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The swarms update changes the feel and pacing of combat by introducing enemy swarms, lots of rapid-fire weapons and explosions that make combat faster...
The outskirts update is a significant change in how you play the game, allowing players to build outside the city, spending more time building and less...
Some of our latest updates include a new research tree, a way to win the game, visual representation of the city's inhabitants, and other goodies.
In this update we talk about our decision regarding publishers, our new mech design, active abilities, we show our new user interface, and some plans...
After a lot of deliberation we made a big decision - Dream Engines will feature a player-controlled character (a steampunkish mech, actually). This article...
Combining an innovative demon-apocalypse setting, RPG elements, deep tactical combat and complex base economy with a story-based campaign, Judgment's...
The demons update includes more polish and ease-of-life work in addition to improvements to tactical combat making demons more unique requiring better...
Update 14 - "The Neighbors" - adds neighboring settlements to the world of Judgment, in addition to many quality of life improvements, new content, and...
"The Traders" update focuses on making the game more fun and less of a chore. Lot's of usability fixes, in addition to a few new mechanics that have long...
Steam update 12 includes a whole new world to explore, a complete game rebalancing and much more.
"The Scavengers" update focuses mainly on missions outside the base such as Scavenge and Rescue missions, with lots of new content to keep things interesting...
Alpha 10 - the professionals, includes a new profession system, survivor level up system, new world map and much more.
Alpha 9 adds mod support, community localization, day/night cycle and a whole new food system.
This build is varied, with new content, new mechanics, usability fixes and even some cool new customization options. A new combat biome and several visual...
One of the aspects that makes Judgment: Apocalypse Survival Simulation unique in the world of colony management/simulation games, is that it was always...
A bit about our early access launch, and the major changes in Alpha 6, just released.
Our Steam Early Access release comes with a bunch of updates, including all new occult research tree and rituals.
Major balancing and content updates, new promo art and more.
New Minimap, Alert System, Crouch Animations and larger colonies.
New trailer, context sensitive help system, campsites, settings menu and more.
Our latest update includes our participation in Square Enix Collective, New title screen, Survivor appearance variety and running, among other things.
In our latest development update we made major improvements to the environment visuals, added new death animations, a brand new demon type and lots of...
Last two weeks were about polish. We improved controls, improved AI and improved visuals, much of which came from alpha players feedback.
A month after our previous release, the third alpha has been sent to alpha players. Lots of improvements and previous feedback implemented.
This update focuses on content, with two mighty new creatures and several new weapons. You can now rename your colonists after friends or celebs (or your...
Judgment has been Greenlit by Steam community! Thank you all for your support. We'll also tell about our showcase in Casual Connect TLV.
Alpha 2 has been released to a limited group of alpha players. We will be expanding our player group as we move along.
Greenlight - 70% towards top 100. Latest build includes a new research tree UI and defensive structures.
Greenlight: 50% towards top 100. Help us get there! Our latest build has new combat music, new armor mechanics and items, battlefields "decorated" with...
We're on Steam Greenlight! Help us spread bring this Apocalypse survival simulation to completion by voting for us and spreading the word.
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