview of the Men of the Mountains

It will be pretty cool to demand the go-Hillel to give me some land. Ha

1. If you take calenardhon maybe including the original gondor territories in the area maybe you get a couple armies and the king or Tamar are given an ancillary known as high king of calenardhon.
2. If possible maybe if you take some of gondor's northern fiefdoms and you are allied to gondor you get fief units. Same with mordor.

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Truenorth14
Truenorth14 - - 40 comments @ British

The queen looks bored

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Truenorth14
Truenorth14 - - 40 comments @ Preview of the Men of the Mountains

Do you have any suggestions for the men of the mountains to buy land off of gondor. I plan to help gondor but I would want numenorion holdings in calenardhon and parts of the mountains any suggestions

Good karma+1 vote
Truenorth14
Truenorth14 - - 40 comments @ Preview of the Men of the Mountains

So I cannot suggest new units it what about unit changes and/or ancillaries

Unit change to sworn nobles and sworn hirdmen

So the king snapped his spear over his knee. These guys have swords. That fine they are rich. Maybe they could also carry throwing spears. Generals can't carry spears ok so from afar one man doesn't make much a difference look for 100 men throwing stuff.

Ancillaries
Oathspear- given to the king he gets respect and something else

Spearbearer-makes the king who has the ancillaries army go slightly faster

P.s. Does rhovanion have huscarls as bodyguard units

Good karma+1 vote
Truenorth14
Truenorth14 - - 40 comments @ Preview of the Men of the Mountains

Thank you for feedback.
Just a question in the books did the men of the mountains choose sauropod or middlemen theoretically.

Escaped slaves hmm. Maybe have them Being a unit that is strong and if possible does more damage against orcs because of their hatred for them, terrible morale though. Use mordor/gondor equipment. My idea original idea about the volunteers were that they agreed to fight with mordor in return for limited freedom or other things.

Another questionable is angronost helms deep.

,Maybe give MotM a region in Calenardhon with a special general who has a calenardhon nobles unit, name suggestion for him: High Chieftain Llenleag

Good karma+1 vote