Triple Eh? A single man studio working on Lumo, an isometric arcade adventure game, for Mac, PC & Linux.
My skeleton is now moving around and avoiding player attacks. Been a fun and productive week.
I've sculpted, re-topo'd, textured and rigged a skeleton. First thing I've sculpted from scratch in ZBrush...
More work on NPCs, this time jumping and exploding skulls...
Exploring EQS in my UtilityAI, making Chickens flap, and Rooks soar...
I've tarted up the company website, created a host of new social media accounts, and made a start on an NPC Chicken!
The latest Vlog discusses how I added volumetric fog, and blended between lighting and fog setups in the different maps.
Added a wand to the player character, setup interactive volumetric fog, messed about with dynamic EQ on the audio, and started on some vines. It's been...
I've moved onto a new location, done a quick art pass, and written code to smoothly blend post-processing, lighting, music and volumetric across streaming...
Easing back into the New Year with some bug fixes, and sorting out HDR support for OLED.
I've been working on audio this week, so no blog. Instead, here's new gameplay video!
It's been a week of bug fixing, timeline tweaks, and NPC Animations...
This month's dev vlog is about the utility AI system I've been working on for the last couple of weeks.
More tests and experiments this week, but I think my Utility AI System is good to go!
I've been kicking the tyres of the Utility AI system that I started last week, and it seems to be holding up.
I've been making good steps toward what, I hope, will be the AI system that takes me to the end of the project...
I've finally hit the big green button, you can now add Maenhîr to your wishlist!
I've posted a new Dev Vlog, which covers my new best friend: Timelines.
The last couple of months have seen quite a bit of upheaval for Lumo, the biggest of which has been the move to Unity 5...
I've been quiet of late, but a lot has been happening. Have a quick look at some of the new rooms.
There's a been a lot of progress in Lumo's development, the last month, so I'd like to introduce you to some of the new zones...
It's been a little while but Lumo's progressing well, so here's a bumper crop of screenshots for you all!
I thought I'd post a little about my experience on Greenlight, just in case it gives others some ideas.
Well, it's saturday, that can only mean one thing: screenshots. 3 more have been added to the image gallery!
Lumo has been entered into Steam's Greenlight service! New screenshots and a 'first look' gameplay trailer have been released, so please check out the...