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Comment History
theoneuntakenname
theoneuntakenname - - 5 comments @ Clan Quest Mod 4.0 for "Vampire: the Masquerade - Bloodlines" Released

Does installing the lite Camarilla mod or one of the others mods overwrite the new Humanity system? I don't lose any Humanity for stealing and other general dickery, but maybe the Werewolf Blood sidequest doesn't count for that.

Good karma+1 vote
theoneuntakenname
theoneuntakenname - - 5 comments @ VtM: The Final Nights 1.2 (Full)

Thank you, but simply reloading fixed everything.

Good karma+1 vote
theoneuntakenname
theoneuntakenname - - 5 comments @ VtM: The Final Nights 1.2 (Full)

This is a very nice expansion- I'm enjoying the new quests and the added dialogue options.

I'm running into what I believe is a graphics bug. The doorknobs in the Skyeline Apartments and something related to the chandelier in my haven there are messed up and display a poster of some kind instead of the correct object. Did I muck up the install by applying it to a steam version with the official patch already installed? I haven't done anything else to it.

Good karma+1 vote
theoneuntakenname
theoneuntakenname - - 5 comments @ Fallout: New California

Ah, good. Nuking an NCR city is too big an event, but I like the idea of the Republic delaying expansion eastward because of the Survivalists.

Can't wait for Installment 2!

Good karma+1 vote
theoneuntakenname
theoneuntakenname - - 5 comments @ Fallout: New California

So I'm a little confused- what exactly was Part 3 going to feature that is getting cut (besides the obvious of Santa Monica), and what got moved into Part 2?

Good karma+1 vote