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Comment History
TheSonicMaster
TheSonicMaster - - 5 comments @ Brutal Doom v22 Beta Test 3

Here is my list of ideas with what should be added and featured in future builds of v22 and definitely should be in the finalized build:
-Let other Damage Types of ZDoom have their unique death animations instead just the slime and fire damages having their unique death animations (i.e., have the Electric damage type its own death animation as well like having the Player be killed in an electrical way like what Cacodemon projectiles do).
-Have the Revenant be always using 300 HP and NOT 250 HP.
-Reduce the HP of the Baron of Hell from 1200 to 1000.
-Switch the HP of the Cyberdemon and Spider Mastermind (Cyberdemon gets 4000 while Spider Mastermind gets 5000).
-Make some nerfs to the Cyberdemon while make some buffs to the Spider Mastermind.
-Add the Plasma Rifle and Backpack to Doom Episode 2 Map 8. This is to only happen when the Reworked Bosses are enabled.
-Revert Doom Episode 3's Spider Mastermind boss to 30000 while having the map of episode 3 be able to spawn Medikits, Soul Spheres, more Blue Armor, and more weapons and ammo in compensation (i.e., add the BFG-9000 and Backpack to the map). This is to also only happen when the Reworked Bosses are enabled.
-In the obituary message of the Shotgun Zombie, replace "his" with "%p" to be more accurate.

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TheSonicMaster
TheSonicMaster - - 5 comments @ Brutal Doom

I don't mean the arachnotron. When I said boss versions of the Spider Mastermind and Cyberdemon, I meant the stronger counterparts of the two monsters that replaces the regular versions of the Cyberdemon and Spider Mastermind in E2M8 and E3M8.

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TheSonicMaster
TheSonicMaster - - 5 comments @ Brutal Doom

Can you please set the Spider Mastermind HP back to 6000 and the Spider Mastermind Boss HP back to 30000? It makes more sense to have the Spider Mastermind to have more HP than the Cyberdemon and the Spider Mastermind will need to be taking less damage from getting hit on the brain than before because the Spider Mastermind is weak when there's so much damage done on the brain part along with lower HP than the Cyberdemon. The attack of the Spider Mastermind (both normal and boss versions) needs to be buffed a bit while the Cyberdemon's rocket damages will need to be nerfed a bit.

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TheSonicMaster
TheSonicMaster - - 5 comments @ Brutal Doom

Such an awesome mod for sure.

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TheSonicMaster
TheSonicMaster - - 5 comments @ TheSonicMaster

Awesome

Good karma+1 vote