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Comment History  (0 - 30 of 43)
Thear
Thear - - 43 comments @ The Warfactory

Well, if it's the giant rectangle, it definitly needs some more details.

About my mod. Well... It's still there, stuff is getting done abnormally slow as I lack time, motivation and interest for modding.

Good karma+2 votes
Thear
Thear - - 43 comments @ The Warfactory

That's actually one of your best models so far. Not bad at all :)

However... it's missing top doors to produce aircrafts.

Good karma+2 votes
Thear
Thear - - 43 comments @ pirate barracks

All I can say.

I.imgur.com

Good karma+10 votes
Thear
Thear - - 43 comments @ fuel tanks

These things look like burned cakes, not fuel tanks.

Keep improving.

Good karma+3 votes
Thear
Thear - - 43 comments @ updates

Command & Conuqer.. seems legit.

Really... how can you **** up something simple like that?

Good karma+6 votes
Thear
Thear - - 43 comments @ "Sun Trinsmitter" V1

Still not on the sun though. :P

Good karma+3 votes
Thear
Thear - - 43 comments @ Meet the Redeemer

That is 'not' the roots of C&C. Just saying.

Next to that, you're still not smart to argue about an month old newspost which was intended as an april fools joke.

Good karma+3 votes
Thear
Thear - - 43 comments @ AC Mod Profiles Rules

You're such a douchebag, really.

Now ban me please.

Good karma+3 votes
Thear
Thear - - 43 comments @ A new problem

It's too ugly to include in the game. Really.

Next to that it has been 'screen-ripped' from Reborn. Really. Get original.

Moddb.com

Good karma+1 vote
Thear
Thear - - 43 comments @ Easter shot

Crispy :)

Good karma+2 votes
Thear
Thear - - 43 comments @ Meet the Redeemer

Ppmsite.com

Cnc.wikia.com

Yrargentina.com

Should give you an idea.

Good karma+2 votes
Thear
Thear - - 43 comments @ Soviet mission 1: Resurrection - Preview 2

Nah, Slow progress as I mentioned before :)

Hopefully the visuals of the tech assembler will give a bit of boost to show off some more stuff anytime soon.

Good karma+1 vote
Thear
Thear - - 43 comments @ 1

Definitly the C&C3 Scrin powerplant :p

Good karma+1 vote
Thear
Thear - - 43 comments @ ALL BASE INFANTRY UPDATE

Yuri clone is a midget. 10% of it's original size?

Good karma+6 votes
Thear
Thear - - 43 comments @ WAR OF THE WORLD ALPHA V 1 .[OLD VERSION , BUGGY]

I just tried. The following stuff I noticed:

- Invisible Soviet tank Bunker
- No buildable Allied & Soviet infantry bunkers
- MIG-29 Crashes the game after building
- Gyazo.com
- Gyazo.com
- Gyazo.com
- Gyazo.com

Good luck

Good karma+2 votes
Thear
Thear - - 43 comments @ Mental Omega

Try to install the .Net 3.5 framework:

Microsoft.com

If that doesn't help, please drop by on irc: Mo.cncguild.net so we can provide further support

Good karma+1 vote
Thear
Thear - - 43 comments @ Mental Omega

I can understand your point on the completely unmoddable. Though, how would you feel if you have been working several years on a project just to see your work will get modified, most of the time even get ripped without grace, in the first day of a brand new release?

Wouldn't it just be better to approach it more friendly and support the team and to give your feedback on how you think the mod-ability could be better in the future? Or which contents you wish to see so it suits your needs better as well.

Who knows, that with proper feedback you can provide, these things can be realized in the future. Simply bashing the mod on it's contents and rage out for your own will doesn't make it better anyway.

I hope you don't pick it up too negatively towards it though.

Good karma+2 votes
Thear
Thear - - 43 comments @ [Old Version] Mental Omega APYR 3.0

Change the properties of the Exe's in your folder (Gamemo.exe/Syringe.exe/MOLauncher.exe mainly) to Run as Administrator.

That should fix it.

Good karma+3 votes
Thear
Thear - - 43 comments @ Mental Omega

Another update for this issue with a nonstarting launcher (Windows XP users only)

Please make sure you got the .NET 3.5 framework installed. Download it below:
Microsoft.com

Good karma+1 vote
Thear
Thear - - 43 comments @ Mental Omega

Marked as fixed. If you get an non starting launcher on Windows XP, please run it as admin. If nothing happens either, please join us on IRC on the link above!

Good karma+2 votes
Thear
Thear - - 43 comments @ Mental Omega

Can you please join us on the IRC Chat so we can try to help you out a bit? :)

Mo.cncguild.net

Good karma+2 votes
Thear
Thear - - 43 comments @ you must see this?

You do care about it, else you wouldn't post this :)

Anyway. Good luck with your mod.

Good karma+4 votes
Thear
Thear - - 43 comments @ Allied Support Power #2: Time Collision

Okay. It has been changed to a GenericWarhead SW, although it's a shame it loses the functionality of lightning changes.

Good karma+1 vote
Thear
Thear - - 43 comments @ Allied Support Power #2: Time Collision

Yeah I know about the Dominator issue :P

Though I had a few issues with delaying the pulse's damage warhead. But with the suggestion you gave, I guess I can do that :) I'll give it a go tomorrow. Thanks!

Good karma+1 vote
Thear
Thear - - 43 comments @ Allied Support Power #2: Time Collision

Nah, it's a Dominator clone, the second animation gets called at 90% of the completion time of the first. (As there is where the damage gets applied)

It creates a rift, when it closes, the pulse is fired.

Good karma+1 vote
Thear
Thear - - 43 comments @ Allied Support Power #1: Nitro Boost

First I want to finish the basic structure/support tech trees, starting with the Allieds.

When everything is done there I'll move on to vehicles and infantry.

Good karma+1 vote
Thear
Thear - - 43 comments @ Essence Base Defenses

Looks great :)

Good karma+1 vote
Thear
Thear - - 43 comments @ Airforce Command

Well, sadly it doesn't work the way I want so I will scrap the functionality of the 'in sight and operational' for now.

Maybe in the future Ares will support EMP on animations and then this logic can be re-enabled with too much drawbacks.

For now, the control tower and the pads will remain seperated and the seperation will also make an appearance on the Soviet and Radium side.

Good karma+1 vote
Thear
Thear - - 43 comments @ Airforce Command

You gave me the idea to actually implement it :)

Good karma+2 votes
Thear
Thear - - 43 comments @ Ore generation

No. Not really. It might give you two or three fully loaded harvesters :P

Good karma+1 vote