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Comment History
Tiberian_kosei
Tiberian_kosei - - 20 comments @ Tiberium Essence 2.0

Too big I think....the tiberium floaters could be more smallest like the original

Good karma+1 vote
Tiberian_kosei
Tiberian_kosei - - 20 comments @ TE Upgraded Maps "update 0.3" **** NOT COMPATIBLE WITH TE 2.0!!!! ****

How I can Upload the classic TS map than I re-made to this coolest mod?
check here Youtube.com

Good karma+2 votes
Tiberian_kosei
Tiberian_kosei - - 20 comments @ Tiberium Essence 1.52

Maybe a little Minigun like Mammoth Mark II? or somekind of upgrade gun like MK II, It would be awesome.

Good karma+1 vote
Tiberian_kosei
Tiberian_kosei - - 20 comments @ Tiberium Essence 1.52

In TS Firestorm exists that Mobile War Factory, in GDI and Nod. :)

Good karma+1 vote
Tiberian_kosei
Tiberian_kosei - - 20 comments @ Tiberium Essence 1.6 Beta Released!

Hi everyone, specially to Carnius :)

I've found another bug...

Juggernauts didn't shoot when you leave them (one or more) in guarding position (default orders)....Looks likes "I should shoot them?...better no...or yes?...nah....ok I will....no....yes...no...yes..."

that's it ... greetings :)

Good karma+1 vote
Tiberian_kosei
Tiberian_kosei - - 20 comments @ Tiberium Essence 1.6 Beta Released!

Yeam, Carnius should remove that fx I think.

Good karma+2 votes
Tiberian_kosei
Tiberian_kosei - - 20 comments @ Tiberium Essence 1.6 Beta Released!

Totally agree...maybe Carnius should remove cloak hability to this unit, to ballance a little bit against GDI and/or Scrin units...or soon put to all factions, the tiberian sun mobile sensor array (GDI and Nod, Scrins with another model or something like that) with a classic detection radius, a bigger detection radius to spot cloaked units like this one...More accesible detection ballanced firepower i think, because they shoot and cloak, too much power to this medium unit in my opinion.....or well, simply carnius could decrease the firepower of this unit...

Like always, it's my point of view.

Good karma+1 vote
Tiberian_kosei
Tiberian_kosei - - 20 comments @ Tiberium Essence 1.6 Beta Released!

Hi all..

this great mod Should have maybe more Tiberian Sun musics too?

For all that people who lives with Westwood, listen the full score of Tiberian Sun and Expansion Firestorm:

Good karma+2 votes
Tiberian_kosei
Tiberian_kosei - - 20 comments @ Tiberium Essence 1.6 Beta Released!

Hi everyone...

Another bug I've found:

-Kodiak can enhance habilities to enemy GDI units too.

That's it :)

Good karma+1 vote
Tiberian_kosei
Tiberian_kosei - - 20 comments @ Tiberium Essence 1.6 Beta Released!

Well, you're right, Kodiak it's weak of armor, it should be modify that detail.....but...the fire style I like it....however remember, Kodiak Airship is a Command Center, not a battle station according to EA ideas in C&C 4.

Carnius idea of Kodiak it's perfectly ballanced and without excessive imagination of the original kodiak...I approve.

Good karma+1 vote
Tiberian_kosei
Tiberian_kosei - - 20 comments @ Tiberium Essence 1.6 Beta Released!

Hi all again.....

Well...I want to tell all of you something...in Tiberian Sun, you could deploy one MK II, the official history said "by the Limits of the Technology, only one MK2 can be deploy"...I mean, that was in the 2nd Tiberium War...this is the 3rd Tiberium War.

Cyborg Commando he's very powerful itself, and the official history said the same thing to train just one.

Resuming....it is possible modify limits of deploy of this epics units? at least 3...or I don't know...because is the 3rd tiberium war. The same thing to the Scrins mothership.

Remember...it's just my point of view...greetings :D

Good karma+3 votes
Tiberian_kosei
Tiberian_kosei - - 20 comments @ Tiberium Essence 1.5

Maybe some dialogs of Starcraft airships?

Good karma+1 vote
Tiberian_kosei
Tiberian_kosei - - 20 comments @ Tiberium Essence 1.5

Sakura?

Good karma+1 vote
Tiberian_kosei
Tiberian_kosei - - 20 comments @ Tiberium Essence 1.5

Maybe should call her "Umagon" like TS

Good karma+1 vote
Tiberian_kosei
Tiberian_kosei - - 20 comments @ Tiberium Essence 1.6 Beta Released!

Hi Carnius and all fo you: (Don't forget my bad english pls :p)

I've found another bugs:

-Firestorm building isn't invulnerable when it's active and attack it by the enemy.

-Firestorm building when it's destroy it active, the sphere effect still there.

-When Kodiak dies, the crash animation it's so awesome, but I think you're considered the direction of animation, Example?: Kodiak dies looking to the left, animation crash it does to the right

-The Super Weapon Structure of the Scrins, when it's damage, it can't repair, either put an engineer to fix it.

-Maybe the superweapons should be powerfull with structures like now, except with enemies Construction yard and super weapons buildings? just like before.

-Maybe Firestorm should be just like a huge forcefield like Scrin units? but with a huge range of energy. The classic Firestorm worked like that if you remember. And maybe the same effect with bullets
collide with the shield, that "bling" sound, keeping the sphere idea, maybe a more bigger radius?

Well that's it for now, I remember you, this is just MY POINT OF VIEW and bugs than i've found playing LAN games with my friends :D

Greetings for all, specially to Carnius.

Good karma+2 votes
Tiberian_kosei
Tiberian_kosei - - 20 comments @ Tiberium Essence 1.6 Beta Released!

Hi all.

I've found an other...thing. Condor transport it's expensive itself, but you can buy it with a cost of $100 XD...how? soldiers call air transport, right? well, that's it. XD (unfairly rush style maybe?)

Good karma+1 vote
Tiberian_kosei
Tiberian_kosei - - 20 comments @ Tiberium Essence 1.6 Beta Released!

I don't know, I think the Kodiak Fire power it's ballancely fine, maybe a little modification to banshees attacks?, well it's just my point of view, greetings :D

Good karma+2 votes
Tiberian_kosei
Tiberian_kosei - - 20 comments @ Tiberium Essence 1.6 Beta Released!

Hi Canius, greetings from Chile. (By the way, forgive my bad english, I speak spanish XD)

I've found some bugs and maybe some ideas for all.

- the new Air Scrin unit of the Research Tacitus Building, flying around and do not like the others air basic scrin units, I mean, to turning back.

-The doors when it's opened, yo can build on it (a turret for example), and when you closes again, dissapears without sense.

-Firestorm it's a good idea in this graphic engine, but it should make invulnerable structures too, just like Classic TS, the radius it's ok. Maybe a little extension of active time? 15 to 20 or more

-Kodiak when crash against a enemy building, didn't makes damage, a little damage of course, for example, in RA2, the Kirov Airship when crash into the ground (or into an enemy or allied structure) makes a little radius but powerful damage.

-GDI Commando didn't attack buildings with normal click, and the "mini-ion cannon" could be have a fade effect? I mean, not a suddendly shot of the sky, and later goes suddently too.

the mod it's awesome, I'm still play it starting to 1.4 because I didn't a good computer in those times, but now, I have it, and I'm play with my friends, now this cool beta version, bugs are details like always, but in self the mod it's good.

I hope this comment helps a little to improve the mod much more :D

Good karma+2 votes
Tiberian_kosei
Tiberian_kosei - - 20 comments @ Taktics

(SPANISH ;-)

Yo creo que la idea de los mod's estan muy buenas, pero lo fome es que tardan mucho en salir a prueba, pero, en fin, ponganle empeƱo muchachos, VIVA LOS MODS...

Good karma+1 vote