My name is Paulo CM Rosa, from Portugal. I am a Level Designer but can also do some 3D modeling and Texturing. The tools of preference: for mapping Unreal Engine (UnrealED), for modeling 3DSmax and for Texturing Photoshop. I am planning on learn more applications and master those I already use, to get the most skilled possible. Currently working in the Managment of HyperGames2K8 and some other roles. Also have a couple unfinished projects I need to work on and yet other personal works. So stay tunned and feel free to leave any feedback.
this buildings were converted to BSP because large StaticMeshes can result in bad lighting and also bad physics.