I'm an independent game developer and game artist. My focus is on games that define player agency and emotion responses.

Check out my Twitter account, @TristanParrish.

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Broken Window Studios

Broken Window Studios

5 members Developer

Broken window Studios worked to develop the prototype of Grave in the Global Game Jam in January 2013. The team is working to expand the prototype and...

Team Afflicted

Team Afflicted

14 members Developer

Team Afflicted is a group of hardworking, driven game developers looking to develop high-quality game content outside of the AAA development scene. Our...

Understanding Team

Understanding Team

4 members Developer & Publisher

We worked during a 2011 Gamejam to produce "Understanding" in a 48 timeframe. Our goal was to create a narrative focused game that allowed us to communicate...

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Twitter

Latest tweets from @tristanparrish

RT @TomMerfy: A video of the AI test! (The Monster shown is a placeholder for a more superior rendering). The current test monst… T.co

Oct 12 2018

RT @mike_acton: Easy to forget people need to learn to use these. So yes, this is near the top of the list. Learn to use a profiler… T.co

Sep 29 2018

Tried out the beta of Unity 2018.3, and I'm really excited by the new prefab system. Long term, it's going to make… T.co

Sep 20 2018

OH SHIT. I didn't know you could do this. Jesus I'm going to do this forever now. so many times i need to jump back… T.co

Sep 19 2018

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