Well, if it's the giant rectangle, it definitly needs some more details.
About my mod. Well... It's still there, stuff is getting done abnormally slow as I lack time, motivation and interest for modding.
Well, if it's the giant rectangle, it definitly needs some more details.
About my mod. Well... It's still there, stuff is getting done abnormally slow as I lack time, motivation and interest for modding.
That's actually one of your best models so far. Not bad at all :)
However... it's missing top doors to produce aircrafts.
These things look like burned cakes, not fuel tanks.
Keep improving.
Command & Conuqer.. seems legit.
Really... how can you **** up something simple like that?
That is 'not' the roots of C&C. Just saying.
Next to that, you're still not smart to argue about an month old newspost which was intended as an april fools joke.
You're such a douchebag, really.
Now ban me please.
It's too ugly to include in the game. Really.
Next to that it has been 'screen-ripped' from Reborn. Really. Get original.
Nah, Slow progress as I mentioned before :)
Hopefully the visuals of the tech assembler will give a bit of boost to show off some more stuff anytime soon.
Yuri clone is a midget. 10% of it's original size?
I just tried. The following stuff I noticed:
- Invisible Soviet tank Bunker
- No buildable Allied & Soviet infantry bunkers
- MIG-29 Crashes the game after building
- Gyazo.com
- Gyazo.com
- Gyazo.com
- Gyazo.com
Good luck
Try to install the .Net 3.5 framework:
If that doesn't help, please drop by on irc: Mo.cncguild.net so we can provide further support
I can understand your point on the completely unmoddable. Though, how would you feel if you have been working several years on a project just to see your work will get modified, most of the time even get ripped without grace, in the first day of a brand new release?
Wouldn't it just be better to approach it more friendly and support the team and to give your feedback on how you think the mod-ability could be better in the future? Or which contents you wish to see so it suits your needs better as well.
Who knows, that with proper feedback you can provide, these things can be realized in the future. Simply bashing the mod on it's contents and rage out for your own will doesn't make it better anyway.
I hope you don't pick it up too negatively towards it though.
Change the properties of the Exe's in your folder (Gamemo.exe/Syringe.exe/MOLauncher.exe mainly) to Run as Administrator.
That should fix it.
Another update for this issue with a nonstarting launcher (Windows XP users only)
Please make sure you got the .NET 3.5 framework installed. Download it below:
Microsoft.com
Marked as fixed. If you get an non starting launcher on Windows XP, please run it as admin. If nothing happens either, please join us on IRC on the link above!
Can you please join us on the IRC Chat so we can try to help you out a bit? :)
You do care about it, else you wouldn't post this :)
Anyway. Good luck with your mod.
Okay. It has been changed to a GenericWarhead SW, although it's a shame it loses the functionality of lightning changes.
Yeah I know about the Dominator issue :P
Though I had a few issues with delaying the pulse's damage warhead. But with the suggestion you gave, I guess I can do that :) I'll give it a go tomorrow. Thanks!
Nah, it's a Dominator clone, the second animation gets called at 90% of the completion time of the first. (As there is where the damage gets applied)
It creates a rift, when it closes, the pulse is fired.
First I want to finish the basic structure/support tech trees, starting with the Allieds.
When everything is done there I'll move on to vehicles and infantry.
Well, sadly it doesn't work the way I want so I will scrap the functionality of the 'in sight and operational' for now.
Maybe in the future Ares will support EMP on animations and then this logic can be re-enabled with too much drawbacks.
For now, the control tower and the pads will remain seperated and the seperation will also make an appearance on the Soviet and Radium side.
You gave me the idea to actually implement it :)
No. Not really. It might give you two or three fully loaded harvesters :P
Thear
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