And allow multiple of the same model?
"Adding all sorts of features we hadn't even planned on when the mod was started" Yeah, sorry about that :P
The mod only requires the SDK, nothing else.
Mods dead man, dunno why the archive has broken must be your side delete them all and try again.
What's your guys opinions on achievement hunting and getting rewards for getting achievements?
Ive been helping people ever since i made the mod.
Ive already started working with other people, i want to help bring other peoples dreams to life now that mine has.
The mod is something i worked on for two years straight i don't want my code to go to people who don't know how to code or are just starting off and see my code as something to start on.
A mod is something you build from the base not something you take from someone else and revive, if someone wants to make a similar mod i want to see what they can do :)
I made all the hand textures myself to match the player models i will never change them.. The weapons are all based off counter-strike rigs and thus use a counter-strike uv map.
Looks nice, i was going to make one but haven't had time there is a video tutorial in the videos section of this page but is slightly out of date. The barrier setup is the same but zombies spawn on one entity "as_spawnpoint". If you need more help i can make a video for you or we can add the stuff in for you ( setting up weapon spawns, barriers, spawn points, and the navigation mesh )
We want to revamp the map and hopefully construct a complex around the existing island to make it more exiting, the current map is broken in terms of gameplay as it is a large arena.
We want to revamp napalm and make it less of a large arena and more of a figure of eight or circle style, so there will be options to add more weapons in the level.
The mystery box will not be added we want to refrain from copying the cod:zombies style and implement our own.
Really? do you mean the water stopped reflecting or it has the reflection bug from above?
Instead of posting bugs here can you send them to me via email or through steam thanks
As you can see me adding a 3d skybox also broke the reflection shader :/
Thanks these are really helpful!, im not sure on the menu music but ill have a proper listen later when im working on the mod.
Thanks for the translation it always helps bring that extra something to the mod when someone has english as a second language.
The two weapons i mentioned in the news have been coded!, the telsa chained weapon needs some work on removing multiple instances of the same beam which also require more cpu work so im gonna have to work on balancing the beams rendered and the work needed to remove multiple instances.
It's pseudo code time :)
I did, then i got massively attacked by the community moaning it's a COD zombies clone so i took it off and have been working on removing and replacing features from the mod that were massively inspired by COD zombies.
I'm hoping to add the thunder gun into the mod in some form, i coded the blow back effect were you shoot and zombies in a radius are thrown across the map and i want to add a chained weapon were a beam is shot at one zombie and it chains across to others and pops their head's off and the last one blow's up XD
If you have any idea's dont fret to send post them!
The workbench is in all maps it's a wooden table that looks quite bad :P, that reminds me i should remake that sometime...
The mod's barrier problem is now fixed!, the spawn point that zombies spawn from know have an feature which disallows the zombie hitting barriers allowing the traditional spawn instead of a barrier spawn.
This fixes the zombies hitting barriers after spawning and they will only focus on players!
University!, when the christmas holiday's started i worked my *** off on the mod finishing it and running around trying to get everyone on board again. I finished the mod a while ago we had map's to fix and files to port over to the vpk format which is all new to me, then uni started again and i instantly lost motivation.
I will upload the mod today since im not doing much but there's two problem's.
1. Napalm is ******
2. No server's ( well i have got money to buy them but i don't know i want to invest in them if nobody is gonna play it )
Tingtom
Thomas joined
Programmer man