Here is my list of ideas with what should be added and featured in future builds of v22 and definitely should be in the finalized build:
-Let other Damage Types of ZDoom have their unique death animations instead just the slime and fire damages having their unique death animations (i.e., have the Electric damage type its own death animation as well like having the Player be killed in an electrical way like what Cacodemon projectiles do).
-Have the Revenant be always using 300 HP and NOT 250 HP.
-Reduce the HP of the Baron of Hell from 1200 to 1000.
-Switch the HP of the Cyberdemon and Spider Mastermind (Cyberdemon gets 4000 while Spider Mastermind gets 5000).
-Make some nerfs to the Cyberdemon while make some buffs to the Spider Mastermind.
-Add the Plasma Rifle and Backpack to Doom Episode 2 Map 8. This is to only happen when the Reworked Bosses are enabled.
-Revert Doom Episode 3's Spider Mastermind boss to 30000 while having the map of episode 3 be able to spawn Medikits, Soul Spheres, more Blue Armor, and more weapons and ammo in compensation (i.e., add the BFG-9000 and Backpack to the map). This is to also only happen when the Reworked Bosses are enabled.
-In the obituary message of the Shotgun Zombie, replace "his" with "%p" to be more accurate.
TheSonicMaster
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